{"id":10997,"date":"2026-06-25T18:00:00","date_gmt":"2026-06-25T15:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=10997"},"modified":"2026-06-25T19:44:32","modified_gmt":"2026-06-25T16:14:32","slug":"order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/06\/25\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview\/","title":{"rendered":"Order of the Sinking Star Seems Huge and Packed With Smart Puzzles | IGN Preview"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Like The Witness before it, Order of the Sinking Star uses a simple puzzle structure as a vehicle for unexpected problem solving. Pushing blocks around a grid to press a button or reach some exit is far from a new concept, but neither was sliding a line around some symbols, and that was hardly \u201cthe point\u201d of developer Thekla, Inc.\u2019s previous masterpiece \u2013 and while the demo I played didn\u2019t reveal all of its secrets, that certainly seems to be the case here as well.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Order of the Sinking Star is really many block-pushing games in one. There\u2019s an overworld with its own lead character that has to figure out how to even reach each of its self-contained levels, all of which are sorted into different areas of the map representing various stories, characters and mechanics of their own. Those ideas will eventually blend together (though they didn\u2019t yet in the parts I played), and it\u2019s already clear that this is more than just a glorified level-select screen as I saw tantalizing secrets waiting just out of reach.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I started by heading north to play as the Hearty Heroes of Hauling, a fantasy-themed area where I controlled a handful of different characters at once, each with a unique way to interact with the movable blocks and monsters that blocked their path. Swapping between those characters to guide them to the end of each stage was very different from the levels of The Mirror Isles to the east, which instead had me command a single person who could warp through and copy himself with the help of some pushable magic mirrors. And that was different still from The Promise to the west, which was a more futuristic setting that stitched together multiple puzzle screens into a single, infinitely looping level rather than individual stages. (The southern area, Skipping Stones to Lonely Homes, wasn\u2019t available in the demo at all.)<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Order of the Sinking Star kept me on my toes more often than not, making me figure out solutions that weren\u2019t what I was expecting.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One thing I appreciated across all the areas is how often my usual puzzling instincts didn\u2019t seem to apply. I\u2019ve played so many games like this over the years that I can typically look at a level and pretty quickly intuit what is going to need to happen, even if I don\u2019t necessarily know how to actually do that thing right away. But Order of the Sinking Star kept me on my toes more often than not, making me figure out solutions that weren\u2019t what I was expecting. That\u2019s not to say it\u2019s super challenging, it just felt like its designers never settled for the \u201cfirst\u201d answer or idea they could come up with. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Any one of these areas likely could have been sold as its own game and still made for a pretty fun evening of puzzle solving, but they add up to something impressively imposing when taken as a whole. I completed all of the available demo levels in about four hours \u2013 that\u2019s already larger than some entire puzzle games I\u2019ve played, and I felt like I was barely getting started. Order of the Sinking Star\u2019s open-world map seems <em>huge<\/em>, too, so it\u2019s hard to even guess at how much I didn\u2019t see (but I\u2019m sure it\u2019s a lot).<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, the flipside of having such radically different designs in a single package is that it\u2019s a lot more noticeable when one idea isn\u2019t as fun as another. I really liked quick-swapping between the Heroes of Hauling depending on which of their abilities I needed at any given moment \u2013 be that pushing, pulling, or full-on teleportation. So when I got to the blander island setting that followed, its mirror puzzles were noticeably less entertaining \u2013 still clever and well-designed, but just not as fundamentally interesting as the areas that came before or after.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That said, it\u2019s hard to tell which ideas will or won\u2019t hold up over a longer playtime, especially because Order of the Sinking Star already did a great job of introducing new ideas and then testing your mastery of those concepts within this demo. It\u2019s also notable that I didn\u2019t get to see what is supposed to be one of the primary pitches of this split-story structure, which is that levels will eventually blur the lines between each world and the unique puzzle mechanics along with them. Like I said, none of the areas I tried felt like half-baked ideas waiting for this twist to occur, so I can see the complexity of even its simplest tricks ramping up substantially in the later levels.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I am also extremely curious about how the overworld and larger story will eventually come into play. Order of the Sinking Star isn\u2019t trying to be as sneaky as The Witness was in terms of hiding additional puzzles in plain sight \u2013 that is to say, it\u2019s made quite clear from the jump that the overworld is a bit of a puzzle in itself. But that doesn\u2019t mean I fully understand what might be hidden up its sleeve either, and I am excited for an opportunity to go digging further. If the way I devoured this demo is any indication, the full game is one I\u2019m not going to want to put down. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Marks is IGN&#8217;s Associate Reviews Director for games. He loves card games puzzles, platformers, puzzle-platformers, and lots more.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/order-of-the-sinking-star-seems-huge-and-packed-with-smart-puzzles-ign-preview-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":10998,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-10997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=10997"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10997\/revisions"}],"predecessor-version":[{"id":10999,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/10997\/revisions\/10999"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/10998"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=10997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=10997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=10997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}