{"id":10326,"date":"2026-06-09T14:00:00","date_gmt":"2026-06-09T11:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=10326"},"modified":"2026-06-09T16:06:01","modified_gmt":"2026-06-09T12:36:01","slug":"where-the-hell-is-naughty-dog","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/06\/09\/where-the-hell-is-naughty-dog\/","title":{"rendered":"Where the Hell is Naughty Dog?"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For decades, Sony first party studio Naughty Dog absolutely dominated the conversation when it came to triple-A console gaming. The studio\u2019s talent for creating expressive, endearing, beloved characters and putting them in deadly jungles (there&#8217;s almost always a deadly jungle), gorgeously rendered at the absolute technical limits of whatever the hardware of the day could manage, has long been the envy of game developers everywhere. It&#8217;s fair to say that the studio&#8217;s output has been instrumental in the establishment and ongoing success of Playstation as a platform synonymous with the big budget single-player action-adventure.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So where the hell was it last week? At this most crucial of Not E3s, very possibly the penultimate one before the hype cycle starts in earnest for the next generation of consoles, we haven\u2019t heard a peep out of it, or seen any proof of life of its upcoming new IP, Intergalactic: The Heretic Prophet. And so it seems increasingly and frankly alarmingly likely that one of Sony\u2019s biggest draws is going to end up sitting out current gen entirely, bar the concessional remakes and remasters that came out back when PS5 was essentially just a Faberg\u00e9 PS4.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"Stills from the E3 2017 Uncharted: The Lost Legacy gameplay trailer.\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">almost a decade later, uncharted 5 is still Awol<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This has, I think, contributed massively to the perception that the PS5 has no games. Which patently isn\u2019t true: aside from the fact that gaming generally is enjoying one of its most bountiful release calendars since the gluttonous days of the Xbox 360 era, Sony\u2019s other first party studios have massively stepped up to fill the big Uncharted-shaped hole in PS5\u2019s lineup. Insomniac alone will have delivered Miles Morales, Spider-Man 2, Ratchet and Clank: A Rift Apart <em>and<\/em> Wolverine before we even know what PS6 looks like. We\u2019ll have had two mainline God of Wars from Santa Monica Studio, Team Asobi has deftly established Astro Bot in the pantheon of great console mascots: there\u2019s so much great work being done. I could go on listing things, but after a long time where it felt as though the PS5 was spinning its wheels, even the most hardened cynic can\u2019t deny that the 10th gen has now, finally, picked up some momentum. Well, they can, but not with any credibility.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But there\u2019s no denying the fact that this is an era of many blunders, whichever platform or publisher you look at, and one of the most significant of these is the industry\u2019s pervasive obsession with Games as a Service. A mad, decade-long scramble where everyone and their dog wanted to make the next Destiny, or seemed obligated to even if they didn\u2019t. Even Naughty Dog, a studio so keenly devoted to its signature craft of cinematic action adventures, got caught up in this folly. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"Concept art from the cancelled Last of Us Online project\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">The Last of Us Online probably wasn&#8217;t the worst proposition<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony wanted its own Destiny so bad it even bought the Destiny studio. For a ludicrous amount of money. And it&#8217;s not making Destiny any more, which, I dunno, I\u2019m not a \u201cbusiness guy\u201d but\u2026 <em>not having Destiny<\/em> is an outcome every other publisher arrived at <em>without <\/em>spending three-billion dollars. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over the years, but particularly from the start of this decade, Sony has doubled, tripled, and quadrupled down on live service, culminating in a huge, slate-wide pivot following the COVID boom where the firm infamously reinvested billions of that macabre windfall into projects that have, just as infamously, fizzled out or flopped so dramatically they\u2019ve become instant memes for publisher hubris.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And this trend is part of the reason why Naughty Dog just doesn\u2019t seem to have done anything for the last five years or so. The Last of Us Online, something that had been in the works for around seven years when it suffered a surprise cancellation in 2023, soaked up so many of Naughty Dog\u2019s resources that it gummed up their development pipelines.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In fairness, The Last of Us Online isn\u2019t the silliest idea by half. Though multiplayer isn\u2019t the first thing anyone associates Naughty Dog with, it\u2019s something the studio has done well at in the past: the old Uncharted games and the original The Last of Us all had popular online modes that were generally well liked by anyone who tried them out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Last of Us Online would have effectively been TLOU 2\u2019s multiplayer, spun-off and expanded into a full, standalone release. It was revealed in 2019 that the project\u2019s ambition and scope had far exceeded that which could be reasonably expected of a bundled deathmatch mode. Reading between the lines, this rather suggests that feature creep may have been a factor in its long development cycle.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"Comparison between TV Joel and Game Joel from The Last of Us\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">In many ways Naughty dog is a victim of its own success<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But that doesn\u2019t mean it was doomed to fail. Who knows what might have been? The stratospheric rise of TLOU as a hot property following two blockbuster games and an acclaimed HBO show would, surely, have given it a curiosity advantage had it ever come out. And, if it had the juice, people would have stuck around: we might well be having a much different conversation about Naughty Dog right now had it persevered with it. I would be sitting here complaining about how TLOU Online\u2019s success ruined Naughty Dog, because, while I can appreciate the appeal of a good online game from an academic perspective, I personally feel that the least desirable feature in any video game is the presence of other people.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And that\u2019s not baseless conjecture on my part: when the decision came to axe The Last of Us Online in 2023, the reasons cited were concerns that the studio simply didn\u2019t have the resources to spend on launching and maintaining a live service game while also continuing to make the single-player action adventure tentpoles it is known for. That the people there, presumably, wanted to continue making more than anything else.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, that\u2019s a massive, well-documented part of the story here: Naughty Dog lost the best part of a decade on an all-consuming multiplayer project that never came out. Given how much the bottom has fallen out of the whole live service ecosystem in the years since, cancelling it is, at least, the second most prudent move they could have made after simply not pursuing the idea in the first place.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The other factor here is that, over the years, Naughty Dog\u2019s top brass have been whittled down, constituting a huge brain drain. In 2023, former Head of Technology Christian Gyrling left for Meta: he oversaw the firm\u2019s technology pipelines, the ones that made it such a powerhouse for showing off the capabilities of Sony\u2019s hardware. Evan Wells retired at around the same time: he\u2019d been co-president of the firm through its most successful eras and before that, one of its top game designers. Bruce Straley, co-director of Uncharted 2, 4, and The Last of Us, who would almost certainly be Neil Druckmann\u2019s right-hand man on Intergalactic had he not left to start his own studio in 2017.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"Uncharted director Amy Hennig in front of a still from Uncharted 3\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">amy hennig was a huge loss for the studio&#8217;s talent pool<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And, it would be remiss to talk about Naughty Dog shedding talent without mentioning Amy Hennig, creative director of the original Uncharted trilogy, who left under reportedly tense circumstances back in 2014, later citing burnout among other factors. But she was crucial to establishing the Naughty Dog house style that I would argue carried them right through to The Last of Us Part 2.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This leaves Neil Druckmann, the firm\u2019s most senior creative, as top guy at Naughty Dog, and given how much of his time was being spent over at HBO until recently, I think it\u2019s fair to question whether he\u2019s been a bit of a bottleneck for decision making: this happens all the time at creative firms. It\u2019s well known, for example, that his counterpart over at Bethesda Studios, Todd Howard, signs everything off personally like a Vault Overseer, which probably contributes a lot to the painfully long development cycles they are associated with.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There are no easy answers as to why big companies make the decisions they do: no one single factor can account for Naughty Dog\u2019s absence at this year\u2019s Advertisement Bonanza. I mean, Intergalactic might get Beyonce Dropped at the next State of Play and make me look like a proper turnip. Stranger things have happened.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"Neil Druckmann hosting a panel\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">neil druckmann is a busy guy<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s a great shame that a confluence of factors has conspired to bench Naughty Dog at a time where it should be thriving and dominating. To think we might never get to see what that studio running on all cylinders could accomplish with a project built for the PS5 and PS5 Pro is yet another unforgivable sin of this industry\u2019s obsession with squandering its most talented teams on things they are not best positioned to make. From Naughty Dog to BioWare, from Bethesda to Bluepoint, it\u2019s seemingly never enough to be great, brilliant, or even completely unassailable at just one kind of thing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I\u2019ve said this many times now but it\u2019s a hill I\u2019ll die on: the fact that the PS5, this many years in, doesn\u2019t have its own Uncharted game is a scandal. That\u2019s like Sonic skipping the Sega Saturn. That\u2019s like paying Hulk Hogan to sit at home. Unconscionable things that have happened because someone somewhere along the line was really shit at doing business. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony could have put one of their mid-card studios on a Sully prequel and printed money. Put the Days Gone lads on a sepia-toned Uncharted with big moustaches and flared trousers. It\u2019d be rubbish, but I\u2019d buy it, &#8216;cos I\u2019m a mark for games about guys who climb stuff while doing quips, and so are half the people reading this.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In answer to the question, \u201cWhere the hell is Naughty Dog?\u201d: that\u2019s easy. Santa Monica, California. And what it&#8217;s doing there, undoubtedly, is cooking. Getting ready to make a huge comeback potentially on the next PlayStation. Building its expertise, its talent, and those crucial technical pipelines back up again ready to re-assert itself as king of the blockbusters for the next phase of triple-A. Games that actually shift consoles (what a concept!). Whether this hit-making institution can get back onto its perch, or surpass it, remains to be seen. With the best will in the world, it&#8217;s not the same studio that it was during its golden era. I just hope it emerges strong from its current abyss.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jim Trinca is a Video Producer at IGN, and when he isn&#8217;t fawning over Assassin&#8217;s Creed, he can be found watching Star Trek and eating stuff. Follow him on <\/em>@jimtrinca.bsky.social<em>, and check out <\/em>The Trinca Perspective<em> playlist over on IGN&#8217;s YouTube channel!<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/where-the-hell-is-naughty-dog.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":10327,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[109,50],"class_list":["post-10326","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-destiny","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10326","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=10326"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10326\/revisions"}],"predecessor-version":[{"id":10328,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10326\/revisions\/10328"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/10327"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=10326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=10326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=10326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}