{"id":11488,"date":"2026-07-08T13:00:00","date_gmt":"2026-07-08T10:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=11488"},"modified":"2026-07-08T14:34:38","modified_gmt":"2026-07-08T11:04:38","slug":"assassins-creed-black-flag-resynced-pc-settings-guide","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/07\/08\/assassins-creed-black-flag-resynced-pc-settings-guide\/","title":{"rendered":"Assassin&#8217;s Creed: Black Flag Resynced PC Settings Guide"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Assassin\u2019s Creed IV: Black Flag came out <em>way<\/em> back in 2013, and while the game was demanding for its time, PC gaming has come a long way in the last thirteen years or so. If Ubisoft simply released a remaster for the game, it\u2019d likely be extremely easy to run, even on weaker hardware. But, instead, the game uses the same version of the Anvil Engine as last year\u2019s Assassin\u2019s Creed Shadows, and that game was absolutely gorgeous, even if it was hard to run on low-end hardware. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With Black Flag Resynced, though, Ubisoft seems to have widened the net of hardware that\u2019ll be able to run the game well. Because where I wouldn\u2019t even think about running Assassin&#8217;s Creed Shadows on a handheld gaming PC, Black Flag Resynced has three whole presets for handheld gaming PCs. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the high-end, Black Flag Resynced is an incredibly gorgeous and demanding PC game, but it\u2019s still scalable enough to run on pretty much any modern machine. Ubisoft itself is only requiring an AMD Ryzen 5 3600 and an AMD Radeon RX 5500 XT to run the game, and that\u2019s not exactly a ton of horsepower. <\/p>\n<p><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.gif\" data-cy=\"progressive-image\"><\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">What\u2019s Old is New Again<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even though Assassin&#8217;s Creed Black Flag Resynced is a remake of a now-ancient game, it\u2019s absolutely stunning. The game looks a lot like Shadows, with luscious vegetation and some of the most beautiful water effects I\u2019ve seen lately. The latter is super important, obviously, as you spend a lot of time on the Jackdaw doing, you know, pirate stuff. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s actually where the game performs best, too, in my experience. The worst performance patches are when you\u2019re walking through a crowded street with a lot of NPCs. But when you\u2019re out sailing and engaging in a bit of ship-to-ship combat, frame rates soar. This is likely because the game doesn\u2019t have to render so many individual NPCs, and the wide-open areas make shadow work a lot less demanding. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Luckily, Ubisoft actually included a wide array of knobs and buttons to let you tune how the game looks and performs. Unlike 007 First Light, which launched back in May with no graphics preset and a pretty small amount of individual settings to change, Black Flag Resynced has 10 different presets ranging from \u201cHandheld Low\u201d to \u201cUltra High\u201d. And beyond just the presets, there are 20 different settings you can tweak to really dial the image in. <\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Assassin&#8217;s Creed Black Flag Resynced Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Just like with pretty much every modern game, Ubisoft released system requirements for Black Flag Resynced calling out certain resolutions and quality settings for each \u2018tier\u2019 of hardware. For its 1440p setup, which I still think is the golden standard of PC gaming, Ubisoft calls for an RTX 3080 or an AMD Radeon RX 6800 XT. I don\u2019t have a 3080 lying around right now \u2013 that GPU is six years old at this point \u2013 but I do have an RTX 4070, which performs at about the same level. Now, Ubisoft says it should be able to do 60 fps on the \u2018High\u2019 preset with ray tracing set to \u2018Standard\u2019 at 1440p, and that\u2019s with dynamic resolution and DLSS enabled. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With those settings, the RTX 4070 is able to exceed that 60 fps threshold, coming in with an average of 76 fps. But, when I turn off dynamic resolution and leave DLSS set to \u2018balanced\u2019, the frame rate actually goes up, averaging 100 fps, but with a bit of a softer image. That\u2019s because the dynamic resolution algorithm wants to keep you as close to 60 fps as possible, scaling up the resolution when it has the overhead to do so. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, I\u2019m never satisfied just using a preset, so I did a bit of tweaking, lowering the quality of clouds and getting rid of hair strands, in order to boost water quality, loading distance, and \u2018micropolygon,\u2019 which reduces pop-in at the cost of memory \u2013 and the 4070 has plenty to spare at 1440p. With my custom settings, I got an average of 101 fps, but with better water and less pop-in. And, sure, hair doesn\u2019t look as good, but does that really matter in a game where you\u2019ll be spending a lot of time on a ship in the middle of the ocean? I don\u2019t think it does. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even if you don\u2019t like upscaling, my custom settings get an average of 65 fps at native 1440p. However, they do dip down to the high 50s when you\u2019re in a crowd. <\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Best PC Settings for Assassin&#8217;s Creed Black Flag Resynced<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For most people that just want to boot up the game, pick a graphics preset and just start playing, Assassin&#8217;s Creed Black Flag Resynced is one of the best games to do that with. But, if you want to dive in and get the best image without losing too much performance, you\u2019re going to have to tweak the settings a bit. Luckily, I can help explain what all the little knobs actually do. <\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"jsx-2320247521 product-specs\">\n<div class=\"jsx-2320247521 header\">\n<p>Black Flag Resynced Optimized PC settings (mainstream PC)<\/p>\n<\/div>\n<div class=\"jsx-2320247521 table\">\n<div class=\"jsx-2320247521 spec\">\n<p>Raytracing Mode<\/p>\n<p>Standard<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Overall Preset<\/p>\n<p>Custom<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Raytracing Quality<\/p>\n<p>Medium<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>BVH Quality<\/p>\n<p>Medium<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Character Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Hair Strands<\/p>\n<p>Off<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Post Effects<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Particles Quality<\/p>\n<p>Very High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Water Quality<\/p>\n<p>Very High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Texture Resolution Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Loading Distance<\/p>\n<p>Very High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Geometry Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Micropolygon<\/p>\n<p>Very High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Screen Space Effects<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Light Source Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Shadow Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Cloud Quality<\/p>\n<p>Medium<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Fog Quality<\/p>\n<p>Medium<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Terrain Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Scatter Density<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Deformation<\/p>\n<p>Medium<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Terrain Texture Quality<\/p>\n<p>High<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>DLSS \/ FSR \/ XeSS<\/p>\n<p>Balanced or Native AA if you prefer native rendering<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"jsx-2320247521 product-specs\">\n<div class=\"jsx-2320247521 header\">\n<p>Black Flag Resynced Optimized PC settings (handheld gaming PC)<\/p>\n<\/div>\n<div class=\"jsx-2320247521 table\">\n<div class=\"jsx-2320247521 spec\">\n<p>Raytracing Mode<\/p>\n<p>Off<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Overall Preset<\/p>\n<p>Custom<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Raytracing Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>BVH Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Character Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Hair Strands<\/p>\n<p>Off<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Post Effects<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Particles Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Water Quality<\/p>\n<p>Medium <\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Texture Resolution Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Loading Distance<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Geometry Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Micropolygon<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Screen Space Effects<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Light Source Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Shadow Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Cloud Quality<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Fog Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Terrain Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Scatter Density<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Deformation<\/p>\n<p>Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>Terrain Texture Quality<\/p>\n<p>Very Low<\/p>\n<\/div>\n<div class=\"jsx-2320247521 spec\">\n<p>DLSS \/ FSR \/ XeSS<\/p>\n<p>Balanced<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/section>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Raytracing Mode: <\/strong>Ubisoft has included two different types of presets here, just like it did with Assassin&#8217;s Creed Shadows. The standard mode just enables ray traced global illumination, and the extended mode also enables ray traced reflections. Unless you have a beast of a GPU, I\u2019d recommend sticking with standard. It doesn\u2019t tax performance <em>too much<\/em>, and it does make the game look quite a bit better. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Raytracing Quality: <\/strong>This changes the resolution and quantity of rays being cast. When you set the ray tracing mode to standard, this will default to Medium. You can turn it up if you want, but it will make a huge impact to performance, especially in complicated scenes and it doesn\u2019t even make that big of a difference to image quality.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>BVH Quality<\/strong>: BVH stands for bounding volume hierarchy, which essentially calculates how many objects in the environment rays can bounce off of. Basically, lower settings means light rays bounce off of fewer objects, and higher settings means more light bounces. Just like with ray tracing quality, leave this as-is unless you have a powerful GPU. <\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Character Quality: <\/strong>This changes how NPCs look. Unlike some games, this is baking in a lot of different settings into one. This will change character meshes, shadows, and can even wipe the beards off of characters faces. I\u2019d leave this on high, because crowds are already the most demanding part of this game, and changing to very high doesn\u2019t really make a difference. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Hair Strands:<\/strong> This setting will animate individual hair strands either just on Edward Kenway\u2019s head or on every character. As cool as the effect looks, I don\u2019t think it\u2019s a really valuable use of GPU resources. But, hey, if not having more realistic hair is a dealbreaker for you, it\u2019s there if you want it. Everyone else should probably just turn it off, though. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Post Effects: <\/strong>Just like with character quality, this setting changes the quality of all the post-processing effects. Things like bloom, LoD and godrays. I leave it on high, but if you like those spiffy little effects, feel free to turn it up a bit, it won\u2019t make that much of a difference to your performance. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Particles Quality: <\/strong>This simply changes the quality of particle effects. There are a lot of them in Black Flag Resynced, so I\u2019d keep it as high as you can without losing performance. However, the stronger your CPU is, the less of an impact this will have. <\/p>\n<p><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Water Quality: <\/strong>This changes the quality of the water. Honestly, this is probably the most important setting here. This game is famously chock-full of the stuff, and it looks absolutely stunning when it\u2019s maxed out. I would lower other settings just to have the water quality higher. But, obviously if you have a lower-end GPU, you might have to make do with lower settings. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Texture Resolution Quality: <\/strong>This is just the texture quality setting. Turn it down, and the resolution of textures goes down. Turn it up, and the opposite happens. Rule of thumb is to turn it up as high as you can without running out of VRAM. With the RTX 4070, that didn\u2019t happen, but if you have less than 8GB of VRAM, you\u2019ll have to turn this down <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Loading distance: <\/strong>This changes the distance at which objects are loaded into the game. Whenever I\u2019m playing a huge open world game like Assassin&#8217;s Creed, especially when there\u2019s a whole mechanic built around climbing huge towers to scope out your surroundings, I like having the load distance higher. Now, that comes at the cost of VRAM and CPU performance, so turn this down if you start stuttering. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Geometry Quality: <\/strong>While loading distance changes how distant objects are rendered, this changes the quality of nearby objects. There\u2019s very little difference between high and very high, so I\u2019d just leave it at high unless you\u2019re facing VRAM issues. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Micropolygon: <\/strong>Micropolygon sounds like the name of a King Gizzard and the Lizard Wizard album, but it\u2019s actually awesome that Ubisoft has included it here. This changes the amount of memory allocated to render objects in the scene. Turning it up reduces pop-in. I\u2019ve been playing the game with this setting maxed out and have experienced virtually no texture pop-in. This is worth cranking up if you have the VRAM budget for it. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Screen Space Effects: <\/strong>This is another setting that changes multiple things, namely ambient occlusion and reflections. These are some of the most taxing effects in modern games, so they should be the first thing you turn down when you\u2019re running into performance problems. On the 4070, though, I run it at high, and have no problem staying above 60 fps.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Light Source Quality: <\/strong>This changes the quality of the light sources in the game. This is another setting that\u2019ll really push your GPU, so I\u2019d leave it high unless you have a powerful card like the RTX 5070 or Radeon RX 9070. It does look pretty good maxed out, though.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Shadow Quality: <\/strong>This changes the quality of shadows, and also how far away from you they can render. Shadows are always an effect that can hit performance hard, but the high setting keeps the game looking rich, without tanking your frame rates too much.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Cloud Quality: <\/strong>This might be a hot take, but I don\u2019t really care how the skybox looks in a game. This setting can make the clouds look absolutely gorgeous, but unless you\u2019re staring at the sky, you\u2019re probably not going to notice it. As such, this is one of the first things I\u2019d turn down, just to move some of the GPU budget towards things that matter, like water quality. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Fog Quality:<\/strong> This setting changes the density of fog effects. Just like with clouds, it\u2019s nice to have really nice looking fog, but not a necessity. Turn it up if you have oodles of GPU budget, but it\u2019s not really worth its performance cost. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Terrain Quality: <\/strong>Another setting that changes two settings. This changes the loading distance of terrain geometry, and also affects tesselation. Leave this one at high, there really isn\u2019t that much of a difference between that and the ultra high setting. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Scatter Density: <\/strong>This just changes the density of clutter on the ground. I have it set to high, but I can barely tell the difference between the low setting and the highest setting. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Deformation:<\/strong> Deformation just changes the quality of things like footprints in the sand. It\u2019s a minor effect, but it\u2019s always cool leaving footprints in the terrain. But this is another effect that you can turn down to save GPU budget. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Terrain Texture Quality: <\/strong>What do you know, a second texture quality setting has appeared! This just changes the textures of terrain, which will be particularly noticeable on beaches. Just like the other texture setting, turn this as high as your VRAM will allow. It won\u2019t really impact performance until you run out of memory. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her <\/em>@Jackiecobra<\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/assassins-creed-black-flag-resynced-pc-settings-guide.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":11489,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[63,50],"class_list":["post-11488","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-fps","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11488","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=11488"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11488\/revisions"}],"predecessor-version":[{"id":11490,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11488\/revisions\/11490"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/11489"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=11488"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=11488"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=11488"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}