{"id":14170,"date":"2026-09-14T20:38:36","date_gmt":"2026-09-14T17:38:36","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=14170"},"modified":"2026-09-14T23:00:12","modified_gmt":"2026-09-14T19:30:12","slug":"it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/09\/14\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines\/","title":{"rendered":"&#8220;It Was Never Our Intention for Players to Be Unable to Enjoy the Game&#8221; \u2014 Marvel Tokon: Fighting Souls Director Apologizes for Rough PC Launch, Promises Improvements to PC Port, and Outlines Upcoming Balance Changes"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The director of Marvel Tokon: Fighting Souls issued a statement apologizing for the game\u2019s rough launch on PC and outlined upcoming balance adjustments based on the dev team\u2019s findings.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kazuto Sekine, director of Marvel Tokon: Fighting Souls, published this statement on Monday, September 14, both in a short post on social media as well as a longer, in-depth blog post on the game\u2019s Steam page. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To start, Sekine apologized for Tokon\u2019s glaring issues on PC when it first released, which were so rough that even massive fighting game streamer Maximilian Dood uninstalled the game during a live broadcast.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Marvel Tokon: Fighting Souls Knights of Doom State of Play June 2026 Reveal Trailer &#8211; Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cSeeing the game\u2019s content so positively received, with players enjoying the experience and feeling inspired to keep playing, has been a tremendous source of joy for the entire development team,\u201d Sekine began. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cHowever, we also recognize that the launch period was impacted by stability issues on PC, and we sincerely apologize for the frustration this has caused our players. It was never our intention for players to be unable to enjoy the game as we envisioned, and we are currently making progress on improvements to the PC version so that everyone can enjoy the game to the fullest.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He went on to outline a couple of areas the development team believes \u201cneed to be addressed,\u201d which included reassessing input responses and concerns of overly-frequent assists and tags.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe have observed that particular inputs, such as attacks from aerial dashes or Free Flight, would sometimes not register correctly or even at all,\u201d he explained. \u201cTo address these issues, we intend to adjust the current input windows to ensure a smoother and more responsive gameplay experience.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIn the current state, there is a 6-frame input buffer when holding a button. However, we intend to adjust the way inputs are handled so that, in certain cases, the action will be performed even when the button is not held.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When it comes to frequent assists and tags, Sekine admitted that the game was originally balanced with the goal of players constantly tagging their characters in and out of battle. In fact, he revealed that the current state of the game has exceeded their expectations in this regard, though they acknowledged concerns from the community that this might be happening too frequently.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Namely, this means the team is working on increasing the cooldown time for certain assists and switches to \u201callow us to maintain rushdown capabilities while also creating more time for phases of neutral play.\u201d Sekine said the team is looking into implementing these changes in updates \u201cas soon as possible.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Changes to overall character balance, however, will be minimal. Sekine and the Tokon team believe that it\u2019s too soon to make sweeping changes, as they are currently in a \u201cdiscovery phase.&#8221; Sekine said that it is \u201cstill too early to start modifying character traits,\u201d especially since the changes to assists and tags will also impact gameplay.<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">T\u014dkon Warriors!<br \/>Game Director Kazuto \u201cPachi\u201d Sekine has a message to share with you about our future battle balance update plans for #MARVELTokon: Fighting Souls, and more.<\/p>\n<p>Read the full message here: https:\/\/t.co\/aJsOiguYNj<\/p>\n<p>Thank you all for your continued passion, patience,\u2026 pic.twitter.com\/tHw3ymla22<\/p>\n<p>\u2014 MARVEL T\u014dkon: Fighting Souls (@MARVELTokon) September 14, 2026<\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is the latest statement from the Tokon team after producer Takeshi Yamanaka apologized for the game\u2019s rough PC launch and admitted that it would be \u201cextremely challenging\u201d to regain players\u2019 trust.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cUnfortunately, in the PC version of the game, there have been in-game issues experienced by many players, which we really apologise to the player base for all of these problems,\u201d he said in an August interview with VGC.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Despite these difficulties, Tokon was well-received critically, with IGN scoring the game a nine out of 10. After Steam reviews stumbled, Arc System Works was quick to push an update that solved many issues for PC players, and has been regularly communicating with the fighting game community in the weeks since then, as evidenced by this latest blog post.<\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Virginia Glaze Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.jpg\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\">Virginia Glaze<\/p>\n<p>News Editor<\/p>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <\/em>@TheeMissGlaze<em>.\u00a0<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/it-was-never-our-intention-for-players-to-be-unable-to-enjoy-the-game-marvel-tokon-fighting-souls-director-apologizes-for-rough-pc-launch-promises-improvements-to-pc-port-and-outlines.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":14171,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-14170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=14170"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14170\/revisions"}],"predecessor-version":[{"id":14172,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14170\/revisions\/14172"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/14171"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=14170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=14170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=14170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}