{"id":11194,"date":"2026-06-30T17:15:00","date_gmt":"2026-06-30T14:15:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=11194"},"modified":"2026-06-30T18:55:26","modified_gmt":"2026-06-30T15:25:26","slug":"destiny-2-is-finished-and-now-more-appealing-than-ever","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/06\/30\/destiny-2-is-finished-and-now-more-appealing-than-ever\/","title":{"rendered":"Destiny 2 Is Finished \u2013 and Now More Appealing Than Ever"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>This is an IGN opinion piece from writer Jeremy Peel. He\u2019s an FPS fan who&#8217;s played 200 hours of Marathon and is currently blitzing a Heroic playthrough of Halo: Combat Evolved ahead of the remake.<\/strong><\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Destiny 2 is dead. That\u2019s one way of looking at it. Another is that Destiny 2 has finally solidified, after almost 10 years in flux. At times, the mercurial FPS was expanding with new stories and dungeons; at others shrinking as Bungie battled with the associated bloat of a live-service shooter. With one hand, the developer rewarded players with new activities, subclasses and exotic weapons to chase down; with the other, it took away, diminishing the power of the gear that Guardians had fought so hard for with each seasonal reset.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, with the final Monument of Triumph update installed as a capstone, the lava has begun to cool. It\u2019s OK to finally let it out: a sigh of relief. For many of us, who were intrigued by Destiny 2\u2019s evolving space fantasy story but never wanted it as a second job, this newly static game is suddenly much more appealing. It allows for the prospect of slowly picking away at each expansion, unpacking the Light and Darkness Saga at a self-determined pace.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">More than that, it\u2019s a tangible way to celebrate the work of the Destiny 2 team, which is no more. As the news sinks in that 292 jobs at Bungie have been cut by Sony, it can be hard to feel anything other than morose or empty. But by picking up a pulse rifle and reducing some Eliksni to dust, it\u2019s possible to transmute that feeling into something resembling gratitude.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Booting up Destiny 2 today is a little like sitting down to watch the 2010s heyday of the MCU, knowing that the character arcs of Cap, Stark and co are finite, and that the parabola will ultimately land with Avengers: Endgame. Destiny 2 even has a comparable stepping off point in The Final Shape, the 2024 expansion that concluded many of the game\u2019s major storylines to the satisfaction of longtime players. Most agree that, like post-Endgame Marvel, the threads Bungie has spun since are comparatively insubstantial.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Starting out in Destiny 2\u2019s Solar System isn\u2019t as simple as it should be, however. While the game now has a defined middle and an end, it doesn\u2019t quite have a start. It still bears the scars of Bungie\u2019s most controversial decision &#8211; the \u2018vaulting\u2019 of much of its early material, including its launch campaign and beloved follow-up, Forsaken. In the long run, the \u2018vault\u2019 has proven to be an overgenerous metaphor &#8211; since very little that has gone into it has subsequently come back out. A more appropriate point of comparison might be a black hole.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Personally speaking, this history has left me in a rather peculiar place. Having played through the Red War campaign at launch and nothing else, I\u2019m returning to a Destiny 2 that contains <em>none<\/em> of what I remember about its story. Back in 2017, the game opened with the destruction of the Tower at the hands of a chunky, squat fellow with a lizard\u2019s face: Dominus Ghaul. What followed was an underdog plot to take back the Last City, rooted in a City-17-styled map called the European Dead Zone.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While the EDZ still exists, Destiny 2 now kicks off in Old Russia, at the Cosmodrome. It\u2019s a striking and mournful environment &#8211; distinguished by its scrums of abandoned cars, chasmal staging sheds of rusted steel, and towering launch pads whose metal arms clutch for rockets they can no longer hold. There you rise from the dead, plucked from the scrapheap by a Ghost, your personal Light-giving drone. This is how the <em>original<\/em> Destiny began &#8211; Bungie repurposing that old piece of metal and welding it over the gap left by the Red War campaign.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s no escaping the sense that you\u2019re playing catchup, however. Before long, Destiny 2 hands you a clutch of artifacts. Each is a holdall for a set of selectable perks, which combined with your weapons and powers can produce creative synergies, optimising the battlefield output of your character. But since these systems aren\u2019t introduced in a piecemeal fashion anymore, they\u2019re bewildering to begin with. A corner of your inventory you don\u2019t dare look at for fear of frying your mind.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Out in the Cosmodrome, there\u2019s a similar need to protect your brain by picking your own point of focus and ignoring all else. The overwhelm is immediate, as strangers sweep around the place on speeders, while dropships provide a light rain of goblinoid Fallen enemies throughout the day. You\u2019re bombarded with pre-order bonuses for expansions from years gone by, and primers for tougher challenges you\u2019re not yet ready for. It\u2019s the crushing sensation of nine years of activities, updates and commerce, compacting inside your head all at once.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Now that Destiny has wound down, the builds I uncover and develop will never be pulled apart or reduced by balance patches.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Finding your intended mission amid the noise is no small feat &#8211; and not helped by Destiny\u2019s abysmal quest marker system, which always seems to be highlighting something other than your destination with larger symbols and brighter colours. During my first Strike &#8211; a three-person mission designed for a short play session &#8211; the biggest onscreen indicator steered me right back to the map\u2019s communal area, far away from the tunnel I should\u2019ve been delving down. By the time I\u2019d trudged into Rasputin\u2019s bunker, my teammates were merely mopping up, having handled a crisis without me.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yet the gunplay is to die for &#8211; and I say this as something of an expert on the subject of death, having spent the best part of a decade as a corpse in Old Russia. By selecting the Hunter class, equipped by default with a triple-jump, a throwing knife and an authority problem, I\u2019ve been able to zip around the battlefield in the manner of the Slayer in Doom Eternal. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dashing sideways through the air, I can let loose a volley of solar energy to thin the crowd, before pulling in close to hammer the right stick and trigger a Finisher &#8211; an excessively animated third-person knife attack. With access to a full suite of artifacts, I\u2019ve figured out a combination of perks that boost my armour when surrounded, and dole out health when finishing off minibosses with a knife. Let the glory kills commence.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former Bungie designer Jaime Griesemer once famously said that, \u201cif you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game\u201d. With Halo, the goal was to recontextualise those 30 seconds over and over, using different enemies, vehicles, and mission parameters. With Destiny 2, by contrast, I feel as if I\u2019ve been made responsible for finding and perfecting my <em>own <\/em>30 seconds of fun &#8211; homing in on the class, guns and moveset that bring me joy, then squeezing further pleasure from the tweaks and optimisations discovered along that path. Now that Bungie\u2019s live service has wound down, the builds I uncover and develop will never be pulled apart or reduced by balance patches. They\u2019re mine to play with whenever I like, for as long as I like.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To my tastes, Halo and Bungie\u2019s latest FPS, Marathon, both punch harder during a firefight &#8211; somehow, Destiny 2 feels a little flimsier in the hands, never quite matching its cousins for heft. But there\u2019s no doubt that Destiny 2 is the most flexible shooter Bungie has ever made, and therein lies its potentially endless charm. There\u2019s only one way to play Halo &#8211; as Master Chief. But here, you\u2019re confronted with a constellation of possible configurations, and asked to buildcraft your way to victory.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Doom overtones of my chosen playstyle found a fitting home in Shadowkeep &#8211; the first expansion along the road to The Final Shape. There, against the backdrop of a haunted moon, the knights of the Hive have built towering red battlements that resemble broad blades, covered in blood. In a brilliant opening gambit, Bungie brings multiple fireteams together to fight a widescale assault on a castle gate. It\u2019s in moments like these that you realise what mass-multiplayer can do for a story shooter in the mode of Halo &#8211; turning other human beings into bit players in your breathtaking spectacle, and allowing you to become part of theirs in turn.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Whenever Destiny 2 seems masterful, however, you can be sure it\u2019s about to land you in a muddle. An NPC in the Tower suggested I play through a mission plucked from the otherwise deleted Forsaken expansion. Good idea, I thought: if I witnessed the death of the colourful and charismatic Cayde-6, I might have a chance of understanding why everyone was so grief-striken in the plot of Shadowkeep. Then the mission crashed, right before the critical cutscene &#8211; plonking me back in the social hub, and leaving me wondering where to turn for direction next.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But I\u2019ll persist with the timeline troubles and snapped threads, because I can already feel that Destiny 2 is becoming my happy place for highly customisable shooting. And I know that, rather than threatening to become a chore, it\u2019ll ultimately take its final shape and end. There\u2019s a comfort in that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/06\/destiny-2-is-finished-and-now-more-appealing-than-ever.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":11195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[109,63,50],"class_list":["post-11194","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-destiny","tag-fps","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11194","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=11194"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11194\/revisions"}],"predecessor-version":[{"id":11196,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11194\/revisions\/11196"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/11195"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=11194"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=11194"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=11194"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}