{"id":15291,"date":"2026-10-11T17:30:00","date_gmt":"2026-10-11T14:30:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=15291"},"modified":"2026-10-11T23:38:25","modified_gmt":"2026-10-11T20:08:25","slug":"im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/10\/11\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world\/","title":{"rendered":"\u2018I\u2019m Shocked That People Are Still Playing\u2019 \u2013 How GTA 5 Took Over the World"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There are over 230 million copies of Grand Theft Auto 5 in the world. As the second-highest selling game of all time, it has been played for billions of hours by players across the globe, making it one of the most significant pastimes in the entire world. That\u2019s an impressive achievement for what in 2013 was simply the highly-anticipated next entry in Rockstar\u2019s beloved (and notorious) open-world crime series. But GTA 5 proved to be much, much more than a typical sequel. It has become home to a huge, expressive, and loyal community, one which has made a digital hobby of everything from warring alien clans to producing slick vehicle stunt movies. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is the story of how a video game became much more than a crime simulator.   <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ash Skyqueen\u2019s avatar weaves between the traffic of busy Dorset Drive on a motorbike spouting flames. Suddenly she veers, mounting the pavement at high speed and rebounding from the roof of a bus stop to achieve incredible air. Momentum carries her through a perfect circle, barely bigger than a human body, that forms the second \u2018O\u2019 of the \u2018LIQUOR HOLE\u2019 store sign. Pulling the ripcord of her parachute, she lands with a slight stagger at the door of the rundown booze establishment on Eclipse Boulevard &#8211; a couple of streets over from where her jump began.<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s the first feat in a stunt montage which Ash put together to celebrate ten years of GTA 5 \u2013 the game that gave her freedom, companionship and goals when she was robbed of all three. \u201cI\u2019d had a ruptured disc in my spine, so I was bed bound shortly after the game came out,\u201d she says. \u201cAll day every day for about three years straight, it became my therapy in a way. You\u2019re stuck in bed, can\u2019t do anything, can\u2019t work, no social life, a pretty miserable existence. And then I\u2019m suddenly connected to a community of people doing the same thing. It kept me from going insane.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s a striking demonstration of why GTA 5 has remained a deeply important game to millions of players. A pillar of pop culture, it was erected in 2013 and has loomed over the entertainment industries during every year since. Thanks to the enduring love for its single-player story campaign and its ever-popular, seemingly invincible online mode, GTA 5 has spanned three console generations and made around $10 billion dollars for publisher Take-Two \u2013 over 3 times more than the highest-grossing movie ever. When Shawn Levy and Ryan Reynolds made Free Guy, a Hollywood comedy about the social connection and wanton violence of online games, it was GTA they chose to riff on.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Where previous Grand Theft Auto entries were cinema-riffing crime simulators that routinely broke sales records, GTA 5 has evolved beyond those confines. It has become an alternate world where players can escape to a funhouse mirror version of LA \u2013 the most mythologised city on the planet. There they become whoever they want to be: stunt specialist, bank robber, nightclub kid, hitchhiker or filmmaker.<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>The GTA Campaign, Re-Tuned<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In some ways, GTA 5 was a course correction for Rockstar. While 2008\u2019s Grand Theft Auto 4 had been rapturously received, it was a narrower interpretation of what the series could be. Some players chafed against its dour and grounded tone, as well as the unforgiving driving simulation that threatened to hurl speeding players through the windscreen. It was a largely straight-faced vision that left a space for rivals like Saints Row developer Volition, who filled the vacuum with gleefully absurd city sandboxes populated by dildo-toting gangsters and gimp chariots.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA 5, however, saw Rockstar reclaim its lost territory in the single-player space without compromising its serious storytelling chops. The developer turned up all the dials on its screaming satire, filling its campaign missions with ludicrous plane, train, and helicopter setpieces in which the bodies hit the floor without moral consequence. The driving was made friendlier, and the oppressive skyscrapers of GTA 4 replaced by the open freeways of the San Andreas countryside. Yet GTA 5 also told the ambitious tale of three controllable protagonists at totally different points in their lives \u2013 Franklin, the young and hungry Scarface-in-waiting; Michael, the washed-up cuckold; and Trevor, the psychopathic embodiment of the five-star Wanted level.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As clear as that ambition is to see in the final product, Mike York had nothing close to a sense of that full picture when he first joined the GTA 5 development team as an animator, two and a half years before its launch. <\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cA lot of times during production you\u2019re thrown in there, and you don\u2019t know what the story is and how it plays out,\u201d he says. \u201cThere are a lot of scenes where I didn\u2019t even know what came before or after. I was so out of the loop with the story of the game. They just threw me a cutscene with Tanisha and Franklin and were like, \u2018Hey, can you do the body animation on this?\u2019 But I had no idea how it connected. All I knew is, \u2018Damn, this girl looks mad at Franklin. She looks like she just broke up with him.\u2019\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even in the final six months of development, when members of the team were \u201call hands on deck\u201d and testing the game for eight hours every day, it was impossible to perceive GTA 5 in its entirety.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cAs a tester, you\u2019re trying to play through the whole game over and over and over again,\u201d York says. \u201cBut the game is very long. A lot of times I would play the game from the very beginning, up until 60% or 70%, and then a new build of the game would come out where they fixed a bunch of bugs. And so I only played the game from start to finish all the way one time, and that was after I was done from the project and played it at my house by myself.\u201d<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">I was shocked about how massive it was, how big the world was, and how cool it was to switch characters.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Only then could York finally appreciate the enormous puzzle he\u2019d been contributing pieces to for so long. \u201cI think the biggest thing I was shocked about was how massive it was, how big the world was, and how cool the system was of being able to switch characters,\u201d he says. \u201cI thought that was unique, and I knew that players hadn\u2019t seen that before.\u201d It\u2019s a system that Rockstar\u2019s peers in the triple-A sphere are only now catching up to &#8211; infusing Spider-Man 2 and Assassin\u2019s Creed Shadows with swappable protagonists whose stories are entwined.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As an American, York appreciated Rockstar North\u2019s Scottish perspective &#8211; an outsider\u2019s view of the quirks and comedy inherent in LA culture. \u201cI think they have a pretty good eye, a good touch on our society,\u201d he says. \u201cAnd that\u2019s because, even though the main studio is in Edinburgh, a lot of the people that work there are from the US, or all they do is watch US TV shows and play US games. They\u2019re engulfed in our culture in general. So even though they live in the UK, they have a good pulse on everything that\u2019s going around here.\u201d<\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When the midnight launch came, Ash Skyqueen and her sister stood in line at the Metrocentre shopping mall in the north-east of England. Like so many others, she took the game home and pushed it straight into the console. Behind the scenes, the development team were \u201cstoked, walking around the office and telling people, \u2018Oh my God, did you see we just sold this many?\u2019 There were a lot of funny comments from people on YouTube channels and we were all geeking out about that.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Simultaneously, however, Rockstar was readying to launch GTA Online &#8211; the platform that would take Los Santos multiplayer. \u201cWe were trying to get prepared for that, too,\u201d York says. \u201cSo half of it is excitement, and the other half is trying to get some stuff done for Online.\u201d<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>The Live-Service Frontier<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA Online arrived only two weeks after its parent game and immediately ran into problems. There were difficulties with servers, crashes and lost character progress. The IGN review of the time criticised the repetitive missions and oddly mute player avatars, who contributed little to cutscenes with established GTA characters like Trevor. \u201cI\u2019m left with the overbearing impression,\u201d wrote Keza MacDonald, \u201cthat Grand Theft Auto Online as it stands right now is still a colour sketch of what it will probably one day become.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In 2017, Rockstar\u2019s then director of design, Imran Sarwar, offered an unusually frank assessment of GTA Online\u2019s formative period. \u201cTo be totally honest it did not begin very well at all,\u201d he told Game Informer. \u201cIt\u2019s one of our biggest regrets that we lost millions of players in that first year that have never experienced how much we have improved and added to the game since the early days.\u201d<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">It\u2019s one of our biggest regrets that we lost millions of players in that first year.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rockstar had promised players cooperative heists \u2013 huge multistage missions featuring lavish story sequences in the mode of single-player GTA. But the company\u2019s first attempts didn\u2019t live up to its own standards and had to be redesigned from scratch, leading to several delays. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cGTA Online was slowly failing &#8211; and quickly losing players &#8211; right up until the middle of 2014,\u201d Sarwar said. \u201cThe updates were not interesting enough, and as a company we did not realise how challenging it was going to be to have a team that essentially ran a content service, not make normal games.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is not the obvious oversight it might seem today. When GTA Online launched, the live service model was in its nascency. Fortunately, as Rockstar fumbled around trying to figure out the shape of its multiplayer platform, it had a critically acclaimed single-player game to lean on. \u201cGTA 5 helped prop up GTA Online in the early days when Rockstar was still exploring how it wanted the online component to work,\u201d says James McWhirter, senior games analyst at Omdia. \u201cThere was a lot of experimentation going on behind the scenes.\u201d <\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some of those experiments were in economics. If there\u2019s a comparison to be drawn, it\u2019s Team Fortress 2 \u2013 the competitive FPS that Valve used as a testing ground for new business models that have since become standard in Counter-Strike, Dota 2, and a host of other games besides. Ultimately, GTA 5 has made its billions through multiple different methods. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s simultaneously pulling all of those levers,\u201d McWhirter says. \u201cYou\u2019ve got the upfront sales for GTA 5 itself, the full game. You\u2019ve got in-game purchases via GTA Online, and now Rockstar have begun to lean into subscriptions with GTA+.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">None of that would have panned out if the GTA Online team hadn\u2019t solved its biggest creative problem: heists. As Rockstar began to update its world with unique new stories and complex missions that demanded coordination and mastery from their players, GTA Online genuinely started to look like the future of the series rather than a flawed spin-off. Even resolutely solo players braved the servers for fear of being left behind.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI was kind of shocked by how much extra story and missions they put into Online,\u201d York says, who left Rockstar in 2017 \u2013 a few years before the likes of the Cayo Perico and Diamond Casino heists were added. \u201cThey really went all out, I felt, adding all kinds of stuff to do in there.\u201d <\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>Online Superiority<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA Online\u2019s turnaround and subsequent financial success came at the cost of single-player expansions. Actor Steven Ogg filmed scenes for a solo campaign that would have featured Trevor as an undercover agent, but it never emerged thanks to GTA Online sucking up many of the resources once earmarked for DLC.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI can\u2019t speak for the company, obviously,\u201d York says. \u201cBut I think that they wanted to do a little bit of both. And I think they did have strong intent with DLC stuff, but the Online just did better. That happens a lot at studios, where they\u2019ll have a DLC lined up that they\u2019ll have plans for, and then they\u2019ll completely shut it down because they realise something else is way more important &#8211; or they don\u2019t even know if that DLC is going to perform well at all. They\u2019d rather just not take the risk on it.\u201d<\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">Similar to Minecraft or Fortnite, it\u2019s a virtual world first and foremost, and a game second.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GTA Online effectively took the place of traditional expansions, becoming an endgame for solo players who had exhausted every mission and diversion in GTA 5. Unusually for newcomers to an MMO, they arrived with dozens of hours of investment in its world and characters. \u201cYou know the map and where the streets are,\u201d York says. \u201cYou finally get your own character.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI played it like a single-player expansion at first,\u201d Ash Skyqueen says. \u201cPlayed through everything I could by myself, and kept playing. The mechanics have always been what appeals, so it was easy to sit there and figure out what I could do.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s with this spirit of exploration that GTA\u2019s developers and players outgrew the limitations of the series\u2019 original premise. \u201cThe more comfortable we were pushing beyond the traditional GTA concepts and experimenting more freely, we were able to introduce things like Cunning Stunts, the Special Vehicle Races, and adversary modes like Power Play, Tiny Racers, or Slasher,\u201d Sarwar told Game Informer.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The backdrop of Los Santos, recognisable as a contemporary city only slightly adjacent to our own world, proved helpfully malleable. \u201cOne of the updates GTA Online brought in was a TrackMania style game, racing in the cloud with a top-down perspective, almost like Micro Machines,\u201d McWhirter says. \u201cThat just wouldn\u2019t have been possible in Red Dead Redemption. Anything with a real world analog can be realised in GTA Online, so it\u2019s a much more potent canvas for content updates over a long period of time. Whereas Red Dead is a lot more tied to its fiction. You couldn\u2019t have flying horses, like having flying cars added to GTA Online.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That flexibility has enabled Rockstar to transform GTA into a platform for many different kinds of experiences, capable of holding player attention indefinitely. \u201cSimilar to Minecraft or Fortnite, it\u2019s a virtual world first and foremost, and a game second,\u201d McWhirter says. \u201cIn terms of GTA Online, the racing updates with the crazy track editors are a good example of how content that could perhaps normally make for a standalone game became a bolt-on for GTA Online.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over time, these bolt-ons have replaced smaller game releases in Rockstar\u2019s catalogue, for better or worse. \u201cI would consider GTA Online to be the modern day equivalent of the double-A titles that Take-Two used to push out between those blockbuster games,\u201d McWhirter says. \u201cIf we go back to the PS3 and 360 generation, there were games like Rockstar Games Presents Table Tennis and Bully, which we don\u2019t really see anymore because teams are busy making content for GTA Online instead. Because that\u2019s more valuable for the publisher. It helps them buy time between major GTA releases.\u201d<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\"><strong>More Than Multiplayer <\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For players like Ash Skyqueen, a new content drop in GTA Online serves a dual purpose. Beyond the extra heists and missions to play through, every update is a toy box filled with fresh animations and props to be repurposed in fan-made movies.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Skyqueen got into making machinima through her community of stunters, who made use of a modding tool named MenyooSP. \u201cIt gives you access to everything,\u201d she says. \u201cI can set up a secondary character, give it a list of actions and animations to carry out, and then manually control my character and do what I need to do.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In her own movies, Skyqueen is star, stuntperson and director &#8211; the latter role enabled by the official video editor Rockstar added to GTA 5 back in 2015. One of her most popular creations, the silent short film Siren, evokes the intro cutscene of GTA 3 \u2013 following a Bonnie and Clyde-esque couple who wreak havoc as the FIB closes in. In the climax, a pre-programmed prison bus travels down the freeway &#8211; before Ash swings in on her bike to take down the convoy. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere\u2019s a lot of choreography involved,\u201d she says. \u201cI\u2019ll often just sit there with a nine-hour long YouTube video of all the GTA story cutscenes, keeping my eye out for something that I can use in a different context.\u201d <\/p>\n<p><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.gif\" data-cy=\"progressive-image\"><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">180,000 viewers have watched Siren. Almost a million people have watched her Liqour Hole stunt. And Skyqueen hopes Rockstar will implement some of MenyooSP\u2019s innovations officially in GTA 6. \u201cI know they take note of this kind of stuff, and they certainly have promoted work that\u2019s been made with it.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The ongoing success of GTA 5 raises questions about its eventual fate, once Rockstar\u2019s sequel launches in November 2026. Will the studio run two versions of GTA Online simultaneously, at the risk of cannibalising its own playerbase? If not, and the GTA Online audience is migrated to a new Floridian setting, how will Rockstar account for all the properties and vehicles players have paid for? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIf a new online mode is a completely separate thing from GTA 5 Online, managing continuously between two live service games is something that is currently unproven and it could be fraught,\u201d McWhirter says. \u201cI think that\u2019s probably the biggest risk for them.\u201d The situation brings to mind the arrival of EverQuest 2 in the mid noughties, when developer Sony Online Entertainment discovered that players typically played just one MMO and stuck with it. In such a context, a sequel\u2019s biggest threat can be its own predecessor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI think GTA 5 is going to solidify as one of the greatest games in history,\u201d York says. \u201cI think its legacy is already etched. It was revolutionary in so many aspects &#8211; in character switching and story. I\u2019m shocked that people are still playing GTA 5, and it goes to show you how good that game is.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While admitting to a certain amount of bias as a former member of the development team, York believes that GTA 5 will be bigger than its own sequel once the dust settles. \u201cI feel like GTA 5 was something special in gaming culture and history, and it\u2019s gonna leave a lasting mark,\u201d he says. \u201cGames will come and go around it. My intuition is that GTA 6 will come out, people will love it, but it won\u2019t be GTA 5. And people will constantly compare it to GTA 5. It\u2019s going to be the most nostalgic for people, it\u2019s going to be the one that affected them most as kids. And so I just feel like GTA 5 is going to be the GTA to be remembered. It\u2019s gonna supersede Vice City. This is the one that marked history.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Ash Skyqueen, who can no longer drive around a city in real life, GTA 5 is much more than a game. \u201cIt gives me that little bit of freedom back that I lost with the injury,\u201d she says. \u201cThough it\u2019s simulated, it has such a good feel to it. I\u2019ll always get on at Christmas when they turn on the snow. You\u2019re walking around the streets at night, and it gives you that same vibe as in real life. In other games it\u2019s just an aesthetic. But you can feel that stillness that comes with a dark snowy night. I don\u2019t know how they do it.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jeremy Peel is a freelance journalist and friend to anyone who will look at photos of his dogs.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/im-shocked-that-people-are-still-playing-how-gta-5-took-over-the-world.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":15292,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[63,50],"class_list":["post-15291","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-fps","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=15291"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15291\/revisions"}],"predecessor-version":[{"id":15293,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15291\/revisions\/15293"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/15292"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=15291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=15291"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=15291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}