{"id":10799,"date":"2026-06-20T17:30:00","date_gmt":"2026-06-20T14:30:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=10799"},"modified":"2026-06-20T19:01:05","modified_gmt":"2026-06-20T15:31:05","slug":"out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/06\/20\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview\/","title":{"rendered":"Out of Words Is an Artistic, Handmade Breath of Fresh Air | IGN Preview"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a time where AI is insidiously seeping into almost everything around us, even our video games, completely 100% handmade art made with heart (side note: can we get that on a t-shirt?) is becoming almost novel. That\u2019s why I was drawn to Out of Words\u2013it\u2019s an ambitious, gorgeous stop-motion co-op 2D platformer where everything, down to each blade of grass and piece of moss, is meticulously handmade in the real world with physical mediums. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Out of Words\u2019 story is even inspired by a poem written by Danish poet Morten S\u00f8ndergaard, and every component of the world and setting is allegorically built from language, communication, and human connection. I didn\u2019t get to see the story setup of Out of Words myself, but game design lead Jeff Sparks explained it to me during my short-but-sweet 20-minute demo at Summer Game Fest. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In Out of Words, the playable characters Kurt and Karla are best friends who grew up together, who have developed changing feelings for each other as they enter adolescence, yet they simply won\u2019t speak the words\u2013so they lose them all together when they fail to express themselves in a moment before crossing a street. They become isekaid (magically thrust into another world) into a mystical land called Vokabulantis, yet they\u2019ve lost their mouths\u2013and words\u2013along the way. Their mouth mysteriously becomes a cute creature, Aleph, that grants them powers throughout their journey. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We\u2019ve actually written about Out of Words last year, citing it as possibly being the next must-play two-player co-op, but I did get to see and learn some new things during my gameplay-heavy demo with Sparks. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For our first real obstacle, we helped Prince get out of the mud on his motorcycle. The little mini-game-esque task was fun and simple enough, and the animation of mud flinging all over our characters who couldn\u2019t complain was just as entertaining. I couldn\u2019t help but imagine how gross it\u2019d be to be in that situation myself. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You can actually watch the whole process of making Prince\u2019s puppet in the official \u201cmaking of\u201d video below, which I highly recommend if you\u2019re curious about the painstaking artistry that goes into every puppet in Out of Words. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Next, we skipped ahead through a few different acts, to get a sense of the different environments, gameplay elements, and moods that Out of Words had to offer. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe did hundreds of prototypes trying to make the narrative kind of situation between the two characters line up with what was happening gameplay-wise,\u201d Sparks explained. \u201cSo we&#8217;ve done hundreds of kinds of co-op game mechanics trying to figure out what was going to be suitable.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In one of the areas we encountered, there was a narrative reason the atmosphere felt dark and heavy, and that the creatures seemed more spooky than usual. One portion I played with anti-gravity, which required us to walk on the ceilings and walls, were some of the first mechanics the team ever conceived\u2013which also has a narrative allegory, but I don\u2019t want to spoil anything for anyone.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sparks couldn\u2019t help but express how surreal it was to see the area rendered with the level of finish it was at\u2013with moss, stone, and clay bringing it to life. I wholeheartedly agree it looked incredible, as did the rest of what I played. The artistic lighting and bokeh techniques to communicate perspective and focus made everything even more beautiful and atmospheric.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Out of Words Screenshots June 2026<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019d be easy to get distracted with the surroundings, but some portions required some quick moving to escape some unsavory creatures after us. Out of Words doesn\u2019t seem like its gameplay is meant to be too difficult to overcome, but it\u2019s still a testament to good game design we were able to get through that section, and most of the rest of what we played, without needing to speak much to each other. However, communicating with your partner would make things go more smoothly. Even if it\u2019s just for encouragement or support, like when Sparks said he\u2019d catch me during a particularly tricky gravity-platforming section, words can \u2013 somewhat ironically given the title and setup of this game \u2013 go a long way in creating forward momentum.  <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">\u201cYou can play wherever you want and play with the person you want to play with the most. That was really important to us.\u201d <span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe think there&#8217;s something really special about the couch co-op experience,\u201d Sparks said, which I have to agree with. Honestly, I prefer playing <em>any<\/em> multiplayer game in the same room with my teammates, but there\u2019s something especially satisfying about sitting next to someone while looking at the same screen as them. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sparks and the team empathizes with people who can\u2019t play in person together, though, so they\u2019ve ensured Out of Words is playable online, cross-platform. The extra dream is to have Out of Words playable via game-share, so only one person needs to own it to play online with another.   \u201cYou can play wherever you want and play with the person you want to play with the most. That was really important to us,\u201d Sparks said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To be clear, you <em>have<\/em> to play Out of Words with another person\u2013there is no AI companion to take their place, much like the Hazelight co-op hits Split Fiction, It Takes Two, and A Way Out. So if you do commit to completing Out of Words with someone, how much time are you actually agreeing to? Spark\u2019s \u201csilly answer\u201d is that they\u2019re not completely sure yet because they\u2019re still making it, and hope that people take their time with it so they can \u201csoak it in.\u201d But as a loose, ballpark estimate, he\u2019s guessing about 10 hours. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">There will be secret areas where you can find collectibles, which are missing words from a giant poem.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Out of Words is pretty linear. There are specific starts and ends to each level, and there\u2019s not a lot of off-the-beaten-path exploration to be done from what I saw, but there <em>is<\/em> a good reason to take your time besides just to smell the roses. There will be secret areas where you can find collectibles, which are missing words from a giant poem\u2013the poem that makes up the game\u2019s story. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking to Sparks, and seeing the short vignette of what I did, left me feeling like Out of Words would be, well, emotional, to put it bluntly. When I asked Sparks if Out of Words would make people cry, he said he already tears up when he simply talks about it for too long. \u201cWe&#8217;re not trying to make people cry, but I think sometimes crying is a part of feeling these <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">meaningful story beats that really touch you,\u201d Sparks said. \u201cI don&#8217;t want people to cry, but in a way I would be surprised if people get through this without feeling something.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As Sparks has demonstrated, the entire team at WiredFly and Kong Orange seems emotionally invested in the making of Out of Words. \u201cWe&#8217;re putting our full hearts into this and all of our love and energy into telling this story and making this kind of shared experience for people. We think the co-op nature and connecting with other people and playing something that is artful and meaningful and that has been considered and brought to life by artists of every stripe is\u2026 we&#8217;re at this moment in the world where we could really use a little bit of life and color and joy and connection. This is what we endeavor to do\u2013is to make something beautiful that means something to people.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If you like mandatory co-op games like the aforementioned Split Fiction or It Takes Two, or are even just enamored by good-old-fashioned physical-medium art, Out of Words is a game to keep on your radar. It\u2019s still a ways away, with a release window of early 2027 on Xbox Series X|S, Nintendo Switch 2, PlayStation 5, and Epic Games Store. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Casey DeFreitas is IGN&#8217;s Deputy Editor of Guides. Catch her on Socials <\/em>@ShinyCaseyD<em>. <\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air-ign-preview.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":10800,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-10799","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10799","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=10799"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10799\/revisions"}],"predecessor-version":[{"id":10801,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10799\/revisions\/10801"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/10800"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=10799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=10799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=10799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}