{"id":14733,"date":"2026-09-28T18:57:04","date_gmt":"2026-09-28T15:57:04","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=14733"},"modified":"2026-09-28T20:28:10","modified_gmt":"2026-09-28T16:58:10","slug":"warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/09\/28\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it\/","title":{"rendered":"Warhammer 40,000: Space Marine 2 Dev Acknowledges That Chaos Is Harder to Fight Than Tyranids, Confirms Plan to Do Something About It"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ever since Warhammer 40,000: Space Marine 2\u2019s 2024 launch, players have said that the Chaos enemies are harder to fight than the Tyranids. Well, now Space Marine 2\u2019s game director has come out and admitted that is indeed the case \u2014 and confirmed plans to do something about it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For the uninitiated, the Tyranids are a swarm-type enemy type that packs the screen with a mix of smaller foes and much bigger, harder-hitting foes. There\u2019s a bloody minded pleasure that comes from chewing through scores of Tyranid enemies as a Space Marine, sweeping your Power Sword through xenos flesh, parrying a strike that gives you a clean response, and \u2014 my personal favorite \u2014 punching those Tyranids in the face with my Power Fist.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In contrast, the Thousand Sons present a more measured challenge. You are, after all, going up against fellow Space Marines here and their daemonic forces; they\u2019re supposed to be tough. When those Terminators spawn and spam their missile barrage, playing against Chaos can feel like pulling teeth. The Thousand Sons are less of a &#8216;switch your brain off and cleave through it&#8217; proposition, and more of a, &#8216;if Space Marine 2 wanted to be a bit like Elden Ring, it would probably go a little like this.&#8217;<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Warhammer 40,000 11th Edition Cinematic Trailer: All Shots of the Emperor<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it.gif\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The effect is more pronounced the harder the difficulty you play. At easier difficulties, the Tyranids and Chaos are much of a muchness in terms of challenge. But ramp the difficulty up \u2014 which you need to do for certain levels of progression in Space Marine 2 \u2014 and Chaos becomes an absolute bloody nightmare, whereas the Tyranids often still feel manageable.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For this reason, Space Marine 2 players have for years now said the Tyranids are more fun to play against than Chaos, and I certainly agree. But in a Reddit AMA, game director Dmitry Grigorenko not only acknowledged that Chaos are harder, but said there is work being done to tweak the balance between the two enemy factions.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe understand that Chaos is more difficult to fight against Tyranids, yes,\u201d Grigorenko said. \u201cThere will be some pass on this in the future. I don&#8217;t think it will be about bots being good vs Chaos specifically, though.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That latter part of the answer is a response to the suggestion that Space Marine 2 should balance Chaos Operations (PvE missions) so it\u2019s easier to fight against them as a solo player. With that ruled out, what could Grigorenko be talking about here? Perhaps it\u2019s about a nerf to the entire faction, whether it be toughness, damage, or even spawn intensity. There are lots of things Saber could do here, although the fundamentals of how Chaos works in the game versus the Tyranids won\u2019t change. Chaos are Space Marines after all.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I suspect that no matter what Saber does here, the Tyranids will always be more fun to fight than Chaos. That\u2019s because you simply can&#8217;t beat the feeling that comes from carving your way through the swarm, or pumping scores of alien monsters with bolter fire. That\u2019s kind of the way this works. Still, I wouldn\u2019t mind a tweak that makes me wince a little less whenever I\u2019m up against Chaos.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">My thoughts have inevitably turned to Space Marine 3, which is in development. What will be the \u201cswarm\u201d enemy here? Most believe Space Marine 3 will feature the Necrons, based on hints sprinkled throughout Space Marine 2. But what other factions would fit the bill? A return to the Orks seen in Space Marine 1? (Orks are the primary antagonist of the 11th edition of the Warhammer 40,000 tabletop game.) How about a focus on the relentless Death Guard and swarms of shuffling Plaguebearers?<\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Wesley Yin-Poole Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it.jpg\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\">Wesley Yin-Poole<\/p>\n<p>Director, News<\/p>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it-1.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/warhammer-40000-space-marine-2-dev-acknowledges-that-chaos-is-harder-to-fight-than-tyranids-confirms-plan-to-do-something-about-it-1.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":14734,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-14733","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14733","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=14733"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14733\/revisions"}],"predecessor-version":[{"id":14735,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14733\/revisions\/14735"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/14734"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=14733"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=14733"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=14733"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}