{"id":15369,"date":"2026-10-13T16:08:16","date_gmt":"2026-10-13T13:08:16","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=15369"},"modified":"2026-10-13T19:47:48","modified_gmt":"2026-10-13T16:17:48","slug":"forever-ago-2","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/10\/13\/forever-ago-2\/","title":{"rendered":"Forever Ago"},"content":{"rendered":"<hr class=\"preferredSourceCTA-module-scss-module__sCL6Nq__divider\" \/><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p><strong>Platforms:<\/strong> PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, PC<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p><em>Forever Ago<\/em>&nbsp;is, on the surface, a narrative adventure game, filled with all the hallmarks of the genre \u2013 deeply story and character focused, and with gameplay mostly consisting of finding Important Object A to get past Inconvenient Obstacle B. Look closer,&nbsp;though, and you\u2019ll find it\u2019s actually a thesis on loss, grief, life, love, memories; how they all swirl around and fold in on each other, and how you can find beauty in even your darkest, lowest moments.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage-module-scss-module__t19_Pa__image-container block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Forever Ago\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/forever-ago.jpg\" \/><\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>You play Alfred, an elderly man setting out on a road trip in his camper van.&nbsp;He\u2019s&nbsp;guided only by a journal left by his late wife Audrey, directing him to revisit important places from their decades together.&nbsp;It\u2019s&nbsp;largely linear, with developer Third Shift laser-focused on&nbsp;the couple\u2019s&nbsp;lives, but&nbsp;expands on genre norms with a brilliantly implemented photography mechanic. Alfred carries an old instant camera, a sentimental relic really, but one that both factors into exploration and puzzle-solving, and&nbsp;allows players to take their own snaps to add to the journal along the way.<\/p>\n<p><\/span><\/p>\n<div class=\"block-item pullQuote-module-scss-module__tK70Tq__pullquote pullQuote-module-scss-module__tK70Tq__pullquote--with-icon pullQuote-module-scss-module__tK70Tq__pullquote--size-medium\" data-test=\"pullquote\">\n<div class=\"pullQuote-module-scss-module__tK70Tq__pullquote__content--text--normal pullQuote-module-scss-module__tK70Tq__pullquote__content--cite--normal\">\n<blockquote>\n<p>The game soulfully explores how things we think of as eternal and immutable still change and end.<\/p>\n<\/blockquote>\n<\/div>\n<\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>You may not like Alfred much at the start, though.&nbsp;He\u2019s&nbsp;crotchety and cantankerous, clearly not wanting to go on this journey but driven by love, promise, obligation \u2013 take your pick.&nbsp;It\u2019s&nbsp;easy to see why&nbsp;he\u2019s&nbsp;so reluctant,&nbsp;too. Beyond being in mourning, each stop \u2013 the charming roadside diner that\u2019s now a soulless chain, the favourite theme park that\u2019s long since closed and been reclaimed by nature, even the truck&nbsp;stop&nbsp;that\u2019s under new management \u2013 is a reminder of Alfred\u2019s own mortality. The game soulfully explores how things we think of as eternal and immutable still change and end.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>However,&nbsp;it\u2019s&nbsp;also about coming to terms with those changes, and all the other trials life throws up at every turn, and slowly, subtly, shows Alfred beginning to heal. Unlikely figures he meets along the way give him new perspective, and a stray dog he picks up \u2013 or rather, who picks him \u2013 forces him to start caring for another living being again. After a few legs of the tour,&nbsp;it\u2019s&nbsp;impossible not to root for the guy, even after&nbsp;he\u2019s&nbsp;blown up at an oblivious young&nbsp;waitress.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage-module-scss-module__t19_Pa__image-container block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Forever Ago\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/10\/forever-ago-24.jpg\" \/><\/div>\n<p><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Coming from publisher Annapurna,&nbsp;<em>Forever Ago<\/em>&nbsp;invites immediate comparison to stablemate&nbsp;Mixtape, another grounded, slice-of-life narrative adventure that won innumerable plaudits earlier this year. In some ways, this is the matching bookend to that game, a celebration of a life well lived sat in&nbsp;between them. However, this is a slower, more ponderous affair \u2013 Alfred&nbsp;<em>is<\/em>&nbsp;a senior citizen, after all \u2013 with an almost magical realist edge to it.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>At each stop, Alfred stumbles upon scatterings of Mariposa petals, Audrey\u2019s favourite flower, each triggering memories. Find a complete set and the petals reform as crude silhouettes to be snapped with that all-important camera, revealing vignettes of the couple\u2019s life over the years. Every time, the memory lingers, the flowers themselves almost taunting Alfred, and every time he moves towards the floral effigies,&nbsp;he\u2019s&nbsp;ripped back to the present. Other flashback scenes, usually when Alfred suffers a physical or emotional setback, take a deeply surreal approach, having him move&nbsp;through bizarre, ever-shifting, half-focused memories of the couple\u2019s home, each one revealing a little more of Audrey\u2019s fate.&nbsp;It\u2019s&nbsp;all&nbsp;rather dreamlike, making wonderful use of the game\u2019s painterly aesthetic to create images that sear into your memory.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Unfortunately,&nbsp;<em>Forever Ago<\/em>&nbsp;frustrates by making some parts of Alfred\u2019s road trip&nbsp;missable, particularly those petal-powered vignettes. The game only&nbsp;permits&nbsp;one active save file, and you&nbsp;can\u2019t&nbsp;replay chapters if you accidentally move the plot along before you found every collectible you wanted to hunt&nbsp;down. For a game that\u2019s so powerfully character driven, and that hangs on the idea that every moment with loved ones, the&nbsp;highs&nbsp;<em>and<\/em>&nbsp;the lows, is worth remembering, having some of those moments be left unseen seems&nbsp;counter-intuitive. Also, and ironically for a game so focused on photography, the camera (your view of the game, as opposed to the object Alfred uses) is a bit of a pain, often not allowing you to highlight objects you need to interact with, leading to a fiddly dance as you try to line everything up just to open a door or read a note.<\/p>\n<p><\/span><span class=\"content-module-scss-module__RI8h6a__content\" data-test=\"content\"><\/p>\n<p>Control and progress wonks aside,&nbsp;<em>Forever Ago<\/em>&nbsp;is a beautifully poignant and often heartbreaking experience. Its pace may be too slow for some, and its raw subject matter too uncomfortable for others, but&nbsp;it\u2019s&nbsp;a trip worth taking.<\/p>\n<p><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platforms: PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, PC Forever Ago&nbsp;is, on the surface, a narrative adventure game, filled with all the hallmarks of the genre \u2013 deeply story and character focused, and with gameplay mostly consisting of finding Important Object A to get past Inconvenient Obstacle B. Look closer,&nbsp;though, and you\u2019ll find [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":15370,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-15369","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-47"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=15369"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15369\/revisions"}],"predecessor-version":[{"id":15371,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/15369\/revisions\/15371"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/15370"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=15369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=15369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=15369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}