{"id":12645,"date":"2026-08-07T01:37:44","date_gmt":"2026-08-06T22:37:44","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=12645"},"modified":"2026-08-07T09:06:04","modified_gmt":"2026-08-07T05:36:04","slug":"call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/08\/07\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles\/","title":{"rendered":"Call of Duty: World at War Multiplayer Nearly Had a Much Larger Focus on Vehicles"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dataminers have discovered content that suggests Call of Duty: World at War would&#8217;ve had a much larger focus on vehicle combat in its multiplayer modes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Back in the mid to late 2000s, Call of Duty was defining its formula. It became annualized, with multiple studios alternating between games, ast-paced and class-based PvP multiplayer modes, and a blockbuster campaign. Still, there was a lot to figure out on what exactly those multiplayer experiences would look like. We know it well now, but it seems that Treyarch was playing around with vehicles in the series&#8217; earliest multiplayer modes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Call of Duty 3 and Call of Duty: World at War&#8217;s multiplayer modes both featured vehicles that players could freely get into and use. In World at War, it felt like a bit of an afterthought, as only four maps actually had tanks, but it turns out there were much larger plans for them. <\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Campaigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\">&lt;img alt=&quot;Following its debut in 2003, Call of Duty quickly ascended to become the best-selling first-person shooter series ever, a title it continues to hold to this day. That\u2019s almost entirely down to its ever-popular multiplayer, which keeps fans playing day in, day out. But there are, of course, two sides to Call of Duty. Standing side-by-side the PvP are the single-player campaigns, which, for those of us a little unwilling to huck ourselves into the online hellhole and compete in the Call of Duty combat cauldron, tell cinematic stories straight from the front line. <\/p>\n<p>But which Call of Duty games have the greatest campaigns? IGN\u2019s keenest and most experienced Call of Duty fans have combined to carve out a list of our favourite single-player stories, plucked from all throughout the series\u2019 two-decade-and-change history. We\u2019re looking for campaigns that champion Call of Duty\u2019s greatest strengths: those with great mission variety, ambitious set-pieces, and novel mechanics, as well as the more traditional \u201cgreat FPS\u201d staples like strong level design and memorable storytelling. Only the campaigns that have it all can truly rise to the top of this list, which means this year\u2019s somewhat muddled Black Ops 7 didn\u2019t quite make the cut. But which ones did?  <\/p>\n<p>Here are our top 10 Call of Duty campaigns.<br \/>\n&#8221; decoding=&#8221;async&#8221; class=&#8221;progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity&#8221; loading=&#8221;lazy&#8221; src=&#8221;https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles.gif&#8221; data-cy=&#8221;progressive-image&#8221;&gt;<span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As discovered by ForwardLeaks and @TheSpoopatron on X, World at War would&#8217;ve allowed players to call in tanks after obtaining seven kills. These tanks would&#8217;ve been fully customizable with special perks, different weapons, and more. Players would&#8217;ve been able to equip flamethrowers to the tanks, have control over their speed, and much more.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To support all of this, World at War would have had more maps that were specifically designed to accommodate tanks. Unfortunately, all of this got cut (or at least drastically reduced) before launch. It&#8217;s unclear why Treyarch pulled back on this, but it&#8217;s possible that it wasn&#8217;t as fun or didn&#8217;t work as well as they&#8217;d hoped. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">World at War also suffered from a fairly rushed development. Despite having a two-year dev cycle, the game underwent massive revisions and changes, which may be another reason why these features and maps were cut.<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">\ud83d\udea8LOST MEDIA FOUND:<\/p>\n<p>Call of Duty: World at War was initally going to have a much deeper focus on vehicle combat within the game before being scrapped.<\/p>\n<p>After a play reached a 7 kill streak, the player would have the ability to call in a tank. The tank would be able to be fully\u2026 pic.twitter.com\/6zzWJ6vl9d<\/p>\n<p>\u2014 Forward (@ForwardLeaks) August 6, 2026<\/p><\/blockquote>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">\u2022 Railway (mp_railway)<br \/>\u2022 Sandtrap (mp_sandtrap)<br \/>\u2022 Village (mp_village)<br \/>\u2022 Zoo (mp_zoo)<\/p>\n<p>* indicates map released in WaW pic.twitter.com\/hU6jd95Jzi<\/p>\n<p>\u2014 Forward (@ForwardLeaks) August 6, 2026<\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s interesting to think about what Call of Duty might have looked like, had these features shipped. Would vehicles have played a bigger part in future Call of Duty games? It&#8217;s hard to say. The recent Modern Warfare games have had vehicles as part of its Ground War mode, seemingly as a way to compete with large-scale multiplayer games like Battlefield. It&#8217;s a fun addition, but it has yet to rival the more intense 6v6 experiences in the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Players also discovered a cut Zombies tower defense mode in the recent Black Ops ports. Those ports are among the best selling games of 2026, as fans have flocked to the older games in droves.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/call-of-duty-world-at-war-multiplayer-nearly-had-a-much-larger-focus-on-vehicles.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":12646,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-12645","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=12645"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12645\/revisions"}],"predecessor-version":[{"id":12647,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12645\/revisions\/12647"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/12646"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=12645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=12645"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=12645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}