{"id":14790,"date":"2026-09-29T22:18:04","date_gmt":"2026-09-29T19:18:04","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=14790"},"modified":"2026-09-30T01:24:58","modified_gmt":"2026-09-29T21:54:58","slug":"halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/09\/29\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo\/","title":{"rendered":"Halo&#8217;s Former Franchise Creative Director Sees 3 Possible Paths for Activision&#8217;s Halo"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Frank O&#8217;Connor, Halo&#8217;s Franchise Creative Director for nearly 20 years at 343 Industries\/Halo Studios (who, fun fact, was once my colleague at Official Xbox Magazine), has weighed in on Halo&#8217;s future at Activision, suggesting three viable paths forward for Xbox&#8217;s former biggest franchise.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">O&#8217;Connor, who moved on from 343 Industries in 2023, was responding to a post on LinkedIn by former Xbox Social Media Manager of Executive Communications Genevieve Harrison about Halo&#8217;s move to Activision. Harrison was discussing how Activision might approach Halo, and said in part, &#8220;Talent is not a SharePoint folder you drag from \/Call of Duty into \/Halo and wait for the little green checkmark. What Activision does know how to do is run the absolute hell out of a giant franchise. Maybe that operational discipline is exactly what Halo needs. But Activision isn\u2019t riding in to save Xbox either. Microsoft paid $68.7 billion for Activision Blizzard. Activision is Xbox. Maybe it works. I hope it does because I\u2019d love another great Halo game.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">O&#8217;Connor, who started on the Halo franchise when he left Official Xbox Magazine to join Bungie during Halo 2&#8217;s development, replied with his thoughts on how the series&#8217;s next step at its new developer and publisher might go. &#8220;There are 3 paths &#8211; any one of which COULD be successful,&#8221; he said. &#8220;None of these are easy, guaranteed or necessarily viable: 1. Make a &#8220;classic&#8221; Halo movement\/sandbox\/shooter experience tailored to a core audience &amp; scaled to be successful with that core audience and attractive to a broader one so it can grow (not to mention obvious fact that Halo MP is better w. more people playing, by mathematical default).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;2. Make something new, modern that &gt;reinvents<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;3. Translate Halo IP and sandbox into the ATVI comfort zone. Use the player, progression and business models that are proven to work and craft a big annual or semi-annual spectacle and constant content. Pro-Tip: Do NOT tie it to hardware\/services launch cycles, do not try to force it into a shape (or aging platform) that it can&#8217;t fit and do NOT abandon sandbox. Pro-Pro-Tip: Hire Bungie, Halo Studios and other laid off folk who are bursting w. talent and ideas that got nerfed or shut down over the years.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Halo Studios went through a rebranding effort (from 343 Industries), a leadership shakeup, and a pivot to Unreal Engine as its underlying game technology in 2024, and shipped the multiplayer-less remake of the original Halo, called Halo: Campaign Evolved, earlier this year. However, the studio was reportedly years away on its next mainline Halo project ahead of Xbox CEO Asha Sharma and Xbox COO Matt Booty&#8217;s decision to hand Halo to the House of Call of Duty. I&#8217;ve since written about whether or not Activision can save Halo, but I&#8217;m not as convinced on the creative side, while my colleague Matt Purslow wrote about how, no matter what, Halo must go beyond Bungie&#8217;s original template.<\/p>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Ryan McCaffrey Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo.jpg\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of IGN&#8217;s weekly Xbox show, <\/em>Podcast Unlocked<em>, and a co-host of <\/em>Next-Gen Console Watch<em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em>@DMC_Ryan<em>.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo.webp\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/09\/halos-former-franchise-creative-director-sees-3-possible-paths-for-activisions-halo.webp\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":14791,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[63,50],"class_list":["post-14790","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-fps","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14790","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=14790"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14790\/revisions"}],"predecessor-version":[{"id":14792,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/14790\/revisions\/14792"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/14791"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=14790"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=14790"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=14790"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}