{"id":10428,"date":"2026-06-11T16:00:00","date_gmt":"2026-06-11T13:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=10428"},"modified":"2026-06-11T18:25:50","modified_gmt":"2026-06-11T14:55:50","slug":"tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new\/","title":{"rendered":"Tomb Raider: Legacy of Atlantis Makes a 30-Year-Old Adventure Feel Brand New"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You know what Tomb Raider is. Chances are you\u2019ve played on one of Lara Croft\u2019s many adventures, or at least one of the cinematic action-adventures that her original 1996 expedition inspired, whether that be the Uncharted, Horizon, or Star Wars Jedi series. But now it\u2019s time to go all the way back, as Legacy of Atlantis takes us full circle in a reimagining of the story that kick-started a genre. I recently had the opportunity to play through its short water puzzle, cartwheel, and dinosaur shootout-filled demo, which certainly felt familiar, albeit with a gorgeous new lick of paint and more modern tweaks sprinkled in. I had fun, and was left intrigued to see how deep this merging of an old story told using a new box of tricks will go when the full game releases next February.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">30 years is a long time, especially in the rapidly evolving world of video games, and if you\u2019ve picked up a controller and attempted to play the original Tomb Raider recently, nothing emphasises that like how Lara Croft controls. Stiff and heavy, with your thumbs the victim of her sluggish turning circle, Lara\u2019s maneuverability resembles that of a transatlantic ocean liner more than an enterprising Atlantis explorer. Thankfully, this remake \u2013  co-developed by the series\u2019 long-term custodian Crystal Dynamics and newcomer Flying Wild Hog, fixes this.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Tomb Raider: Legacy of Atlantis Gameplay Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This Lara is light on her feet, with a floaty jump more reminiscent of Princess Peach than Nathan Drake. It takes a little getting used to at first, especially if you\u2019ve become accustomed to the adhesive-fingered approach that Naughty Dog injected into the action-adventure game, which was the foundation for Tomb Raider\u2019s most recent \u201cSurvivor\u201d trilogy. This Lara still clings onto some of the old-school movement feel of the Core Designed-developed original. I\u2019ll admit to struggling with it during the demo\u2019s early moments, but soon found this freer-feeling Lara enjoyable to control, even if her jumps did make me wonder if The Lost Valley in Peru had become some sort of zero gravity zone. Ultimately, its more old-school influenced approach helps build into the idea that you\u2019re truly exploring an environment rather than clambering along a set path.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The small area of jungle I was dropped into contained one of the classic cog-and-water puzzles that Lara has worked her way through dozens of times over the years. Using a full exploration suite of climbing, swimming, and grappling around a miniature sandbox, I went in search of the missing machine components that would unlock the giant gate blocking my progress. Aiding me here was a brand-new grapple gadget that can be fired out of Lara\u2019s wrist, Spider-Man style. It\u2019s a malleable tool, too, already showcased in multiple ways even in this small slice of action. I used it to latch onto an overhead hook and swing across a raging river, unblock a mechanism by ripping some loose wood out of its gears, pull down a hefty weight, and jump up onto said weight before the other end of its balance beam lifted me up. These are age-old puzzles design-wise, but made modern by smart additions like this grapple. Tweaks such as these really display Legacy of Atlantis\u2019 desire to be more than just a remake, borrowing from the likes of Crystal Dynamics\u2019 more recent trilogy in how it approaches Lara\u2019s toolkit.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A further addition is the number of collectibles littered throughout the world, and the ability to survey the environment in search of secrets using Lara\u2019s scanner. From what I can tell, Legacy of Atlantis is still a largely linear adventure, but venturing off the main path will reward you with all sorts of treasures, whether they be documents that build out the lore of an ancient civilization or objects that grant Lara extra skill points. Unfortunately, the skill tree menu was locked off to me in the demo, so I can\u2019t tell exactly how we\u2019ll be able to tweak her abilities, but its mere existence is again a sign of newfound depth. And that all makes sense, because although Legacy of Atlantis is a retelling of the British adventurer&#8217;s first story, it&#8217;s actually part of the same universe as the prequel trilogy that ran between 2013 and 2018. This isn&#8217;t her first rodeo, and she boasts the skills to show for it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is best displayed in combat, of which I got a tiny taste after stepping through the huge doorway opened up by the aforementioned cog-finding problem-solving. It was on the other side that I was welcomed by a gang of hungry Velociraptors, a far more vicious resident of Peru than Paddington Bear. That\u2019s probably for the best, though, because the thought of unleashing multiple rounds into one of Britain\u2019s most adorable imports would\u2019ve made me cry on the spot. Thankfully, then, it was the job of one of Britain\u2019s most deadly exports (Lara Croft, not me, just to clarify) to take on these prehistoric menaces instead, dodging, cartwheeling, and backflipping out of the way of their deadly lunges. Get enough room between them and you, and you\u2019ll be able to fire those iconic double pistols that handily come complete with unlimited ammo.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The shooting felt snappy and responsive, but really came alive once another new skill up Lara\u2019s non-existent sleeves was introduced: the Focus system. Performing well-timed acrobatics during combat and evading enemies at the right time builds up her focus meter, filling up charges that can be used with a quick press of the right bumper. Upon doing so, she stylishly spins into the air and enters bullet time, allowing you to unload full magazines into enemies as they practically freeze in the line of fire. It\u2019s a great addition to the action, further bringing these classic fights into the modern age while giving Lara a welcome edge in encounters. I\u2019m intrigued to see if more powerful uses of these focus charges await deeper in the game, perhaps where they could be used in a similar way to how Sucker Punch\u2019s Ghost series grants you devastating attacks and abilities at the cost of using more than one circle of energy.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But before I could experiment too much with Tomb Raider\u2019s own take on gun-fu, a rude interruption was made as one of the series\u2019 most iconic moments took over the scene. Into the arena stepped a towering T. rex, which made both Lara and her previous foes flee the scene with haste. The sequence has undergone a complete facelift, translating the primitive capabilities of the original PlayStation into something entirely more cinematic. The shift echoes the leap Naughty Dog made from Crash running and jumping toward the screen to Nathan Drake leaping across hurtling trains on the PS3. Rather than a simple shooting affair, the scene now begins with a playable chase down a treacherous jungle pathway as Lara slides, swings, and clambers to escape its sharp-toothed maw. There\u2019s a great sense of peril in the cinematography and effective use of slow motion as Lara slides between the dinosaur\u2019s legs, mirrored by a great sense of muddled bewilderment and desperation in the voice of Alix Wilton Regan, the latest actor to pick up the dual pistols.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And partway through this attempted escape is where my time with Legacy of Atlantis ended, as Lara plunged into a river, her rope bridge escape route destroyed by the T. rex. This cliffhanger concluded a short but varied look at what this latest reboot of Tomb Raider has to offer, and so far, it feels like all of the necessary ingredients are there. At its core, the design attempts to blend the classic feel of Lara Croft\u2019s movement with a more modern approach to combat and exploration. I\u2019m looking forward to seeing how that all comes together when Tomb Raider: Legacy of Atlantis arrives on February 12, 2027, for PlayStation 5, Xbox Series X\/S, PC, and Nintendo Switch 2.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em>@cardy.bsky.social<em>.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/tomb-raider-legacy-of-atlantis-makes-a-30-year-old-adventure-feel-brand-new.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":10429,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-10428","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10428","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=10428"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10428\/revisions"}],"predecessor-version":[{"id":10430,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10428\/revisions\/10430"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/10429"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=10428"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=10428"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=10428"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}