{"id":11881,"date":"2026-07-17T14:31:05","date_gmt":"2026-07-17T11:31:05","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=11881"},"modified":"2026-07-17T18:17:56","modified_gmt":"2026-07-17T14:47:56","slug":"id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/07\/17\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue\/","title":{"rendered":"id Software Creative Director Says Claims the Doom Developer Was &#8216;Nerfed Into the Ground&#8217; by Xbox Layoffs Are Untrue"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id Software creative director Hugo Martin has commented on the Xbox layoffs that have affected the legendary Doom developer, insisting it\u2019s still alive and kicking.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A WARN notice filed in Texas last week and reported by Game Developer confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. The cuts, estimated to have affected half the id Software staff, were part of new Xbox CEO Asha Sharma\u2019s \u201creset\u201d of Microsoft\u2019s gaming business, which began with 1,600 staff losing their jobs. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Last week, id Software issued a statement responding to the layoffs, saying it was now at the staffing level it had back when it made the much-loved 2016 Doom reboot. It also insisted it was still capable of making \u201cgreat games,\u201d and pushed back on the suggestion that there\u2019s essentially no-one left at the company working on id Tech, the game engine it and fellow Bethesda-owned studio MachineGames uses to build their games. Xbox confirmed to IGN that &#8220;there are dozens of people working on id Tech across multiple locations,&#8221; and that previous reports that there was only one person left in Texas are &#8220;inaccurate.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">First reported by Kotaku, during a livestream playthrough of Doom: The Dark Ages DLC, Revelations, Martin addressed the layoffs, pushing back against reports of the studio\u2019s demise and promising to announce what it\u2019s working on next in due time.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere\u2019s been reports that we\u2019ve been \u2018nerfed into the ground\u2019 and \u2018gutted\u2019 and we have 50 people, and that\u2019s not true,\u201d Martin said. \u201cWe\u2019re the size we were when we made Doom 2016, and id Tech is very much alive and well. You have to understand, we have id Tech engineers both in Frankfurt and at MachineGames. We collaborate quite a bit. The id Tech is there, the Doom team is here, and we\u2019re excited to share with you guys more of what we\u2019re working on in the future when it is appropriate and approved.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Martin then suggested Doom: The Dark Ages, the prequel to 2016&#8217;s Doom and 2020&#8217;s Doom Eternal, was meeting commercial expectations.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cLook, the fact that we made a game that people like and is critical and commercially successful \u2014 like I said, it\u2019s doing very well related to the forecast and stuff \u2014 that\u2019s good for everyone, for the people at the studio, for the people who unfortunately we had to say goodbye to. I think that helps everyone and we really appreciate your support,\u201d he said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cBut what matters the most is that the games are good, and I\u2019m so happy that people, I don\u2019t know\u2026 It\u2019s just a good thing for everybody, and I know it\u2019s going to help.\u201d<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\">&lt;img alt=&quot;What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.<\/p>\n<p>It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things<\/p>\n<p>When we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We&#8217;ll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.<\/p>\n<p>&#8221; decoding=&#8221;async&#8221; class=&#8221;progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity&#8221; loading=&#8221;lazy&#8221; src=&#8221;https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue.gif&#8221; data-cy=&#8221;progressive-image&#8221;&gt;<span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Martin&#8217;s comments come as laid off staff protest outside Bethesda offices, including id Software&#8217;s. According to Kera News, dozens of workers attended a \u201cSave our Devs\u201d rally outside id Software&#8217;s Richardson office building on Wednesday, as part of an event organized in several cities across the country and Canada by workers represented by the Communications Workers of America union. The CWA is currently negotiating an exit agreement with Microsoft.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id Software co-founders John Romero and John Carmack have both issued statements on the layoffs at the studio. John Romero took to social media to offer affected id Software staff his support, and to call on the studio\u2019s recent legacy to be preserved. \u201cDoom, Quake, and Wolfenstein are not easy names to carry on, especially in today\u2019s industry,\u201d he said. \u201cThe last few games showed real care, skill and respect for what those worlds mean to people.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Carmack, however, expressed sadness but not \u201canger or outrage,&#8221; questioning whether id Software&#8217;s games had sold well enough to prevent the layoffs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, what will id Software make next? According to GamesBeat, id Software was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer \/ co-op Doom game before the layoffs hit. The Verge\u2019s Tom Warren has said id Software is now working on a new Doom game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":11882,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-11881","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=11881"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11881\/revisions"}],"predecessor-version":[{"id":11883,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11881\/revisions\/11883"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/11882"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=11881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=11881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=11881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}