{"id":11992,"date":"2026-07-20T17:00:00","date_gmt":"2026-07-20T14:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=11992"},"modified":"2026-07-20T21:19:01","modified_gmt":"2026-07-20T17:49:01","slug":"xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/07\/20\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture\/","title":{"rendered":"Xbox Is Dismantling Its Future To Rebuild a Past It Can Never Recapture"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It is an old story &#8211; told to me nearly a decade ago by those who lived it &#8211; but it bears repeating now. Fallout was invented only because its paymasters weren\u2019t paying attention. Developed in the bowels of Interplay during the publisher\u2019s 90s heyday, the classic RPG benefited from a chaotic and noisy company atmosphere, in which developers divided themselves into cliques reminiscent of high school.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Fallout\u2019s team was like the AV club on the periphery &#8211; given a vague mandate to start a project based on a tabletop ruleset. Lead producer and programmer Tim Cain would send out emails saying, \u201cI\u2019m in Conference Room Two with a pizza,\u201d and those who wanted to come on their own time could, to spin up ideas.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Fallout team quickly rejected high fantasy. They considered concepts for time travel and generation ships, and in a way, the setting they ultimately landed on folded in aspects of both those premises. A post-apocalyptic world that was rooted in both the culture and futurism of the 1950s; where a minority of humanity was preserved in vaults, while the rest muddled through an irradiated wasteland as best they could.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Fallout was never properly pitched to Interplay\u2019s superiors. The publisher was distracted by shinier prospects: sports games, an online division, and a newly won Dungeons &amp; Dragons license. While nobody was watching, the Fallout team instilled its game with a pervading moral greyness, and a commitment to mapping the consequences of player actions. It simulated drug addiction, and blowing up NPCs with dynamite. It introduced a faction of militant hoarders called the Brotherhood of Steel. The resulting RPG was decidedly odd &#8211; and only once it became an unexpected hit did Interplay start to consider Fallout a hot property.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There is no chance that a series like Fallout could be kickstarted at Xbox today. Yes, CEO Asha Sharma is evidently interested in continuing the blockbuster franchise that Fallout has become; a recent Bloomberg report suggested that Obsidian\u2019s upcoming sequel to Avowed had been cancelled in favour of another Fallout. But whatever Xbox\u2019s <em>next<\/em> Fallout might have been &#8211; the oddity in the corner that thrives without oversight and unexpectedly becomes beloved &#8211; will have died on July 6, when Sharma announced \u201cthe most significant restructure in Xbox history\u201d.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over what is sure to be a painful and fearful year for Xbox employees, 3,200 people are set to leave the company. 1,600 have already lost their jobs, and four studios have been shown the door. Double Fine and Compulsion will return to independent status; Ninja Theory and Undead Labs have found new homes. A fifth studio, Arkane Lyon, is likely to be handed off to a new owner too. The alternative, too grim to contemplate, is that Lyon will go the same way as its Austin counterpart, cut down like the Sycamore Gap tree.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">If Xbox wants to find the Fallouts of tomorrow, it needs to incubate strange new ideas.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The reasoning behind both the acquisition and departure of these studios is fairly clear. For a long time, under previous CEO Phil Spencer, the prevailing Xbox strategy was to fuel Game Pass with the widest possible variety of irresistible games. During this push to make Xbox a subscription company, even something as marvellously esoteric as Obsidian\u2019s Pentiment had its place &#8211; signalling that Game Pass was home to both bombastic shooters and monkish murder investigations.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But Game Pass hasn\u2019t quite worked out, and Xbox\u2019s priorities once again resemble those of a traditional big-budget publisher. \u201cIt is neither possible nor desirable to own every great independent studio,\u201d Sharma said. \u201cWe have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nobody expects Xbox to steer unprofitable studios through the games industry\u2019s most dramatic downturn in decades (though let\u2019s be honest, it absolutely could, were Microsoft not hell bent on shovelling billions into its AI furnace and chasing never-ending growth for shareholders). Still: Sharma has made an overcorrection. The funding of developers like Double Fine and Arkane has not been a favour nor a subsidy, but an investment in the new ideas that Xbox desperately needs. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">These studios have proven themselves to be dizzingly creative. In its history, Double Fine has only made two sequels &#8211; Costume Quest 2 and Psychonauts 2 &#8211; amid a wildly original catalogue that includes a sentient lighthouse simulator, a body-swapping Metroidvania, an XCOM-style riff on feudal genealogy, and precisely one RTS tribute to heavy metal album art.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Arkane Lyon, meanwhile, is widely acknowledged as one of the medium\u2019s leaders in dense, engrossing world design. That\u2019s evident to anyone who\u2019s played Dishonored, Deathloop, or Dark Messiah of Might and Magic. Arkane\u2019s worldbuilding has combined industrial Victoriana and bohemian witch covens; subarctic fishing villages and immortal party people. These unlikely mashups haven\u2019t felt jarring in their juxtaposition, but instead grounded and believable. Much the way Fallout was, when Cain\u2019s team married Atomic Age kitsch to wasteland horror.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Not all of Double Fine or Arkane\u2019s games have been breakout hits. In fact, most haven\u2019t. But if Xbox wants to future-proof its output, to find the Fallouts of tomorrow, it needs to incubate strange new ideas. To take the relatively inexpensive risks which, over the long run, can produce behemoth franchises.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Instead, it appears to be doubling down on series that are more than two decades old. Few would disagree that Halo\u2019s best days are behind it; the very existence of Halo: Campaign Evolved is tacit acknowledgement of that fact. Gears of War: E-Day looks like chunky, old-fashioned fun &#8211; but the novelty of having straightforward cover shooters back in the age of live-service will not hold forever. The original creators of these games have long since moved on, and their successors are beholden to old formulae. Eventually, these ancient husks will disintegrate into dust, and Xbox will be left with nothing new to turn to.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Eventually, these ancient franchises will disintegrate into dust, and Xbox will be left with nothing new to turn to.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe are shifting from a planning model primarily centered on what\u2019s next for each independent studio to one that focuses on our strongest franchises,\u201d Bethesda head of studio Jill Braff wrote in a recent email to staff. \u201cFrom there, we\u2019ll align the right talent, technology, and resources across the organisation to deliver on those priorities.\u201d It\u2019s a statement that provides a glimpse into Microsoft\u2019s new mindset: a return to the dying days of the Xbox 360, driven by top-down mandates, and intended to ensure the company\u2019s hardware is backed up by killer apps.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even by its own stated goals, however, Xbox seems to be setting itself up to fail. Inarguably, one of Bethesda\u2019s strongest franchises is The Elder Scrolls. Yet in the wake of Sharma\u2019s layoffs, \u201cas much as half\u201d of the team behind The Elder Scrolls Online is gone. What\u2019s more, over 50 employees at Bethesda Game Studios have been let go, an outcome that will have a \u201csubstantial and cascading effect\u201d on the making of The Elder Scrolls 6, according to multiple employees at the studio.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Meanwhile, id Software has been so dramatically drained of talent that one laid-off worker told GamesBeat they were \u201cnot convinced there is a viable way forward\u201d. If Xbox is to double down on venerable series like Doom and Quake, you would imagine it might need the help of the developers who have successfully reinvented Doom on three separate occasions since the millennium. Are these the acts of somebody throwing resources behind sure bets? <\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sharma\u2019s talk of streamlining, simplifying and flattening Xbox\u2019s organisation more closely resembles the startup mentality of Silicon Valley &#8211; a worldview that values mobility over stability. It echoes Elon Musk, whose typical approach is to yank wires out of the machine, and discover afterwards whether any of them were essential. It\u2019s not a way of thinking that necessarily belongs in the big-budget game business. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Listen to developers, and they\u2019ll tell you that great games are built by teams with a shared shorthand and institutional knowledge that can only be fostered over long years in each others\u2019 company. Every time an outfit like id Software or Bethesda Game Studios is wracked by layoffs, that bond is damaged, and the scars show in subsequent projects.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If Obsidian is now beginning work on its first Fallout game in a decade and a half, it does so at a disadvantage &#8211; minus a quarter of its staff. The studio has long produced great work under dire circumstances, and I\u2019m sure will do so again. Over the course of its fraught history, uncertainty and instability has sadly been the norm rather than the exception.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But as for the franchises that will follow Fallout? The ones that will ensure Xbox can survive for another two decades, and sell its consoles far into the future? It\u2019s unclear where they\u2019ll come from. The incubation chambers are broken, and nothing new grows.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":11993,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-11992","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11992","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=11992"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11992\/revisions"}],"predecessor-version":[{"id":11994,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/11992\/revisions\/11994"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/11993"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=11992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=11992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=11992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}