{"id":13156,"date":"2026-08-20T12:19:43","date_gmt":"2026-08-20T09:19:43","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=13156"},"modified":"2026-08-20T16:47:59","modified_gmt":"2026-08-20T13:17:59","slug":"yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/08\/20\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight\/","title":{"rendered":"Yujiro Hanma in Tekken 8: How Do You Balance a Character Famous for Never Losing a Fight?"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In one of the most bonkers collaborations in gaming history, Yujiro Hanma is coming to Tekken 8 early next year. His reveal at Combo Breaker 2026 set off an avalanche of memes and speculation, leaving fans equal parts hopeful and terrified that he\u2019ll be just as strong in the game as he is in the Baki manga.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We got the chance to speak with Tekken series chief producer, Naoya Yasuda, who answered our burning questions about &#8216;The Ogre&#8217; and how the developers will adapt the famously overpowered fighter to fit within Tekken 8\u2019s framework. We also asked what inspired this collaboration in the first place, and if Yasuda had seen the memes about Yujiro\u2019s inclusion in the game. (Spoiler alert: Yes, he has, and he loves them.)<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We also chatted with Yuki Yokoi, director of promotions and a previous editor for the Baki manga, who spoke about the significance of Yujiro being a guest character in Tekken 8, Baki\u2019s 35th anniversary, and his thoughts about fans\u2019 reactions to this unexpected but welcome partnership between one of the most celebrated martial arts manga of all time and one of the most significant 3D fighting game franchises ever created.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Tekken is no stranger to adding oddball guest characters from other genres (The Walking Dead&#8217;s Negan comes to mind), but Yujiro is a whole other level of nutty. What gave you the idea to put him in the game?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda:<\/strong> Guest characters in the Tekken series have been the subject of endless discussion, both inside our development team and across the community. But the practical reality is that simply saying, \u201cWe want this character in Tekken,\u201d doesn\u2019t mean a partner company will give us the green light. A guest collaboration only comes together when a great many complicated factors \u2014 the timing for both brands, licensing, commercial terms and more \u2014 line up perfectly.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In that sense, the idea of bringing Yujiro Hanma over from the Baki series is not something that came up recently. It actually dates back to the Tekken 7 era, right around the time Baki was celebrating its 30th anniversary.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tekken and Baki share a spiritual affinity that runs deep. There is the motif at the heart of both stories \u2014 a fated fight between father and son \u2014 along with a bold, uncompromising worldview, and above all the overwhelming character of Yujiro Hanma himself: the \u201cStrongest Creature on Earth,\u201d and the only man in the world who fights on raw physical strength alone. We have felt a powerful kinship with the series for a long time, and we always hoped that if the very best opportunity ever came along, we would make a collaboration happen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This time, the timing of Baki reaching the major milestone of its 35th anniversary lined up beautifully with our own search for new guest character possibilities. An idea we had held onto for years, the histories of both IPs, and the passion of both fanbases and communities all intersected at once. Seen that way, choosing to collaborate with the Baki series and bring Yujiro Hanma down into our world was, in a sense, an entirely natural progression.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I <\/strong>previously spoke<strong> with Street Fighter 6 director Nakayama-san and producer Matsumoto-san, and they were curious to see how Tekken will handle powerscaling the game, given Yujiro is canonically the strongest man on earth in Baki lore. So, how do you intend to make it so that Yujiro can actually lose a fight or get beaten up?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda:<\/strong> Actually, Nakayama-san and Matsumoto-san at Capcom asked me this exact question in person! [Laughs] I have enormous respect for the Street Fighter 6 team personally, so I was glad it caught their interest.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The challenge underneath it all is very clear-cut. Tekken 8 is a competitive fighting game, so one side always loses \u2014 and naturally there will be times when the one losing is Yujiro Hanma. At the same time, we are well aware of the voices saying, \u201cI don\u2019t want to see Yujiro lose.\u201d As a Baki fan myself, I felt exactly the same way! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">How we resolve that contradiction and translate it into Tekken 8 is something we are working through right now, with development actively underway. Since we announced his participation at Combo Breaker 2026 in Chicago in late May, we have seen all kinds of theories and wishlists go up on social media. I think expectations are that much higher precisely because the Tekken Project has kept delivering guest characters at a high level \u2014 which certainly keeps us on our toes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What we value most is delivering both things at once: the elements our competitive community and our most dedicated fighting game players are looking for, and an overwhelming \u201cYujiro Hanma experience\u201d \u2014 the feeling, the instant you pick him up, that you are controlling the very Yujiro Hanma you read about in the manga. Neither one takes priority over the other.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We are in the thick of development, and Season 3 still has Bob arriving in August and Roger Jr. this autumn, so it will be a little longer before we can reveal much more. That said, the teaser trailer we showed at Combo Breaker 2026 does contain a few hints. Please rewatch it a few times, pick up the manga and revisit Yujiro Hanma\u2019s history so far, and let your imagination run wild! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We are pursuing a presentation and a feel that hold to the rules and competitive integrity of a fighting game while still letting you sense, the moment you move him, that you are controlling Yujiro himself with your own hands. Fighting game fans should be able to enjoy him as a serious competitive tool, and Baki fans as the ultimate fantasy made real. I would love for Nakayama-san and Matsumoto-san to pick up a controller and see our answer for themselves!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Speaking of Street Fighter 6, there seems to be a trend right now in the fighting game space where developers are adding guest characters from other franchises <\/strong>\u2014<strong> Tifa and Kenshiro come to mind. What do you make of this trend? Why are so many mainline fighting games doing this?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>If you categorize DLC characters, they fall into three broad types: 1) Returning legacy characters, 2) Brand-new original characters, and 3) Guest characters.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Development cost and overall difficulty rise in exactly that order. Guest characters mean developing with an external rights holder\u2019s IP on loan, which is never straightforward. That is why, for any title, it is physically difficult to do them often \u2014 every one is a genuinely precious opportunity.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But the payoff you get in return for that effort is one of a kind. For existing players, having a character enter from a completely different world creates a distinctive kind of excitement: \u201cWhat kind of character are they going to be?\u201d And for new players, there is the thrill of a long-held dream scenario becoming real: \u201cWhat would it actually be like if I could control my favorite character myself?\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One defining trait of the fighting game genre is how close players and developers are to each other. That is exactly why both the people delivering something like this and the people receiving it can enjoy it together, as a single celebration. In that respect, I feel Yujiro Hanma is functioning extremely powerfully as a bridge connecting manga and anime fans with fighting game fans.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The fact that the fighting game industry as a whole is actively pursuing initiatives that draw in new fans from outside is giving people who have never touched a fighting game a clear and compelling reason to pick up an arcade stick or a controller and step into our community. I think this trend is emerging precisely because the genre as a whole is maturing to the point where it functions as a hub for pop culture.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As long as these are made with respect for other companies\u2019 IPs and with deep love for the source material, I feel we are expanding the fighting game ecosystem itself as an industry \u2014 creating a wonderful virtuous cycle for developers, licensors, and above all for players.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Yujiro seems like a challenging character to translate into a game like Tekken. How far are you into development for him, and what&#8217;s been the biggest difficulty bringing him to life?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>As I mentioned earlier, we still have plenty left to deliver on the Season 3 timeline. If I jump too far ahead and spill all the details on Yujiro Hanma right now, the marketing team will turn on me, and I will be in serious trouble! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We are still building him out carefully, element by element, with close supervision from Itagaki-sensei and Akita Shoten, so I hope you will understand that I can\u2019t share many concrete specifics yet. Guest characters require a far longer development period than returning characters. It is true that development is entering the home stretch ahead of his release in early 2027, and as his level of polish rises day by day, my own urge to get this \u201cStrongest Creature on Earth\u201d into everyone\u2019s hands only grows stronger.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On the technical side, translating the one-of-a-kind silhouette and sheer conviction of Keisuke Itagaki-sensei\u2019s artwork into 3D graphics \u2014 and having our animators build, frame by frame and entirely by hand, the manga-style exaggeration that no live actor could ever reproduce \u2014 has without question made this a different kind of challenge for the project than anything we usually take on.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Realistically, we won\u2019t be able to share the next round of Yujiro information until at least around the time you can hear Roger Jr.\u2019s footsteps approaching this autumn. But the overwhelming sense of pressure Yujiro projects when he squares off against an opponent on screen is unquestionably shaping up to exceed fans\u2019 expectations. Please look forward to it!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Of course, lots of fans are hoping to see moves from his iconic fights in the anime and manga within his Tekken moveset. How faithful to the source material do you plan to be, or will you take some liberties with this version of the character? (On that note, some players want him to be totally busted, in keeping with Baki lore. What do you make of those opinions?)<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>The Tekken series is known for giving each character a very large number of moves, and that concept doesn\u2019t change much for Yujiro Hanma. So we are building his moves with the original manga as our base \u2014 not just the famous big techniques and the memorable scenes, but examining and studying it panel by panel. Essentially, every one of his moves can be traced back to the manga. Naturally, for elements that exist in Tekken but not in Baki \u2014 universal system mechanics and the like \u2014 we have to build our own interpretations, but we are being meticulous about never straying from the inspiration and the world of the source material.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for his performance\u2026 I suspect this is a question I will keep being asked right up until release! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Look, if he\u2019s too weak, fans of the manga and the anime will be disappointed; and if he\u2019s too strong and breaks the game balance, the more dedicated players will lose interest. Finding the right landing point is genuinely difficult, but personally I have no intention of settling for anything half-hearted.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Recreating \u201ca presence so overwhelming that just having him stand on screen makes you feel you can\u2019t win,\u201d protecting a healthy competitive experience as a fighting game, and striking the exact balance where anyone who moves him is convinced, \u201cthis really is the Strongest Creature on Earth\u201d \u2014 that is the right answer for me as a producer, and it is the point we are aiming for.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But don\u2019t worry. Even if you happen to lose while playing as Yujiro Hanma, that isn\u2019t Yujiro Hanma\u2019s defeat \u2014 you are simply the one who lost. Yujiro Hanma has not lost. So Yujiro Hanma remains the \u201cStrongest Creature on Earth,\u201d no matter what happens! [Laughs] Please look forward to it!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Baki is arguably the most popular martial arts manga right now (barring Kengan Ashura). If Yujiro is well-received, would the team ever consider making a Baki fighting game?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>Hearing you say that makes me very happy as a fan! That said, looking at the nature of the Baki series and the way the industry has been developing lately, I think there is more of a dream in it for fans if Yujiro and the other compelling characters turn up across all sorts of fighting games \u2014 so that whichever fighting game a player opens, they can freely control a Baki character \u2014 than if we were to monopolize the IP. Maybe I feel that way all the more because I am a die-hard Baki fan myself! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We give everything we have, every day, to make the Tekken community bigger and more passionate, and we want to keep doing that. To that end, the lessons and technical insight we have gained through this Yujiro Hanma project have been substantial. How do you express the overwhelming physicality, the weight of every strike, and the intimidating presence that dominates the space in Keisuke Itagaki-sensei\u2019s artwork as 3D action, and give players the overwhelming immersion of controlling a manga character themselves? That challenge has unquestionably pushed our development team\u2019s creativity and technical ability to the next level.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">First, though, our mission and our top priority is to bring this \u201cStrongest Creature on Earth\u201d into Tekken 8 \u2014 which we are pouring everything into right now \u2014 in the best possible form, one that fighting game fans and Baki fans around the world can be 100% satisfied with.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I sincerely hope this collaboration carves a new wave of excitement into the history of the Baki series in its 35th anniversary year, and becomes the ultimate celebration for both fanbases.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Fans have already noticed some parallels between Tekken and the Baki series: some characters like Feng and Fahkumram got some inspiration from this series, and its main conflict is also about a father and son fight, similar to Tekken. Was Tekken inspired by Baki in any way? What do you make of these parallels between the two properties?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>It is fascinating that fans have picked up on those commonalities and similarities, and as a fan myself I find a lot of it convincing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Baki series is without question a monument in the genre of Japanese fighting manga, and it continues to have an enormous influence on every creator who depicts martial arts and the idea of strength. There have been many devoted Baki fans among the successive Tekken development teams over the years, so it is undeniably true that inspiration from Baki \u2014 both unconscious and conscious \u2014 lives on in our character designs, in how we express techniques, and in the underlying bearing of our fighters.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On the core theme of a \u201cfated battle between father and son,\u201d I certainly feel a powerful spiritual resonance between the Mishima family (Heihachi, Kazuya and Jin) and the Hanma family (Yujiro and Baki). But I don\u2019t think one imitated the other. Rather, I believe that when you set out to depict the extreme drama of hand-to-hand combat, you inevitably arrive at conflict within a bloodline \u2014 the oldest, most fundamental and most violent clash of emotion there is for human beings.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tekken 8 includes many special intros and exchanges staged for when particular characters face each other. What will Yujiro \u2014 the \u201cStrongest Creature on Earth\u201d and the ultimate father \u2014 say to Tekken 8\u2019s strongest fighters, and what will those exchanges look like? That is something else to look forward to.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Where Baki has pursued the fantasy of the \u201cStrongest Creature on Earth\u201d through the medium of manga, Tekken has pursued the thrill of performing combat with your own hands and overwhelming your opponent through the medium of 3D fighting games. The platforms differ, but both have spent decades chasing the same questions: what is strength, and what is the aesthetic of fighting? Having the two intersect now, on the ideal stage of Tekken 8, feels almost like destiny. I really hope fans throw themselves into every part of this crossover!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Of course, the reactions to Yujiro&#8217;s reveal were extremely animated. Some feel he&#8217;s a perfect fit for Tekken, while others think he&#8217;s a bit too out there for the game. What do you make of these reactions?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>I am well aware that when it comes to guest characters there are always a range of opinions about the selection, and mixed views about which IP to include. There is no such thing as a character choice that satisfies 100% of players worldwide, and I think it is only natural that some players aren\u2019t keen on the idea of guest characters at all.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the same time, the scale of the response to this collaboration with the Baki series honestly went well beyond what we had anticipated. We thought we had a firm grasp of how well Tekken and Baki fit together, but when we showed the teaser trailer at Combo Breaker 2026 in Chicago in May, the explosive roar that erupted in the venue \u2014 and the excitement that followed across social media and communities worldwide \u2014 far surpassed the scale we had imagined.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Seeing the internet overflow with fans\u2019 expectations, theories and free-ranging speculation has, frankly, put enormous pressure on me as a producer and on the development team! [Laughs] With expectations this high, we absolutely cannot make something second-rate that would let fans down \u2014 that keeps everyone on the project focused.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Whether people are excited or watching cautiously, all of it reaches us because they take Tekken seriously. We will turn that enormous pressure into the best kind of energy and finish him to a \u201cstrongest on earth\u201d level of quality that leaves everyone speechless the moment they touch him. Please look forward to it!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: What is the one thing you&#8217;re excited for players to experience when Yujiro releases?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>What I want people to experience the most is the overwhelming sense of presence and immersion that runs through your whole body the instant you take hold of a controller or an arcade stick and move him on screen: \u201cright now, I am directly controlling the \u2018Strongest Creature on Earth\u2019 I read about in the manga.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The heavy feedback of a single strike, the intimidating presence that dominates the very space when he squares off against an opponent, and the sheer aura of overwhelming strength radiating from the screen \u2014 we are honing all of it to the absolute limit within the Tekken 8 framework.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For long-time Tekken fans and competitive fighting game players, there is the ultimate mind game of working out how to master this strongest-on-earth character and control him as a competitive tool. And for fans who have loved the Baki manga and anime, there is the ultimate fantasy: a dream held for years, realized interactively exactly as imagined.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The whole development team will keep working without compromise right to the very end so that we can deliver, quite literally, a \u201cYujiro Hanma experience\u201d that convinces everyone the moment they touch it. Please let your expectations run high!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Do you have any news on when we will see the next trailer for him, either gameplay or a character render?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>I can\u2019t give you an exact date at this point but, as I mentioned earlier, Season 3 still has Bob in August and Roger Jr. this autumn. The top priority is for fans to take their time and enjoy what those two bring.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So I think the earliest we will be able to show new gameplay footage or visuals \u2014 a character render \u2014 of Yujiro Hanma will be sometime after autumn, at which point you can clearly hear Roger Jr.\u2019s footsteps approaching.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But please rest assured. Under close supervision with Akita Shoten, everything on the development floor \u2014 his stance, his actions, and every asset needed to express the \u201cStrongest Creature on Earth\u201d \u2014 is steadily coming together. We are preparing footage with an impact that will leap far past whatever you have imagined or hoped for, so please enjoy the Season 3 timeline and wait for the next update!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Speaking of renders, there have been a few fan-made ones floating around the internet. What are your opinions on those?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Naoya Yasuda: <\/strong>Of course I am aware of all the fan-made renders, mock-ups, and fan art flying around online \u2014 and I have been enjoying checking them out myself! [Laughs]<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The fact that fans are imagining \u201ctheir ideal Yujiro Hanma,\u201d putting in the time to create work of that quality and sharing it, is the clearest possible proof of how much passion they are pouring into this collaboration. Speaking as a creator, I am truly grateful.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That energy \u2014 everyone creating \u201cmy Tekken Yujiro\u201d and getting excited about it \u2014 is the best fuel this collaboration could have. With Roger Jr. joining this autumn as well, we made a point of embracing internet memes and community culture, because more than anything we want to keep valuing that playful spirit and enthusiasm from our players.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That is exactly why I don\u2019t want this huge festival, this big wave around Yujiro Hanma\u2019s arrival, to stay confined to the development side. I want to build it up as far as it can possibly go, together with the fans!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It will be a little longer \u2014 sometime after autumn, around when you can hear Roger Jr.\u2019s footsteps \u2014 before we can show official gameplay footage and an official render. But we will unveil something finished to a standard that matches your incredible enthusiasm, so please keep those wild ideas coming and look forward to it!<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Screens  &#8211;  Baki<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Baki is arguably the most popular martial arts manga right now (barring Kengan Ashura). If Yujiro is well received, would you consider making a Baki fighting game?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi:<\/strong> There was one console adaptation a long time ago, released as a PlayStation title, but nothing since. So as a fan myself, I would love to see it happen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: What is your take on the parallels between Baki and Tekken? Were you ever a fan of fighting games, and if so, what is your take on the parallel&#8217;s between Baki and Tekken?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>I am not very good at fighting games, but I have played a bit of everything \u2014 I put a lot of effort into Tobal No. 1 on the PlayStation, among others.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for what the two works have in common, I think the smallest unit of it is the father-son fight. More than being the strongest man on earth, or mastering martial arts, what runs through both is something far easier to grasp: the simple, vertical throughline of wanting to beat your own father. That, to my mind, is what they share.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Of course, the reactions to Yujiro&#8217;s reveal were extremely animated. Some feel he&#8217;s a perfect fit for Tekken, while others think he&#8217;s a bit too out there for the game. What do you make of these reactions?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>First of all, I feel both relieved and elated that something we had been discussing with Bandai Namco for five years has finally come to fruition. In the source material, Yujiro is an overwhelmingly powerful character who has never lost, so as a Baki fan I understand the concerns people have.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I knew that Baki had been spreading overseas through the anime and so on, but seeing so many international fans erupt with something close to sheer euphoria when the announcement went out at Combo Breaker made me genuinely happy \u2014 and Itagaki-sensei was delighted as well.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Tekken development team has also engaged with the Baki series with tremendous sincerity. There were points during supervision where I accepted something as unavoidable given the game\u2019s specifications, only for the team to come back at the next session and say, \u201cOn reflection, let\u2019s fix this so it feels more like Yujiro.\u201d With a team like that, I think fans of both works will be able to enjoy a Yujiro they will be genuinely happy to see.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Working with Bandai Namco to bring Yujiro to Tekken, what is one thing you&#8217;re excited for players and fans to experience when he releases?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>Simply being able to play as Yujiro \u2014 the experience of everyone getting to become the Strongest Creature on Earth. Please enjoy that. He has rarely been made playable in the past, after all.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Baki is celebrating its 35th anniversary. How do you feel about the impact this iconic martial arts franchise has had both on its fans and the greater media space?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>I can\u2019t speak to how it is overseas or worldwide, but in Japan people often talk in terms of \u201cbefore Baki\u201d and \u201cafter Baki.\u201d You hear a lot that it changed the way strength is depicted. The world of Baki tends to portray strength through characters with such tremendous presence that you can\u2019t begin to comprehend how they became that strong. I think Baki\u2019s influence on that way of depicting strength has been considerable.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Baki has had collaborations with several major brands since the Most Evil Death Row Convicts arc aired on Netflix. With the IP celebrating its 35th year, how does it feel to see the IP continued to expand and be celebrated, and what do you make of its success in the years since then?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>Speaking as someone involved with the series, I think the simple truth is that before the 2018 anime adaptation, far too little was being done with it \u2014 merchandising included \u2014 relative to the scale of the work itself. My feeling is that people have finally found it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The core fanbase, the original readers, are around my own age, in their forties, and the fact that those people have begun to hold a degree of decision-making authority in their jobs is, I think, one reason these collaborations have increased. You might say Baki fans have started pushing their own selfish wishes through, each in their own arena.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Lots of manga and anime are getting live-action shows. Is Baki a property that you could see having a live-action adaptation one day?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>I can\u2019t say it will never happen. Itagaki-sensei is cautious about it, but he has never said no outright. That said, looking at past examples that didn\u2019t work out, I think it would only move forward once we could carefully conclude that it wouldn\u2019t disappoint the fans.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Is there anything you&#8217;d like to say to fans of the manga and anime, either about this collaboration, or about the 35th anniversary?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Yuki Yokoi: <\/strong>The 35th anniversary will continue on from here, but for now, this is a collaboration between two works built on the greatest father-son fights of the century. A father who has brought his own family\u2019s feud to a certain conclusion is stepping into the Mishima family\u2019s struggle \u2014 please look forward to seeing how that unfolds!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <\/em>@TheeMissGlaze<em>. <\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/yujiro-hanma-in-tekken-8-how-do-you-balance-a-character-famous-for-never-losing-a-fight.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":13157,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[109,50],"class_list":["post-13156","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-destiny","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=13156"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13156\/revisions"}],"predecessor-version":[{"id":13158,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13156\/revisions\/13158"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/13157"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=13156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=13156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=13156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}