{"id":13429,"date":"2026-08-27T14:49:04","date_gmt":"2026-08-27T11:49:04","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=13429"},"modified":"2026-08-27T18:30:44","modified_gmt":"2026-08-27T15:00:44","slug":"i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/08\/27\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026\/","title":{"rendered":"I Turned a Skeleton Into a Roast Chicken in Fable, and I\u2019d Do It Again | gamescom 2026"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yesterday I got to see a full quest from Fable being played live. That demo largely focussed on the city of Bowerstone, the characters in the capital, and the choices that can be made within each mission. While there were a couple of flashes of combat within what I saw, I wanted to reserve judgment on the action until I got hands on with Fable myself. Well, now I have, and I\u2019m pleasantly surprised by what I played. While there\u2019s joy to be found in the devastating thud of a giant hammer, what impressed me the most is how each of its varied magic spells work in harmony with the foundational melee systems. And that\u2019s all before we get to the chickens. It wouldn\u2019t be Fable without chickens, after all.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Although story, world, and characters power a lot of Fable\u2019s charm and will remain just as significant to Playground\u2019s reimagining as they were in the original series, there will be no escaping the rigors of combat here. You\u2019re a hero, after all, and no matter how good you are at talking your way out of sticky situations, you\u2019ll need to get your hands dirty regularly.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cHeroes are sort of humans plus plus, right?\u201d Fable\u2019s game director, Ralph Fulton, tells me. \u201cThey&#8217;re special, stronger, more charismatic, all that kind of stuff. So combat, and obviously the ability to wield control and wield magic is another thing that sets you apart from the regulars. Combat feels like the place where you&#8217;re going to show your differences most effectively. The golden line will have combat throughout it. I wouldn&#8217;t say absolutely every quest features a combat beat, although I would say most do.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When it\u2019s time to get stuck in, Fable doesn\u2019t want to limit your combat options. Unlike more rigid RPGs, there\u2019s no class system to lock into, nor any other species or job parameters that dictate what sort of experience you can have. Instead, you\u2019re encouraged to experiment with all options in pursuit of a loadout of magic abilities that complement your chosen playstyle. To showcase how this works and redefines the experience, I got to play through a mid-game mission called Mud and Death twice. Both times I was equipped with the same massive two-handed hammer and ranged bow, but the selected spells were different on each run: One included, a lightning strike, fireball, animal-transformation, and stealth-shift move behind an enemy\u2019s back in its spellbook, whereas the other had the same lightning strike, a levitation spell that can turn into a ground pound, magical blades that hover before attacking multiple targets, and force push-esque magical shove (in the full game you\u2019ll be able to switch in and out your loadout of spells and weapons on the fly, but for the purposes of this demo it was locked in for me.)<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The mission itself was simple, but provided me with plenty of enemy fodder to play around with. Reanimated skeletons stumbled towards me, Ray Harryhausen-style, with the aim of sinking their swords into me. Although they initially seemed a simplistic foe to be unthinkingly batted away, plenty of interesting touches emerged from each I fought, such as how some produce a wailing wraith from their crumpled bones upon striking them down. The most fun thing to play around with, however, is how these undead react to the damage you inflict on them. For example, send an arrow into their knee, and they\u2019ll fall down and start crawling along the ground toward you. Manage to knock their skulls from their spine? They\u2019ll lose the ability to aim and end up firing their crossbow bolts in all sorts of directions.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Fable &#8211; June 2026 Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Lopping off those heads feels great, too. Sharpshooting with a fully drawn longbow is accompanied by a satisfying \u201cping\u201d, and while rattling a full magazine of repeating crossbow ammunition into exposed cheekbone didn\u2019t give me quite as much gratification, it by no means felt bad. By far the best mode of undead beheading that I got to try out though was swinging that big hammer in a calcium-enriched game of croquet. Both light and heavy attacks are available, and if you hold in their respective buttons, you\u2019ll get charged up versions. I particularly enjoyed the hammer\u2019s charged heavy option, which proved great for crowd control as my hero spun around several times, knocking down anything in their path.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s worth noting just how many waves of enemies I faced during these encounters. I initially wondered if this was purely for demo purposes to allow for the breadth of combat options to be shown off completely, but later confirmed with Playground that this is genuinely the number of foes that will appear during this mission in the final game. Anyone who has played Lionhead\u2019s Fable games will recognise this approach, and Playground sees this as a continuation of the original trilogy\u2019s ability to make each encounter feel like a heroic event.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Express yourself and feel like a hero because that&#8217;s ultimately the fantasy of the game.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhat the original Fable games did, which was often putting you in one-to-many combat scenarios, felt like that was a great way of shining a light on your capital H heroism,\u201d Fulton explains. \u201cRather than it being sort of an equal duel, oftentimes it&#8217;s you against a bunch of enemies. And that seems like a forum for you to be able to go and express yourself and feel like a hero because that&#8217;s ultimately the fantasy of the game.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The traditional weaponry feels good with its modern action game approach of dodging, blocking, a parrying incorportated, but it\u2019s when slinging those spells that Fable\u2019s combat fully came alive for me. Across my two playthroughs I accessed sorcery ranging from levitating multiple enemies into the air and sending them crashing back down to the floor, summon lightning strikes down upon them, and unleash fireballs. There\u2019s some great synergy to be found in combining spells and attacks; for example, I could lift a bunch of skeletons into the air, but before sending them down to the ground, I could hit them with the lightning spell which made their brittle bones burst into pieces in middair. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">By far the best combination, though, involved a series staple creature.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It just wouldn\u2019t be Fable without chickens. The Befowl spell lets you turn an enemy into a little clucker, and when fully upgraded, will allow you to multiply that effect onto others. But lend this fate to a skeleton warrior, and you won\u2019t just get any chicken. You\u2019ll get an undead chicken trotting around the place, glowing green and looking far from tasty. That can changed, though. Send a fireball in its direction and they\u2019ll transform into a freshly roasted chicken,  ending them as a threat completely. It\u2019s these sort of experimental actions \u2013 and the comedic results that can be conjured from them \u2013 that make me most excited about the possibilities Fable\u2019s suite of spells could lead to.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe knew we were going to get humor in lots of areas of the game and the big question mark was, \u2018Is combat meant to be funny? Should it be funny or should it be an inherently serious pursuit?\u2019 says Fulton. \u201cAs it&#8217;s turned out, and again, game development&#8217;s often like this, we&#8217;ve found the funny in combat down the line. The chicken spell is funny in and of itself, but the team really ran with it, which I love.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some enemies are, sadly, resistant to such foolishness. My demo ended with a boss fight set in the confines of the foggy Wraithmarsh. Waiting for me there was an entity called the Lantern Keeper, essentially a twisted mesh of twigs with branches for limbs and a glowing green lamp for a head. Its beefy health bar posed a challenge, and while its dry and woody frame wasn\u2019t a fan of my searing fireball spell, I couldn\u2019t repeatedly target it with flame due to a relatively restrictive cooldown placed on each incantation. That\u2019s where my bow came in handy, and firing arrow after arrow into its head proved a very viable tactic \u2014 turns out having your weak point light up and stick out like a sore thumb through thick mist isn\u2019t the smartest idea. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That didn\u2019t mean it was a simple fight, though. The Lantern Keeper has a few big attacks up their sleeve, as well as the ability to spawn wraiths. Though annoying in numbers, these spectral mobs are easy to take down, and at times it became vital that I did so. Let the boss deal big damage to you, and you\u2019ll naturally find yourself in need of a health boost. The only way to refill your potions, though, is by collecting green orbs that fall from enemies once you\u2019ve killed them \u2013 a system that pays homage to the original games without directly cloning. I love this approach to action in games, as it encourages you to play on the front foot, and while Fable\u2019s version is nowhere near as fast or as well-oiled a machine as the systems the power the likes of Doom Eternal or Control Resonant, I\u2019m always a fan of attack being the best form of defense.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The action is promised to develop over the course of the main quest, too, with both complexity in boss design and new ways to take them down introduced throughout. \u201cThere are a couple of skills that you can acquire. One is called Return to Sender, which is where you can sort of grab projectiles out the air and return them,\u201d reveals Fulton. \u201cYou can do that to a lot of magical spells as well. So some of the boss fights that you will encounter later in the game almost become sort of like this trading. Any spell that you cast is probably coming back at you and vice versa. So they become much more tactical at that point.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">My overall takeway from finally playing Fable for myself was that the fluidity of its combat systems feels great to wield, and, I promise you, as is often the case, better than just watching it. There\u2019s a great sense of flexibility in the tools at your disposal and how best to combo them to create chain effects and increased damage. The more standard side of combat \u2014 dodging, blocking and parrying with a physical weapon \u2014 is smooth if not groundbreaking. But throw those stylish spells into the mix, and you\u2019ve got a fantastic translation of the original Fable\u2019s combat into the modern age. Just don\u2019t try eating the zombie chickens.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em>@cardy.bsky.social<em>.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/i-turned-a-skeleton-into-a-roast-chicken-in-fable-and-id-do-it-again-gamescom-2026.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":13430,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-13429","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=13429"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13429\/revisions"}],"predecessor-version":[{"id":13431,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13429\/revisions\/13431"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/13430"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=13429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=13429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=13429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}