{"id":13480,"date":"2026-08-28T17:00:00","date_gmt":"2026-08-28T14:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=13480"},"modified":"2026-08-28T20:04:52","modified_gmt":"2026-08-28T16:34:52","slug":"grand-theft-auto-iii-the-legacy-review","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/08\/28\/grand-theft-auto-iii-the-legacy-review\/","title":{"rendered":"Grand Theft Auto III \u2013 The Legacy Review"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Over the next few months, I\u2019m going to be taking a look back at each of the core Grand Theft Auto games and replaying them in the lead-up to the arrival of Grand Theft Auto 6. What we\u2019ll be putting together won\u2019t be traditional re-reviews, and they won\u2019t come with any new IGN score, but they will re-examine what made each GTA remarkable upon the time of its release. By the end of the project, using GTA\u2019s previously six-star wanted level, you should be able to get an idea of where each of these games roughly rank in my long-term love for this series. <\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Today, we go back to the game that changed this series forever: Grand Theft Auto III.<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Playing Grand Theft Auto III in 2026 is a little like watching a home movie of Usain Bolt learning to walk. It\u2019s a little wobbly, and it hasn\u2019t quite got the whole process worked out yet, but through a modern lens it comes with a fascinating awareness you\u2019re seeing the first steps of a field-defining juggernaut. In the late \u201990s, GTA games had found success showing us the unique brand of freedom they offered within their sandbox-style cities \u2013 but the old school, top-down approach was a dated aesthetic in contrast to the fully 3D worlds that were first beginning to emerge during this era. In 2001, GTA III arrived as a completely different proposition, instantly reinventing the series as the new cutting edge of open-world action games. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">In 2001, GTA III arrived as a completely different proposition, instantly reinventing the series as the new cutting edge of open-world action games.\u00a0<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s true that its already annoying targeting system is doubly frustrating by modern standards, and its time-consuming mission restarts do feel particularly punitive 25 years on. However, I\u2019ve found it impossible not to admire how well it otherwise weaves together its driving, action, story, and exploration within a dynamic 3D world, considering it accomplished this before there was any sort of proper blueprint for doing so. Sure, GTA III didn\u2019t get everything right immediately \u2013 but you\u2019ve got to walk before you can run.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\"><strong>You&#8217;ve also got to keep your hands on the wheel.<\/strong><\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Playing GTA III in such close proximity to GTA 2, I\u2019m actually quickly reminded of how immediately the former feels like the game that was actually teased by the latter\u2019s eye-catching, live-action intro. The gritty, New York-based short promotional film Rockstar produced for GTA 2 (and subsequently trimmed down to serve as its intro) never felt remotely connected to the quasi-cyberpunk setting of that game \u2013 but it feels perfectly aligned to GTA III. The fact that GTA III made good on a cheque that GTA 2 bounced made it all the more special upon its arrival. GTA 2 only left me desperately wanting a game in the spirit of what I saw in that promo film. Two years later, GTA III delivered it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA III kept a couple of noticeable elements established by its predecessor \u2013 like its hilarious array of custom radio commercials, its random fascination with Elvis Presley, and even an optional top-down camera \u2013 but it completely discarded its divisive time period, indeterminable location, and retro-futuristic fleet of vehicles. Instead, it opted for something credible, contemporary, and recognisable, and returned to the original GTA\u2019s New York homage: Liberty City.<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>It\u2019s a Bent World<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While GTA III\u2019s voice cast is a murderers\u2019 row of iconic Hollywood crime fiction actors \u2013 including Frank Vincent, Michael Madsen, Joe Pantoliano, Robert Loggia, Michael Rapaport, Kyle MacLachlan, and Debi Mazar \u2013 none gallops away as the star of the game. In fact, with a silent protagonist and an otherwise very simple story propped up by a supporting crew of broad and largely one-dimensional criminal stereotypes, it\u2019s Liberty City itself that perhaps emerges as GTA III\u2019s greatest character.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Get in the back, argh!<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Liberty City is split into three distinct boroughs that are rationed out as the story unfolds. We begin in Portland, an area defined by its grimy industrial sector and seedy red light district, before scampering to the Manhattan-inspired Staunton Island when the situation turns sour. Staunton Island is a wholly different backdrop; it\u2019s highly commercial and features towering skyscrapers and a lush and centrally located park. The third area is Shoreside Vale, which is a leafy, suburban zone that\u2019s otherwise dominated by a large airport and dam. Unfortunately, Shoreside Vale is actually the least interesting of the three boroughs, lacking both the personality of Portland and the density of Staunton Island. I\u2019ll give it a nod for being the home of the infamously tricky to fly Dodo, but it\u2019s otherwise a bit of a disappointing shift.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The dimensions of Liberty City are extremely modest compared to its later reinvention in GTA IV \u2013 and it\u2019s absolutely dwarfed by modern open-world standards \u2013 but that was of no consequence back in 2001. At that time, it was unlike any game world we\u2019d ever visited \u2013 and its nature as a place where day became night and clear weather turned to rain made it somewhere that felt alive in a fundamentally new way. Stand still in GTA III\u2019s Liberty City and life will simply go on around you. Traffic flows, pedestrians pass, and the Earth spins. None of this would be particularly impressive today, but it was back then. The feeling I got re-immersing myself in GTA III and being transported back to that moment in my life has been a potent one.<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>You Better Drive, Brother<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The template DMA Design established for the top-down GTA games unsurprisingly remained in place for GTA III. That is, whether you\u2019re behind the wheel or on foot, everything happens in the same space. There are no \u201cdriving\u201d levels or \u201caction\u201d levels. There are no levels at all. There\u2019s one map, and player agency is the number one priority. Yes, there are many instances where the missions may compel you to use a particular vehicle but, for the most part, you\u2019re in complete control of how you move around the world. Grab whatever car you want, and head in any direction you choose. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">25 years on, the novelty of this freedom has somewhat expired \u2013 but in 2001 it was really nothing short of revolutionary. The powerful might of the PlayStation 2 had given GTA III the ability to push far beyond what was possible on the original PlayStation, transforming its top-down chaos into something modern, immediate, dangerous, and cinematic. Very simply, you were now <em>in<\/em> the world \u2013 not floating above it. It no longer felt like playing cops and robbers with toy cars \u2013 it felt like holidaying in a Michael Mann action sequence.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Or, I guess, if Michael Mann suddenly developed a taste for flamethrowers.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA III\u2019s driving physics are a little slippier and floatier than they are in the more modern installments of the series, but they\u2019re still quite easy to come to terms with in 2026. They don\u2019t quite have the weight and inertia needed to be able to consistently flick them into extravagant J-turns and the like, but they feel otherwise adequate. There are many open-world action\/driving games released over the last 25 years that I\u2019ve found twitchier, sloppier, or more superficial than GTA III, that much I can assure you. At any rate, being behind the wheel is also the only way to hear all the wacky radio commercials, which once again had me grinning \u2013 or the cavalcade of insane callers on Chatterbox FM.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">There are many open-world action\/driving games released over the last 25 years that I\u2019ve found twitchier, sloppier, or more superficial than GTA III.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What has aged quite horribly, however, is the third-person shooting \u2013 which was arguably already the weakest pillar of GTA III back in 2001 (at least on PS2, which didn\u2019t have the benefit of the 2002 PC version\u2019s mouse functionality). The main issue is that not all of the weapons support free aim. Only the M16-style assault rifle, rocket launcher, and sniper rifle can be manually aimed; everything else must rely on the auto-lock targeting system. This doesn\u2019t sound like a huge sacrifice, until you find yourself in a significant firefight on the streets of Liberty City, and you end up inadvertently cycling your reticule onto nearby grandmas, allies, or overzealous paramedics because the system doesn\u2019t prioritise the armed assailants blasting at you.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">25 years ago this cost me a long drive back to Staunton Island, and I made the same mistake a quarter of a century later.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The complete lack of mission checkpoints wouldn\u2019t really pass muster today, either. It certainly reduces the amount of chaos I\u2019m willing to get into, considering it\u2019s a more efficient use of time to try to pick off enemies from as far away as possible and lean on any cheesy strategy that works. The need to continuously drive all the way back to mission start bubbles after failing an objective was already a pretty aggravating chore in 2001, but it was softened by the fact I was just a university student living at home, with a part-time job and oodles of free time. In 2026, I\u2019m all out of oodles.<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>I Want Compensation for this Insult!<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Despite generating widespread controversy (and, quite possibly, thanks to it) GTA III was monumentally successful, greatly exceeding sales expectations. It ultimately sold more than 14.5 million copies, 11.6 million of which were on PS2 \u2013 where it would become the fifth highest-selling game on the system. However, while its commercial impact is one thing, its cultural impact is something else altogether. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps the easiest way to understand the immense legacy of GTA III is to look at everything that came after it. That is, everything that ultimately paraphrased the modern open-world philosophy that GTA III essentially established \u2013 a large, explorable environment with missions distributed throughout it, optional side activities, a varied fleet of vehicles, endless NPCs, believable radio stations and music, and the freedom to poke the world and see how hard it pokes back. Yes, GTA III owes its own reverence to the projects that inspired it in the first place, with Rockstar\u2019s Sam Houser memorably explaining it as Zelda meets Goodfellas at the time, but there is no denying the influence of the template it established. True Crime, Saints Row, Watch Dogs, Sleeping Dogs; each of them borrowed or riffed on concepts GTA III created.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Dunking on Driver 2 was probably pushing it, considering it was a PS2 game sticking it to a PS1 game, but it started an entertaining beef that lasted until GTA: San Andreas.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s hard to say what the open-world action\/driving genre looks like were it not for GTA III. Does it still evolve at all? Absolutely. As I discussed in our GTA 2 Legacy Review, the dawn of 3D driving games was already upon us at that time \u2013 and several had already begun to blend third-person action into them. The genre was already here, albeit in its infancy. Driver 3 was always going to be an evolution of the ambitious Driver 2. Mafia had been in development since late 1998. The Getaway had been in development for the original PlayStation before becoming a PS2 project. We certainly can\u2019t pretend things weren\u2019t happening in this space.<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">[GTA III\u2019s] immense success didn\u2019t happen by accident; it happened because it uncovered and established a formula that gamers found irresistible.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, we also can\u2019t pretend that any of these early examples accomplished what GTA III did with nearly the same aplomb. We can\u2019t pretend they contained the same unhinged energy, or the same innovative blend of driving, action, story, and exploration. There, GTA III stands alone. Its immense success didn\u2019t happen by accident; it happened because it uncovered and established a formula that gamers found irresistible \u2013 and the series has been the yardstick for the genre for 25 years because of it.<\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-3517023867\"><strong>Verdict<\/strong><\/h3>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Grand Theft Auto III, in its original form, is a frustrating and regularly cumbersome game to play in 2026. Its unforgiving need to manually return to mission markers and start from scratch encourages a very careful and conservative sort of playstyle that clashes with the chaotic level of freedom its world and systems otherwise encourage. On top of this, its shooting is admittedly fussy and frustrating, and its cast of shallow and simplistic characters are amongst the least memorable of the series. Within that initial salvo of 3D GTA games, Vice City oozed dramatically more style and swagger, and San Andreas offered astonishingly increased size and scope. However, neither of these legendary games can lay claim to being GTA III \u2013 just improved versions of it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It occupies a unique place in the series&#8217; storied history. While it didn\u2019t pioneer every part of the modern formula for open-world games, it brought driving, action, story, and exploration together in a radically new way. It didn\u2019t just change the trajectory of the GTA series forever \u2013 it changed the business. There are few games that can claim to be as innovative as GTA III, and fewer still as permanently trendsetting. GTA III didn\u2019t just show us what an open world game was. It showed us what an open world game could be.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more reflections on the incredible Grand Theft Auto series, you can read our new Legacy Reviews of Grand Theft Auto and Grand Theft Auto 2, with more to follow over the coming months.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/08\/grand-theft-auto-iii-the-legacy-review.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":13481,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[51],"class_list":["post-13480","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-51"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=13480"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13480\/revisions"}],"predecessor-version":[{"id":13482,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/13480\/revisions\/13482"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/13481"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=13480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=13480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=13480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}