{"id":14364,"date":"2026-09-18T22:47:56","date_gmt":"2026-09-18T19:47:56","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=14364"},"modified":"2026-09-19T03:07:26","modified_gmt":"2026-09-18T23:37:26","slug":"control-resonant","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/09\/18\/control-resonant\/","title":{"rendered":"Control Resonant"},"content":{"rendered":"<hr class=\"preferredSourceCTA-module-scss-module__sCL6Nq__divider\" \/><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p><strong>Platforms:<\/strong> PS5, Xbox Series X|S, PC<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>The first&nbsp;<em>Control<\/em>&nbsp;game, released in 2019, was a work of unhinged genius, taking a set-up that was broadly \u201c<em>X-Files<\/em>&nbsp;meets&nbsp;<em>Twin Peaks<\/em>&nbsp;meets unknowable cosmic horror\u201d and mixing it with exquisite action and&nbsp;Metroidvania-style exploration. It also \u2013 subtly at first, then with an explicitly connected expansion \u2013 built a shared universe with developer Remedy Entertainment\u2019s&nbsp;Alan Wake&nbsp;games, framing the horrific events there as merely one of countless bizarre cases investigated by the Federal Bureau of Control.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage-module-scss-module__t19_Pa__image-container block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Control Resonant\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/control-resonant.jpg\" \/><\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>At the end of the&nbsp;<em>Control<\/em>, protagonist Jesse Faden, newly promoted to Director of the FBC, placed the organisation\u2019s headquarters \u2013 an extradimensional tesseract known as The Oldest House, which may paradoxically contain the entire universe within its confines \u2013 in lockdown, in a desperate last effort to contain the Hiss, an invasive force from another reality. It&nbsp;didn\u2019t&nbsp;work.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Seven years later, the Hiss have broken out, Jesse is missing, the FBC is in disarray, and reality is warping all around Manhattan. As Dylan Faden, Jesse\u2019s brother, you\u2019re out to find your missing sister and maybe help put the world back in order \u2013 the only&nbsp;<em>slight<\/em>&nbsp;issue being that you used to be possessed by the Hiss, no-one trusts you, and the voices of the Board, unknowable entities from the Astral Plane, keep yapping in your head. Still, you\u2019re the best option the FBC has so, partnered with reluctant handler Zoe, and with a bomb wired into the back of your skull just in case you break bad again, you might be the last hope for existence itself. No pressure.<\/p>\n<p><\/span><\/p>\n<div class=\"pullQuote-module-scss-module__tK70Tq__pullquote\" data-test=\"pullquote\">\n<div class=\"pullQuote-module-scss-module__tK70Tq__pullquote__content\">\n<blockquote>\n<p>Unlike its predecessor,&nbsp;<em>Resonant<\/em>&nbsp;shifts to something closer to an open-world RPG, but like so much of the&nbsp;<em>Control<\/em>-verse, it does things its own way.<\/p>\n<\/blockquote>\n<\/div>\n<\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>It would be great to be able to say you&nbsp;don\u2019t&nbsp;need to know any of that complex backstory going into&nbsp;<em>Control Resonant<\/em>, but sadly, you do \u2013&nbsp;there\u2019s&nbsp;even an omnipresent \u201c<em>Control<\/em>&nbsp;Recap\u201d&nbsp;option&nbsp;on the game\u2019s menu. Narratively, at the very least, this is not newcomer friendly. Mechanically,&nbsp;it\u2019s&nbsp;not the most welcoming either \u2013 but&nbsp;that\u2019s&nbsp;actually one&nbsp;of the game\u2019s&nbsp;charms, if&nbsp;you give it time.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Unlike its predecessor,&nbsp;<em>Resonant<\/em>&nbsp;shifts to something closer to an open-world RPG, but like so much of the&nbsp;<em>Control<\/em>-verse, it does things its own way. At a glance, the twisted version of Manhattan that Remedy has created here looks to offer the same sort of experience as you\u2019d expect in a modern&nbsp;Assassin\u2019s Creed, an assortment of zones to freely explore, with a host of activities and objectives scattered around the map to check off. However, as soon as you start wandering the streets, you realise it all works entirely differently.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage-module-scss-module__t19_Pa__image-container block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Control Resonant\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/control-resonant-1.jpg\" \/><\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Rather than roaming around whacking enemies for experience points for Dylan, completed&nbsp;objectives&nbsp;level up the&nbsp;<em>zone<\/em>&nbsp;they take place in. Each level both improves resources available within that zone \u2013 more health drops, better items at stores, extra markers on the map pointing towards further activities \u2013 and gifts Dylan a Talent Point to spend on abilities.&nbsp;It\u2019s&nbsp;a small shift but totally changes how you approach the game.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Dylan\u2019s play style is an even bigger shift. Where Jesse was armed with the Service Weapon \u2013 a shapeshifting super-pistol that paired with a growing assortment of \u201cparautilitarian\u201d skills to emphasise a mostly ranged playstyle \u2013 Dylan wields the Aberrant, a mysterious shaft of metal that reforms itself into various melee-focused forms. That materially changes how combat is approached, forcing players to wade in and take down increasingly horrific monsters, up close and personally.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>It also allows for a lot more variety in how you fight. The Aberrant has three primary forms (balanced Cleave; speedy sword Strike; and the scythe-like Glaive for wide attacks), three secondary (heavy-hitting hammer-like Crush; whip-like Extend; and the devastating Drill), and six combo finishers, all of which can be mixed and matched, allowing you to tailor exactly how you want to fight. However,&nbsp;you\u2019ll&nbsp;only have one to start with, while Dylan\u2019s innate abilities are slow to arrive. Unlocking more of either leads to one of&nbsp;<em>Resonant\u2019s<\/em>&nbsp;bigger challenges \u2013 progress.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage-module-scss-module__t19_Pa__image-container block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Control Resonant\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/control-resonant-2.jpg\" \/><\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Left to explore, you might farm basic resources to upgrade the Aberrant or earn those zone levels to get Talent Points, but to&nbsp;acquire&nbsp;Dylan\u2019s super abilities, you need to hunt down the titular&nbsp;Resonants. These colossal monstrosities, corrupted by whatever\u2019s escaped from The Oldest House, are signature boss fights against some of the strangest creatures imaginable \u2013 a titan of fire, skewered by molten pipes, lurking beneath a steam plant; a dancer stretched to grotesque extremes, her arms replaced by wings of serrated blades; a giant head that was once a photographer, her eyes her main weak spot.&nbsp;They\u2019re&nbsp;also ridiculously tough endurance battles that, with the game\u2019s emphasis on physical combat, can turn into what feel like button mashing affairs. Beating your first Resonant will&nbsp;likely be&nbsp;down a mix of zone grinding to level up Dylan\u2019s stats as much as possible and sheer luck.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>However, after you do start&nbsp;acquiring&nbsp;some of those more interesting abilities \u2013 telekinetic shields, summonable orbs of energy that help attack enemies, burning strikes, ground pounds, and more \u2013 the flow of the game really comes together. With navigation abilities allowing you to float, grapple, and invert gravity to better explore the surreal urban landscape, all earned by fleeting interactions with a runaway Jesse,&nbsp;<em>Resonant<\/em>&nbsp;really begins to click.<\/p>\n<p><\/span><\/p>\n<div class=\"pullQuote-module-scss-module__tK70Tq__pullquote\" data-test=\"pullquote\">\n<div class=\"pullQuote-module-scss-module__tK70Tq__pullquote__content\">\n<blockquote>\n<p>This all still ultimately feels like the unspeakably vast, eldritch universe that so successfully mesmerised players in the first&nbsp;<em>Control<\/em>.<\/p>\n<\/blockquote>\n<\/div>\n<\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Once it does, you begin to really get a feel for the scale and depth of the game. Being able to fully explore a New York folded in on itself,&nbsp;Inception\u00ad-style, returning players will realise&nbsp;<em>Resonant<\/em>&nbsp;is no less imaginative or weird than&nbsp;<em>Control<\/em>.&nbsp;You\u2019ll&nbsp;stumble on side missions where residents have been&nbsp;possessed&nbsp;by otherworldly karaoke machines, or investigate suspicious dogs, or&nbsp;have to&nbsp;play (probably) haunted video games. Remedy\u2019s world-building&nbsp;remains&nbsp;second to none, with ambient dialogue from other FBC agents adding flavour and detail to the world and its recent events, while a library\u2019s worth of lore notes expand on key details.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p><em>Resonant<\/em>&nbsp;does lose a little of its visual identity by having to trade the brutalist confines of The Oldest House from the first game for a vaguely recognisable New York, but it still knows how to impress, and often distress, players. Space itself tears into maddening fractals where reality is cracking, often to beautifully deranged effect during key moments (although some of these moments do feel like Remedy is \u201cplaying the hits\u201d in places \u2013 one moment in particular feels like a weaker repeat of&nbsp;<em>Control\u2019s<\/em> brilliant Ashtray Maze&nbsp;sequence), while other areas are infected with&nbsp;mold&nbsp;that\u2019s spread between planes of existence. This all still ultimately feels like the unspeakably vast, eldritch universe that so successfully mesmerised players in the first&nbsp;<em>Control<\/em>.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p><em>Resonant<\/em>&nbsp;being so deeply and directly connected to the original&nbsp;<em>Control<\/em>&nbsp;does make it less accessible than it could be, as does its unique approach to game design and progress. Its early hours especially can feel like a real slog where progress just&nbsp;isn\u2019tbeing made. Yet for those who persevere, this&nbsp;emerges&nbsp;as another brilliant slice of high concept sci-fi gaming tinged with transcendental terror.<\/p>\n<p><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platforms: PS5, Xbox Series X|S, PC The first&nbsp;Control&nbsp;game, released in 2019, was a work of unhinged genius, taking a set-up that was broadly \u201cX-Files&nbsp;meets&nbsp;Twin Peaks&nbsp;meets unknowable cosmic horror\u201d and mixing it with exquisite action and&nbsp;Metroidvania-style exploration. It also \u2013 subtly at first, then with an explicitly connected expansion \u2013 built a shared universe with developer [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14365,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[93],"class_list":["post-14364","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-47","tag-fbc"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=14364"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14364\/revisions"}],"predecessor-version":[{"id":14366,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14364\/revisions\/14366"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/14365"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=14364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=14364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=14364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}