{"id":12409,"date":"2026-07-30T16:00:00","date_gmt":"2026-07-30T13:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=12409"},"modified":"2026-07-31T05:42:06","modified_gmt":"2026-07-31T02:12:06","slug":"after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/07\/30\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it\/","title":{"rendered":"After Pathfinder and One of the Best Warhammer 40,000 Games Ever Made, Owlcat&#8217;s Next Step Is to Top Them All \u2014 and It&#8217;s Grown to 600 People to Do It"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Owlcat began life as a small developer, as so many do, but with plenty of expertise on the team. 2018&#8217;s Pathfinder: Kingmaker, its first game, was successful, so the natural thing to do next was to make a bigger and better sequel. Pathfinder: Wrath of the Righteous followed in 2021. Another Pathfinder might have followed, but Owlcat took a significant step forward with 2023\u2019s Warhammer 40,000: Rogue Trader, a sort of Baldur\u2019s Gate 3 set in the Warhammer 40,000 universe game, rougher around the edges than Larian\u2019s masterpiece, but no less meaty and with just as good writing. It\u2019s a fantastic role-playing game, with plenty of choice and consequence. Many feel it\u2019s one of the best Warhammer 40,000 video games ever made. It might even be the best.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, Owlcat has two announced games in production: Warhammer 40,000: Dark Heresy and The Expanse: Osiris Reborn. Dark Heresy continues Owlcat&#8217;s impressive run of cRPGs, but The Expanse is something of a departure for the studio, a third-person action RPG made in the Mass Effect style. And so, what started as 15 people working together on Pathfinder is now a whopping 600-person development studio making multiple big projects. Owlcat has grown enormously in just a decade, and with that growth has come significant change to the way it develops games. But, co-founder and creative director Alexander Mishulin tells me, the studio has lost none of its passion for making RPGs that pack a real punch.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I\u2019m a huge Warhammer 40,000 fan, as anyone who\u2019s followed my articles on IGN over the last few years will probably know. For me, Rogue Trader put Owlcat on the map, and I assume opened doors for the company. Mishulin admits Rogue Trader was an important milestone, but he points to Pathfinder: Wrath of the Righteous as the real inflection point.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s a huge game with a lot of different choices and, even now, it comes up in a lot of top 10 games you don\u2019t know about but you don\u2019t want to miss,\u201d Mishulin says. \u201cWe couldn\u2019t make it without Kingmaker because it was our foundation to make a second game. But also, it showed a lot of people that we were serious about making great RPGs. When a studio does a second game and it is still successful, it is proof you can make these experiences over and over with new things, new ambition, new goals. It helped start a lot of discussions with different parties about what we can do next. And of course it helped establish a good relationship with Games Workshop while doing Rogue Trader.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Owlcat pitched Rogue Trader before Wrath of the Righteous was even released, showing Games Workshop internal versions of Pathfinder to prove it was serious about making a great isometric RPG for Warhammer 40,000 fans. But yes, after Rogue Trader came out and was a success, more doors opened for discussions, both with publishers and IP holders about what the studio might do next.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Similarly, The Expanse was discussed while Rogue Trader was in the works \u2014 Owlcat showed The Expanse rights holder Alcon Entertainment first concepts during preliminary discussions during the final stages of Rogue Trader\u2019s development. The Expanse, with its over the shoulder camera perspective and cinematic, action RPG gameplay, is clearly a departure for Owlcat, whose previous games had a top down isometric camera perspective and deep RPG mechanics. Dark Heresy follows the cRPG trend, although the twist here is there is a focus on an investigation system and the fantasy of being an Inquisitor (Warhammer 40,000\u2019s Imperial detectives). Owlcat has other projects in the works, and these are different again (Mishulin won\u2019t say what they are, as you\u2019d expect).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What is success for Owlcat? The studio has three plans for its games before they come out. One, a plan for the minimal estimation of sales and revenue. Two, a plan for the average estimation, or what the game is <em>supposed<\/em> to achieve. And three, a plan for if a game sells very, very well, like in unexpected, viral hit terms. Rogue Trader performed \u201cbetter than average,\u201d Mishulin says, more successful, certainly, than Wrath of the Righteous, and more visible, but it wasn&#8217;t a viral hit in the way Baldur&#8217;s Gate 3 was.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rogue Trader&#8217;s success was, first and foremost, the result of it being a great game. But the comparison to Baldur\u2019s Gate 3 (both games came out in the same year) actually helped Rogue Trader out, too \u2014 something Mishulin is very grateful for.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe were really humbled that a lot of players and a lot of streamers compared us to BG3,\u201d he says, \u201cbecause BG3 is an enormous behemoth. It is one of the greatest RPGs ever made with a lot of ambition, passion, everything. We hope that at some point we will be able to compete directly, but not at the time of Rogue Trader. It is not like a real competition.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cOn the other hand, BG3 did a great favor to a lot of RPG games. It brought them into the spotlight. Now RPGs can be a mainstream experience. When so many players enjoyed BG3, they started to look for what our next game will be, and we enjoyed this experience. \u2018What can we try?\u2019 Some of them go to our games to try them and enjoy them. So we are really grateful to Larian that they made such a great game not only because we enjoyed it \u2014 like, most of our developers played it for hundreds of hours \u2014 but also because they really made a lot of players aware of the genres and of the great games that are present there. Not only ours, but all of the games that are in there.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Warhammer 40,000 as a setting, as a franchise, as a tabletop game, has never been bigger. I\u2019ve spoken to plenty of video game developers who have told me now is the time to make a Warhammer 40,000 game, with huge interest in the IP. Saber Interactive\u2019s Space Marine 2 took Warhammer 40,000 video games to a whole new level (its protagonist, Titus, is now one of the most prominent characters in the ongoing tabletop narrative). And assuming Henry Cavill\u2019s Warhammer 40,000 Cinematic Universe actually gets off the ground, the franchise will only grow further.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Mishulin acknowledges that Owlcat has benefited from the enormous Warhammer 40,000 audience that found the fun in Rogue Trader. But he then flips this idea on its head, insisting Rogue Trader also brought people into the Warhammer 40,000 universe. \u201cIt probably will be a little bit arrogant, but I will still say it: I hope that our efforts also brought a little bit of this golden era for Games Workshop as well,\u201d he quips.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Owlcat saw that a percentage of Rogue Traders players who initially arrived simply to enjoy an RPG game, then became immersed in the world of Warhammer 40,000 and started to look at the tabletop experience or other video games in the setting. That is, they became fans of the Warhammer 40,000 setting <em>through<\/em> Rogue Trader.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This checks out, at least for me. My love affair with Warhammer 40,000 truly began with the first Dawn of War game, back in 2004. I had dabbled in buying minis and painting them at school beforehand, but fell out of Warhammer 40,000 until some years later. Dawn of War then got me hooked. And now, I fuss over every single lore entry from the latest codex releases and novels, even snippets of information in official online posts and, of course, the many Warhammer 40,000 video games.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Warhammer 40,000 11th Edition Cinematic Trailer: All Shots of the Emperor<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Warhammer 40,000 and The Expanse \u2014 talk about two franchises with passionate fanbases! I know from experience that covering these two universes comes with extra risk, so I make extra effort to try to get the little details right. No, that\u2019s not that chapter of Space Marines, it\u2019s another. No, that\u2019s not how space travel actually works in The Expanse, it works like this. This is, ultimately, a good thing! This level of detail in both universes is part of the reason fans \u2014 and I include myself in this \u2014 love them. Everything is everywhere in the right place, and the more you know, the deeper it goes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Expanse is a great one for this, because where Warhammer 40,000 is basically about space magic, The Expanse is basically about space science. How might things actually work if we were mining an asteroid? What impact would it have on human physiology? How might humans cope with space travel? And what would zero gravity movement look like if you were having a firefight outside the safety of your ship?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, now, Owlcat must fuss about the small details with The Expanse, just as it does with Warhammer 40,000. But at the end of the day, they\u2019re making a video game that must be playable and fun. \u201cIn The Expanse, we do know that sound doesn\u2019t propagate through a vacuum, but it is not helping the gameplay,&#8221; Mishulin says. &#8220;So we came up with a solution, and we discussed it internally and then with Alcon, that some waves of the sound go inside the metal of the hull and we can pick it up through the magnetic boots. So, sound is muffled, but it is there, and there is a scientific explanation for that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt is a stretch, but it could be explained this way. Our tech right now doesn&#8217;t support it. Our tech in 300 years? We don&#8217;t know. Right now our tech goes in just exponential jumps, so probably.\u201d<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Owlcat co-founder and creative director Alexander Mishulin.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Owlcat worked with a physics consultant to make sure the science fiction of its The Expanse game was plausible. One example had to do with how blood works in zero-g \u2014 Owlcat worked with the consultant to get advice on how to depict it in the game. The developers also worked with the same people who worked on The Expanse show to make sure the Belter language (Belter Creole) sounds authentic in the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I imagine it would have been safer for Owlcat to stick with the engine it knows and the cRPG genre it knows, rather than try something so different on Unreal Engine 5. The Expanse is a big risk for the studio, Mishulin admits. But he insists it\u2019s also a great opportunity \u2014 and it\u2019s lucky enough to be in the financial position to be able to take that risk.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhile isometric games are great and we enjoy them very much, we also want to try to make a more cinematic story, and try our hand at a cinematic RPG experience closer to Mass Effect,\u201d he explains. \u201cSome of the developers at the studio are big fans of such storytelling. When we started Owlcat, a lot of us wanted to make the games we were playing at school and university. Baldur\u2019s Gate was a formative experience for us. But for the next generation of game developers, Mass Effect was this formative experience. It was the game that brought them into the industry. And they really wanted to do another game like that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe don\u2019t want to just sit and remake what we are great at. We want to be fresh and new every time, and for that we have to take risks.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s been some first decade for Owlcat, but what might the next decade have in store? The video game industry is in turmoil, nothing is certain, and what\u2019s in vogue one minute is a laughing stock the next. Owlcat will continue to make RPGs, of course. I hope Dark Heresy is enough of a success (and great!) that it gets to make even more Warhammer 40,000 games. I hope The Expanse scratches that Mass Effect itch I\u2019ve had ever since the controversial ending of Mass Effect 3. As for what\u2019s next after all that? All Mishulin will say is Owlcat will continue to experiment within the RPG genre, so I have no idea really.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As an example \u2014 and this isn\u2019t something in production right now \u2014 if someone in the studio has a great idea for a grand strategy RPG game like Crusader Kings, Owlcat would consider it, even though it\u2019s never made one before. I do wonder if Owlcat might be the answer to the big Baldur\u2019s Gate 4 problem, which I\u2019ve reported on before. How do you follow Larian? Some believe Owlcat is one of the few developers around that has a chance. This is something I went in-depth on with Mishulin, and it\u2019s fair to say I enjoyed his response.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For now, it\u2019s all about Warhammer 40,000: Dark Heresy and The Expanse, and that is plenty to be getting on with. Speaking of The Expanse, we\u2019ve got the exclusive on how the game\u2019s progression system works, alongside brand new screenshots.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/07\/after-pathfinder-and-one-of-the-best-warhammer-40000-games-ever-made-owlcats-next-step-is-to-top-them-all-and-its-grown-to-600-people-to-do-it.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":12410,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-12409","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=12409"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12409\/revisions"}],"predecessor-version":[{"id":12411,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12409\/revisions\/12411"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/12410"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=12409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=12409"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=12409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}