{"id":8254,"date":"2026-04-09T07:01:55","date_gmt":"2026-04-09T04:01:55","guid":{"rendered":"https:\/\/imdbnews.ir\/index.php\/2026\/04\/09\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign\/"},"modified":"2026-04-09T07:01:55","modified_gmt":"2026-04-09T04:01:55","slug":"how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/04\/09\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign\/","title":{"rendered":"How James Bond Could Have Prevented Call of Duty From Ever Existing &#8211; IGN"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a new interview, development veteran and Sledgehammer Games co-founder Michael Condrey (Dead Space, Call of Duty: WWII) has detailed how a decision on a development partner to handle the PC port of 2002\u2019s 007 Nightfire could have had huge ramifications on the actual existence of the Call of Duty franchise as we know it today. Condrey discussed the matter with writer Cade Onder during the production of a documentary the latter has produced on the making of 2011\u2019s Call of Duty: Modern Warfare 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Back around the early 2000s, Condrey spent eight years working at EA on a number of James Bond games \u2013 as a producer on The World Is Not Enough, Agent Under Fire, and Nightfire, and later in a development director role on Everything or Nothing and From Russia With Love. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cGoldenEye sits on this pedestal, as you know, right?\u201d Condrey began. \u201cArguably one of the greatest, most transcendent shooters on console. And so we were working on the sequel to that, The World Is Not Enough, and from there we continued to build out experiences.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cEventually in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would\u2019ve been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game \u2013 we were focussed on consoles at that time \u2013 and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West].\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At this time, Zampella and West were part of Oklahoma-based developer 2015, Inc., the studio behind 2002\u2019s highly esteemed Medal of Honor: Allied Assault, published by EA. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThey presented us 2015,\u201d said Condrey. \u201cThey were shopping for their next gig; they needed funding. They pitched to do [007 Nightfire] PC. I still have Vince\u2019s card, God rest his soul.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, EA ultimately partnered with Gearbox to handle the PC version of 007 Nightfire, which was received very poorly and went on to earn an unenviable reputation as an infamously terrible PC port. Despite the significant critical and commercial success of Medal of Honor: Allied Assault, EA opted to bring the Medal of Honor franchise in-house and ended its relationship with 2015, Inc. Resultingly, a number of key personnel from 2015, Inc. \u2013 including Zampella and West \u2013 accepted a deal from Activision that led to the founding of Infinity Ward and the establishment of the Call of Duty series. Had 2015, Inc. been hired to take on the 007 Nightfire port at that time, Condrey is uncertain that things would have played out the same way.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201c[2015, Inc.] wanted the game,\u201d he said. \u201cThey wanted the game, and we went with a different PC developer. And you want to talk about a weird multiverse\u2026 we met with them, walked through the process, did the due diligence; had we hired Vince and Jason and 2015 to do James Bond PC, who knows what? That\u2019s a weird moment.\u201d<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Campaigns<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\">&lt;img alt=&quot;Following its debut in 2003, Call of Duty quickly ascended to become the best-selling first-person shooter series ever, a title it continues to hold to this day. That\u2019s almost entirely down to its ever-popular multiplayer, which keeps fans playing day in, day out. But there are, of course, two sides to Call of Duty. Standing side-by-side the PvP are the single-player campaigns, which, for those of us a little unwilling to huck ourselves into the online hellhole and compete in the Call of Duty combat cauldron, tell cinematic stories straight from the front line. <\/p>\n<p>But which Call of Duty games have the greatest campaigns? IGN\u2019s keenest and most experienced Call of Duty fans have combined to carve out a list of our favourite single-player stories, plucked from all throughout the series\u2019 two-decade-and-change history. We\u2019re looking for campaigns that champion Call of Duty\u2019s greatest strengths: those with great mission variety, ambitious set-pieces, and novel mechanics, as well as the more traditional \u201cgreat FPS\u201d staples like strong level design and memorable storytelling. Only the campaigns that have it all can truly rise to the top of this list, which means this year\u2019s somewhat muddled Black Ops 7 didn\u2019t quite make the cut. But which ones did?  <\/p>\n<p>Here are our top 10 Call of Duty campaigns.<br \/>\n&#8221; decoding=&#8221;async&#8221; class=&#8221;progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity&#8221; loading=&#8221;lazy&#8221; src=&#8221;https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign.gif&#8221; data-cy=&#8221;progressive-image&#8221;&gt;<span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Condrey would go on to leave EA in the wake of his work on the original Dead Space, and in November 2009 he founded Sledgehammer Games with his former Visceral Games colleague Glen Schofield. Sledgehammer Games would later partner with Infinity Ward for 2011\u2019s Call of Duty: Modern Warfare 3.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt\u2019s kind of a funny story of just all the creative decisions and business decisions that led to them starting Call of Duty and, of course, us joining with them on MW3,\u201d said Condrey.<\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/how-james-bond-could-have-prevented-call-of-duty-from-ever-existing-ign.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":8255,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-8254","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/8254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=8254"}],"version-history":[{"count":0,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/8254\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/8255"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=8254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=8254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=8254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}