{"id":12890,"date":"2026-08-13T20:00:00","date_gmt":"2026-08-13T17:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=12890"},"modified":"2026-08-14T01:15:05","modified_gmt":"2026-08-13T21:45:05","slug":"wild-blue-skies-review","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/08\/13\/wild-blue-skies-review\/","title":{"rendered":"Wild Blue Skies Review"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/wild-blue-skies-review.jpg\" class=\"ff-og-image-inserted\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I remember where I was the first time my friends and I beat Andross in Star Fox 64. We\u2019d been trading controllers all day, but Brian was the one who pulled it off. I remember the light streaming through the big windows of his media room, the way it flanked his TV. I remember the way we cheered. I was eight years old. I also remember introducing it to my then-girlfriend-now-wife more than a decade later, and I remember watching my friends play through it for the first time earlier this year. Normally, I try not to compare one piece of art to another when I\u2019m writing a review. It\u2019s bad practice and poor criticism. But Wild Blue Skies invites nostalgic comparisons like this at every turn, and is lesser for them. It often pulls directly from Star Fox 64, and the stuff it gets wrong shows that it doesn\u2019t always understand what makes that game great. It\u2019s at its best when it has the courage to be itself, to take inspiration from Star Fox 64 rather than copy it outright. Unfortunately, those moments are rare. I don\u2019t enjoy writing reviews like this; Wild Blue Skies has left me no choice. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Stop me if you\u2019ve heard this one before: Long ago, the evil <s>Andross<\/s> Grimclaw, once chief engineer of the army, declared war on the <s>Lylat System<\/s> world. With the help of the <s>mercenary group Star Fox<\/s> Blue Bombers, General <s>Pepper<\/s> Harding exiled Grimclaw to the <s>deserted planet Venom <\/s> volcanic regions to the north. Now, Grimclaw has returned, and it\u2019s up to a new generation of pilots to liberate the world and stop him once again. A lot of the characters map one-to-one to Star Fox\u2019s cast: Bowie Stray is a dog whose skills and leadership make him an admirable but unoriginal replacement for Fox. Chuck Barbacoa fills in for Peppy as the team\u2019s mentor who may or may not have served with the original Blue Bombers. (It\u2019s implied, but never confirmed.) Thorne is an overprepared lizard whose pilot skills aren\u2019t quite a match for his mouth and most clearly maps to Slippy. The highlight, though, is Roe Whitetail (wonderfully voiced by Suzie Yeung), a deer; she\u2019s Falco if he was quieter and an even better pilot. She\u2019s a great addition and by far my favorite member of the Bombers. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Okay, so the characters are eerily similar, and the plot is\u2026 basically the same, but that\u2019s not necessarily a dealbreaker for a game clearly paying homage to a classic, right? Well, then you play the damn thing. When I tell you that Wild Blue Skies is essentially just Star Fox 64, I\u2019m not kidding. Like its inspiration, this is a rail shooter that sees you pilot a ship through a branching series of six levels (out of a total pool of 13) and chase high scores. You can pick up bombs (and hold nine, just like Star Fox 64), find power ups for your <s>lasers<\/s> blasters that level them up, and use charge shots to take out groups of enemies for a score multiplier. Certain levels even have All Range Mode segments that place you in an arena and give you full control over your aircraft. There are three paths on the world map \u2013 hard, medium, and easy, if you\u2019re going left to right \u2013 and completing optional objectives in certain levels (or failing to) can move you up or down in difficulty. All of this, to be clear, is fine. Star Fox\u2019s general structure is wonderful and provides near-infinite replayability. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But play Wild Blue Skies for a minute and it becomes clear that it doesn\u2019t always understand what made Star Fox work. Fox\u2019s Arwing is a nimble beast capable of whatever you ask of it, while Bowie\u2019s Cloudcutter handles like a racing yacht. It\u2019s fast, sure, but it don\u2019t turn so good unless you tilt in a direction, or barrel roll. You get used to it, but it never feels as good as the Arwing does. Star Fox\u2019s bombs explode in a star pattern that makes it easy to line them up with enemy formations. Wild Blue Skies\u2019 are just big circles that never feel accurate, and you can\u2019t compensate for that by locking on with a charge shot and then firing them the way you can in Star Fox. These might sound like small changes, but the net result is that nothing ever feels quite right, or is as satisfying as you want it to be.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Wild Blue Skies doesn\u2019t always understand what made Star Fox work.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even the laser upgrades come with unfortunate caveats. You lose them once your health drops below a certain threshold, but you\u2019re never told what that threshold is, and it doesn\u2019t seem consistent. I\u2019ve lost lasers at 75% health and 25% health, and seemingly everything in between. If it was predictable, fine. But it\u2019s not. On top of that, the starting blaster is so bad that you\u2019re often better off restarting certain levels entirely if you lose your upgrades. In Star Fox, you can get through losing your lasers by using charge shots, and Wild Blue Skies does smartly map charge shots and lasers to different buttons, which means you have more control over your blasters and can hold down the button to fire continuously. But it doesn\u2019t matter when they\u2019re this weak. Against tough enemies, it feels like you\u2019re throwing rocks.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s the other big problem with Wild Blue Skies: it\u2019s intent on punishing you for making mistakes. You can see it most clearly in how it handles your health during and between missions. Healing items are rare; even something like a checkpoint doesn\u2019t give you any health. You also don\u2019t get lives for hitting score milestones (they\u2019re pickups in levels) or getting three gold rings to expand your health bar. In fact, there is no way to expand your health bar at all. What you start with is what you get, and while you and your team do heal between missions, Bowie\u2019s ship isn\u2019t fully repaired, just fixed by a set amount. Combine that with fewer health pickups overall and blaster upgrades that just\u2026 arbitrarily go away in a game where they\u2019re already rare, and a single bad sequence can end your entire run. <\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I respect that Wild Blue Skies wants to be challenging. I like challenging games. But Star Fox isn\u2019t brilliant because it\u2019s hard (though it absolutely can be if you\u2019re score chasing on Expert). It\u2019s brilliant in part because it gives you room to mess up and still make a triumphant comeback. I\u2019ve beaten Andross without either of my wingmates, lost my lasers in Area 6 and defeated Star Wolf anyway, and been down to my last pixel of life and pulled out the win because I was able to play well enough to clutch it out. You can clutch it out in Wild Blue Skies, but it\u2019s more dependent on your knowledge of the current level and less on moment-to-moment skill. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To its credit, Wild Blue Skies does do some neat score chasing things. You can get commendations if you perform well, but they are split into two parts: medals and ribbons. You get the former by finding letters \u2013 WILD \u2013 scattered throughout each level, whether out in the open or hidden inside crates or enemies, and finding them is fun. Ribbons come from getting a high score, so landing charge shot combos and knowing the levels is important, but you also get score bonuses for things like finding all the letters, keeping your team alive, finishing a level at full health, and taking out a boss quickly. When you nail all of them in a single run, it feels pretty great. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But even here, Wild Blue Skies stumbles. The WILD pickups are a good idea, but once you know where they are, maxing your score becomes an act of rote memorization. Go this way, kill this thing, etc. And again, losing your blaster upgrades can often lock you out of them entirely. It\u2019s nice that you can restart a level at any time or replay one after you finish it (with all your lasers and bombs, too) at the cost of a life, but it still feels restrictive and it\u2019s easy to spend too many lives and handicap yourself for the rest of a run if you\u2019re not careful.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Many of these levels are essentially just reskins of existing Star Fox stages.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I could live with all of that, though. I don\u2019t expect perfection. Where Wild Blue Skies loses me is in its level design. It\u2019s not even that the levels are bad; it\u2019s that many of them are essentially just reskins of existing Star Fox levels. Mines is just Fortuna. It\u2019s literally the same level. You fly around, kill some enemies, and then <s>Star Wolf<\/s> the Prowlers show up. They come in low out of the rising sun, just like Star Wolf does in Fortuna, and you fight them on a time limit, just like in Fortuna. The difference between them is entirely in the visual design and the fact that your team planted the bomb instead of disarming it. It is, in every way that matters, the same level \u2013 to the point where I wouldn\u2019t be surprised if Nintendo\u2019s kennel of attack lawyers is already frothing at the mouth.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In so directly copying Star Fox, Wild Blue Skies\u2019 blemishes come into clear view. It\u2019s not inherently a problem that you can\u2019t U-turn or somersault here, but when you\u2019re going to recreate entire levels where those things are part of what makes them fun, their omission is a real issue. I can\u2019t somersault, but the Prowlers can\u2019t either, so once I get behind them, it\u2019s over \u2013 even if they can also somehow magically phase through solid objects. At least Star Wolf has the decency to take damage when they run into something.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It might be cute if Wild Blue Skies pulled this trick once, as a loving nod, but it happens several times. Iceberg is just Zoness, complete with the searchlights, and it\u2019s not nearly as good. Temple is just Katina, which was itself a reference to Independence Day, but now there is no mothership \u2013 instead, the temple is attacked by walkers you have to destroy and enemy ships, *<em>checks notes*,<\/em> come out of the temple you\u2019re trying to protect, because <em>that<\/em> makes sense. (I don\u2019t know how you reference a reference without including the reference that makes the reference cool in the first place, but Wild Blue Skies found a way.) Foundry is literally just Bolse, with the rotating arena, enemy placement, and Prowler fight toward the end all near exact copies, minus the lasers. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Shall I keep going? Because I can. The first level, Archipelago, is Corneria, down to the placement of its opening enemies, the All Range Mode fight against a walker at the end, and even the optional hard path that requires you to follow <s>Falco<\/s> Thorne through some <s>stone arches<\/s> waterfalls. Channel is just a worse version of the legendary Area 6, complete with a fleet for you to blow up, just in the ocean instead of space. If you take the easy path, Volcano is very clearly the easier version of Venom. Even the final boss fight against the easy path version of Andross \u2013 sorry, Grimclaw \u2013 is a mech with many of the exact same attacks and a fakeout twist <em>you\u2019ll never see coming<\/em> (spoilers: you will).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The worst part of this is that by blatantly pulling from and overly referencing these levels, Wild Blue Skies cheapens their best moments. For example, the searchlights in Zoness are a core part of that mission\u2019s design. You\u2019re sneaking through it, and shooting them before they see you keeps Andross\u2019s forces from knowing you\u2019re there \u2013 miss one, and you not only get knocked down in difficulty, you raise the alarm. In its equivalent, Iceberg, there are only searchlights because there were searchlights in Zoness. There\u2019s no story to it and nothing cool happens if you miss them. You can shoot them, but there\u2019s no reason to do so besides score chasing, and I often wondered why they were there at all.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Wild Blue Skies can soar when it\u2019s not openly aping Star Fox.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I want to shoot down Pigma during the Star Wolf fights because he betrayed the original team and is directly responsible for James McCloud\u2019s death. He throws that in your face every chance he gets, and comes gunning for Peppy because he\u2019s looking to finish the job. Playing Star Fox 64 will make you <em>hate <\/em>that guy. Meanwhile, I shoot down Wartle in Wild Blue Skies because he\u2019s there. Yeah, he has some kind of relationship with Chuck and it\u2019s implied that he might have been a former Bomber, but it\u2019s never confirmed and the only reason that part of the story even exists at all is <em>because it\u2019s in Star Fox 64<\/em>. When I cut down Pigma, I\u2019m smirking. When my blasters sear through Wartle\u2019s cockpit and I listen to him scream on the way to hell, I feel nothing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wild Blue Skies can soar when it\u2019s not openly aping Star Fox. Canyons is my favorite level; not just because it\u2019s gorgeous and it doesn\u2019t have an obvious Star Fox reference behind it, but because there\u2019s a point where you come to a waterfall, the camera pans behind you, and you fly straight up, shooting down enemies and boulders that fall from the sky. It\u2019s an awesome and novel sequence that never happens again. Canyons\u2019 boss is a chicken with a Kentucky-fried accent who trades fowl puns with your team! It\u2019s great! Cloudtop\u2019s \u201cthe boss is a part of the level\u201d gimmick recalls Sector X\u2019s, but it\u2019s different enough that it doesn\u2019t feel cheap, and lighting up Grimclaw\u2019s forces while you\u2019re skimming clouds rules. Grottos\u2019 increasingly tight spaces are intense, and while I see parts of Meteo and Sector X in Hurricane, it\u2019s still visually stunning and doesn\u2019t feel like a direct copy of either. <\/p>\n<p><span data-cy=\"playlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401 user-list-embed\" data-cy=\"user-list-embed\">\n<div class=\"card jsx-2310533475 jsx-1355461925 box\">\n<section class=\"stack jsx-806034919 carousel-section jsx-282394234\" data-cy=\"carousel\"><span class=\"stack jsx-3647836811 jsx-1304765713\"><\/p>\n<div>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750\">Will (Correctly) Ranks Star Fox<\/h3>\n<p>Star Fox is so cool, man.<\/p>\n<\/div>\n<p><span class=\"stack jsx-3647836811 jsx-2980091846\">See All<button class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 action-button contained centered large\" data-cy=\"more-actions-btn\" type=\"button\" title=\"More Actions\"><span class=\"ign-icon icon-ellipsis jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-ellipsis\"><\/span><\/button><\/span><\/span><\/section>\n<\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But then I\u2019m back playing a level I\u2019ve been playing since I was eight years old again, and all I see are the ways it doesn\u2019t measure up, from the story to the enemy placement to the flying itself. In Star Fox 64, score chasing is a kind of zen; I\u2019m not shooting for a number. I\u2019m performing a dance, building a beautiful pattern I\u2019ll repeat again and again. I\u2019m trying, for a few seconds, to be perfect. In Wild Blue Skies, I\u2019m doing the same things, but the magic is gone. There are multiple paths, but the levels always end the same way; there\u2019s no extra bosses, no warps, no feeling that I\u2019ve actually changed an outcome beyond picking a route. And with every copied voice line and sequence that doesn\u2019t quite live up to the original, I am reminded of the game this isn\u2019t.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I have a theory: We \u2013 everyone really into video games \u2013 are all chasing the way we felt when we were younger and things were new. I\u2019ve been chasing Star Fox 64 for as long as I can remember. So has Nintendo. That\u2019s why it&#8217;s been so hard to recapture Star Fox 64\u2019s lightning in a bottle, and why they\u2019ve remade it so many times. It\u2019s a near perfect video game. But the thing about chasing a feeling, an experience, is you never get there just by doing the same thing again. No Zelda ever made me feel the way Ocarina of Time did until Breath of the Wild threw out the rules and dared to try something else. I have gotten the ribbon on every level in Wild Blue Skies and the medal on most of them. The magic is only there when it\u2019s bold enough to be different.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On the final run of my six and a half hours with Wild Blue Skies, I stuck to the hard path. After rolling through Legally Distinct Area 6, I hoped, I prayed, that the final level wouldn\u2019t just be Dollar Store Star Wolf again. I wanted to feel something, to be surprised. And then there they were, just like I remembered them. The same camera framing, more or less the same arena \u2013 just with lava this time, and letters to collect. Wild Blue Skies\u2019 true ending even copies Star Fox 64\u2019s final sequence. You know the one. It has none of the emotional impact because it never earns it. It\u2019s not enough to simply retrace the footprints of giants. You have to take the final steps yourself.<\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/wild-blue-skies-review-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/wild-blue-skies-review-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/wild-blue-skies-review-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/wild-blue-skies-review-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":12891,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-12890","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12890","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=12890"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12890\/revisions"}],"predecessor-version":[{"id":12892,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/12890\/revisions\/12892"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/12891"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=12890"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=12890"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=12890"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}