{"id":11608,"date":"2026-07-10T20:50:22","date_gmt":"2026-07-10T17:50:22","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=11608"},"modified":"2026-07-10T23:14:32","modified_gmt":"2026-07-10T19:44:32","slug":"id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/07\/10\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom\/","title":{"rendered":"id Software Issues Statement Following Xbox Layoffs, Says It&#8217;s Back to the Size It Was When It Made 2016&#8217;s Doom"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id Software has issued a statement following layoffs at Xbox that saw roughly half the staff at the legendary first-person shooter studio lose their jobs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On Wednesday, a WARN notice filed in Texas reported by Game Developer confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. The cuts were part of new Xbox CEO Asha Sharma\u2019s \u201creset\u201d of Microsoft\u2019s gaming business, which began with 1,600 staff losing their jobs on Monday. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some have expressed concern that id Software would be unable to lead development on any new games in its current state, and that it might be relegated to support studio status. But in a new statement issued to IGN, id Software said it was now at the staffing level it was back when it made the much-loved 2016 Doom reboot \u2014 and insisted it was still capable of making \u201cgreat games.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here\u2019s the statement in full, posted to id Software&#8217;s X \/ Twitter page:<\/p>\n<blockquote><p>Thank you all for the support this week.<\/p><\/blockquote>\n<blockquote><p>While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we&#8217;re known for. The team today is about the same size we were when making Doom 2016. We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.<\/p><\/blockquote>\n<blockquote><p>We are focused on supporting each other and the team members impacted. We&#8217;re going to keep building the great games and tech that have defined us for the past 35 years, and we&#8217;re looking forward to seeing you at QuakeCon this August.<\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id and Xbox are also pushed back on the suggestion that there\u2019s essentially no-one left at the company working on id Tech, the game engine it and fellow Bethesda-owned studio MachineGames uses to build their games (MachineGames is rumored to be working on Wolfenstein 3). Xbox confirmed to IGN that &#8220;there are dozens of people working on id Tech across multiple locations,&#8221; and that previous reports that there was only one person left in Texas are &#8220;inaccurate.&#8221;<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\">&lt;img alt=&quot;What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.<\/p>\n<p>It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things<\/p>\n<p>When we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We&#8217;ll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.<\/p>\n<p>&#8221; decoding=&#8221;async&#8221; class=&#8221;progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity&#8221; loading=&#8221;lazy&#8221; src=&#8221;https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom.gif&#8221; data-cy=&#8221;progressive-image&#8221;&gt;<span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While id Software currently has no announced project, IGN understands that the studio is prototyping a number of potential projects, with the belief it is still capable of building its own games. According to GamesBeat, id was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer \/ co-op Doom game before the layoffs hit.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bethesda studios will collaborate more closely from now on, however, and, generally at Xbox, there is a focus on bigger franchises such as Halo, Minecraft, Candy Crush, Fallout, and The Elder Scrolls. As revealed by IGN, in an email to Bethesda staff sent following Sharma&#8217;s memo on Monday, Bethesda boss Jill Braff said the layoffs and change in strategy \u201creflect the realities of our industry and business \u2013 and our responsibility to ensure Bethesda is operating from a more stable foundation.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;To be successful in the future, we need to change course,\u201d Braff continued. \u201cWe must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn&#8217;t make a day like today any easier.\u201d<\/p>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"xbox-games-series-tier-list\" data-cy=\"xbox-games-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Xbox Games Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Xbox Games Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But what does that actually mean beyond layoffs at the likes of id Software, ZeniMax Online Studios, and elsewhere at Bethesda? Without naming games, Braff said \u201cto best position Bethesda for future growth, we are shifting from a planning model primarily centered on what&#8217;s next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cFrom there, we\u2019ll align the right talent, technology, and resources across the organization to deliver on those priorities,\u201d Braff added.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id Software co-founders John Romero and John Carmack have both issued statements on the layoffs at the studio. John Romero took to social media to offer affected id Software staff his support, and to call on the studio\u2019s recent legacy to be preserved. \u201cDoom, Quake, and Wolfenstein are not easy names to carry on, especially in today\u2019s industry,\u201d he said. \u201cThe last few games showed real care, skill and respect for what those worlds mean to people.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Carmack, however, expressed sadness but not \u201canger or outrage,&#8221; questioning whether id Software&#8217;s games had sold well enough to prevent the layoffs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":11609,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-11608","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11608","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=11608"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11608\/revisions"}],"predecessor-version":[{"id":11610,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11608\/revisions\/11610"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/11609"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=11608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=11608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=11608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}