{"id":8439,"date":"2026-04-16T15:00:00","date_gmt":"2026-04-16T12:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/index.php\/2026\/04\/16\/pragmata-pc-settings-guide\/"},"modified":"2026-04-16T15:00:00","modified_gmt":"2026-04-16T12:00:00","slug":"pragmata-pc-settings-guide","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/04\/16\/pragmata-pc-settings-guide\/","title":{"rendered":"Pragmata PC Settings Guide"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pragmata is Capcom\u2019s second RE Engine-based game in just a few months, and while the gameplay feels like it was ripped straight out of the Xbox 360 era, the game looks <em>much<\/em> better. And, because it\u2019s a relatively small game built on the engine Capcom built for Resident Evil, it runs extremely well across a wide range of hardware. Hell, it even looks pretty good on the Nintendo Switch 2. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Most gaming PCs should be able to run Pragmata with little issue, but just like with any PC game, the trick is finding that perfect middle ground between image quality and performance. For anyone with a high-end machine packing something like an RTX 5080, this will just mean cranking up all the settings, turning path tracing and frame generation on and just going wild, but for most people, some light tweaking can go a long way here. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">RT off \/ RT on. Note the noise in the tiles in the RT on side<\/figcaption><\/figure>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">The Ray Tracing Problem<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Pragmata largely takes place on a giant space station on the moon or something \u2013 I don\u2019t know, I didn\u2019t really pay much attention to the story. Because of this setting, there are a ton of reflective surfaces and cool lighting effects that really lend themselves to ray tracing. And, well, yeah, ray tracing does make the game look <em>much <\/em>better, but only if you\u2019re lucky enough to have a high-end Nvidia card. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There are basically two types of ray tracing effects on offer in Pragmata, a \u2018ray tracing\u2019 toggle which will enable RT Global Illumination and Reflections, and Path Tracing, which completely replaces the rasterized lighting engine with ray tracing. You\u2019d think that in a game with so many shiny surfaces, the regular ray traced reflections would go a long way to enhancing the look of the game, but in some places it actually makes the game worse. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is very apparent in the Hideout, the Firelink Shrine in space that you return to whenever you die or have to make some upgrades. The metallic floors have a dark gray reflective sheen to them, which looks awesome when combined with the path traced lighting. But on the lower ray traced settings, the reflections from the indirect lighting are incredibly noisy. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s one hallway I found a couple hours into the game where this setting makes it look like there are raindrops falling on the floor, even though we\u2019re indoors\u2026 in space. Curiously, this type of floor looks better with no ray tracing at all, which is excellent news for anyone that wants to maximise performance anyway. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s a shame, though, because when you\u2019re in an environment with a lot of more transparent reflective surfaces, the ray tracing genuinely looks fantastic. Unfortunately, I don\u2019t think that\u2019s worth the trade off of noisy, static-y floors. A solution for this, at least for Nvidia graphics cards, would be the DLSS Ray Reconstruction setting, but that\u2019s conveniently grayed out unless you\u2019re using path tracing. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">RT off \/ RT on<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That\u2019s likely because it does come with a performance cost, but it would go a long way to making the baseline ray tracing look better, especially when combined with upscaling. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, if you have a mid-to-high-end Nvidia graphics card, I\u2019d recommend at least trying the path tracing, because it looks incredible. Unfortunately, you can\u2019t even turn it on with an AMD graphics card, even with FSR. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Recommended settings \/ Balanced preset<\/figcaption><\/figure>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">Pragmata Recommended Graphics Settings<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With how easy it is to run Pragmata, most people are going to be able to run the game at high settings, even with modest graphics cards. For instance, with the RTX 3060 Ti at 1080p, you can get a good 97 fps with ray tracing enabled, and with no DLSS upscaling. It does struggle a bit when you try to turn on path tracing, with the frame rate dropping down to 44 fps, especially since that card is a bit too old to support frame generation. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Instead, the question comes down to what your performance goals for pragmata actually are. If you\u2019re good with 60 fps, most people will be able to reach that by just turning the preset to \u201cQuality\u201d or \u201cBalanced\u201d and calling it a day. But PC gaming is, at its core, all about tweaking things to get it running <em>just right<\/em>, and you can tune Pragmata to give you close to the &#8220;Balanced&#8221; preset when it comes to performance, while looking extremely similar to the \u201cQuality Preset.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the interest of time, it\u2019s best to start with the \u201cBalanced\u201d preset and tweak it from there. Luckily, the settings menu has a little preview image that shows you roughly what each setting is changing, along with the impact to your VRAM and the GPU itself. My goal here is to keep image quality as good as possible, particularly in combat, while maximising the frame rate. <\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\"><\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Global Illumination Quality: Medium<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In most modern games, lighting is one of the biggest drags on GPU performance. There are three different settings, and the Balanced preset sets the global illumination quality to high. However, while this does make a big difference to atmospheric lighting and really enhances reflections, it is quite heavy on your performance. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">By my measurements, moving from the high setting to medium will save you a solid 11% performance. That will give you a bit of a hit to image quality, to be sure, but with the RTX 5080 it took me from 101 fps with max lighting to 113 fps at 4K. That\u2019s worth it. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Hair Quality: Medium<br \/>\n<\/strong>For some reason, modern developers keep trying to work some version of fancy hair technology into games, and every time it comes with a huge cost to performance. The same is true here, too. The worst part is that there\u2019s only really hair on one character, so it feels completely unnecessary. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">My gut tells me that most people should turn this setting down to low, but it genuinely looks bad when turned all the way down. I\u2019d pick the middle ground here, and set it to medium. Or, if you just care about maximising frame rate, and especially if you\u2019re on a handheld, just turn this all the way down. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Texture Quality: It Depends<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When you select the \u201cBalanced\u201d preset, it\u2019s going to default to the \u201cHigh: 2GB\u201d setting for textures. That\u2019s fine if you have a low-end card, but my advice would be to crank this setting all the way up and only lower it if your game starts stuttering. Texture Quality only affects game performance if you\u2019re running out of VRAM, so the right setting really depends on what kind of GPU you\u2019re using. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If you have at least 8GB of VRAM, just leave it maxed out, unless you\u2019re playing at 4K. And, really, if you\u2019re playing at 4K, you should have a GPU with more than 8GB anyway. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Texture Filtering: It Also Depends<br \/>\n<\/strong>Just like with Texture Quality, Texture Filtering only really affects your performance if you\u2019re running out of VRAM. Turn it all the way up if you have the VRAM budget for it, and only turn it down if you start stuttering. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Mesh Quality: Max<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Mesh Quality is another VRAM budget question. It changes how 3D models are rendered, and I prefer to keep character models looking as high-end as possible. Especially with all the weird robots that you\u2019ll be going against in Pragmata. Max out mesh quality, and then turn it down to \u201cHigh\u201d if you\u2019re over your VRAM budget. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Shadow Quality: High<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ok, hear me out. The Balanced preset sets shadow quality to medium, which does save quite a bit of performance. But with the way that the lighting is set up in this game, there are shadows all over the place, and moving it up to high just goes that extra little way to making it look better, especially since we turned down Global Illumination earlier. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bumping up the shadows like this hardly touches the actual processing load of the game, and only slightly increases the VRAM demand. So, if you\u2019re right up against your VRAM limit, absolutely keep shadows at medium. For everyone else though, you probably won\u2019t notice the performance hit of High Shadows. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Shadow Cache: On<br \/>\n<\/strong>The shadow cache is simply a toggle that lets the game store shadow information in your VRAM. If you have the spare VRAM, this will greatly improve performance, because the game has less to dig for whenever it\u2019s drawing a scene. For most people that aren\u2019t VRAM-limited, turning this off will basically just shave 10% off of your fps. Nobody wants that. Leave this on unless you\u2019ve already turned everything else off and you still need VRAM. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Contact Shadows: On<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is another toggle, and it changes the way shadows are cast on 3D objects. Turning it off makes basically no impact on your performance, so I\u2019d just leave it on. The game looks a tiny bit better with them enabled, and unless you\u2019re really scraping by with low-end hardware, it\u2019s going to run fine. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Effects Quality: Max<\/strong><br \/>This is largely why I turned down the global illumination earlier. Listen, after you fight basically any enemy, it explodes into a mass of fire, metal and some kind of blue goo. It looks really freaking cool. You can save a bit of performance by lowering the effects quality, but you\u2019d really be missing out. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is definitely one of those things that come down to personal preference, though. So, if you care more about environmental lighting than explosions, then turn up Global Illumination instead. I, for one, wouldn\u2019t trade these robot explosions for the world. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Video Quality: It Depends on What Resolution You\u2019re Playing At<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There are only two options for Video Quality, and it only affects cutscenes. If you\u2019re playing at 1080p, keep the video quality at 1080p. And, then, if you\u2019re playing at 4K, turn it up, it\u2019s that simple. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, turning up the cutscene quality will lower your frame rate in cutscenes a bit, but it\u2019s a cutscene, it doesn\u2019t need to be running at 120 fps. I said it. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Anti-Aliasing: FXAA+TAA<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The right setting for anti-aliasing is going to depend entirely on whether or not you\u2019re using upscaling. If you\u2019re turning on DLSS or FSR, then you don\u2019t really need the game\u2019s built-in Anti-Aliasing. However, if you\u2019re intent on playing the game at native resolution, just enable FXAA+TAA or turn Anti-Aliasing off if you\u2019re really struggling with performance. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Ambient Occlusion &#8211; SSAO <\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ambient Occlusion is one of the most obvious places to cut in order to save performance. By turning it off, you\u2019ll get around 5% more frames, but the game will lose a lot of subtle detail in various objects. I prefer to keep it on, but this is one of the first things you should turn off if you\u2019re having trouble hitting 60 fps. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bloom: Personal Preference<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bloom doesn\u2019t really affect your performance, so keep it on or turn it off depending on how much you like the effect. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Screen Space Reflections: On<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Because of the sheer amount of reflective surfaces in Pragmata, Screen Space Reflections make a huge impact on how the game looks. There are so many glass panels and shiny floors that look <em>really<\/em> cool with this enabled. That said, turning it off will probably improve your frame rate by 10%, so it makes a lot of sense to disable it if you\u2019re trying to maximise frame rate at all costs. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Subsurface Scattering: Off<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Subsurface Scattering changes the way that light interacts with skin, making it look much more realistic. This was a huge deal in something like Resident Evil: Requiem, because everything was human or human-adjacent. In Pragmata, though? It really only affects Diana, and you\u2019ll be spending most of the time looking at the back of her head as she rides on your shoulder hacking robots. It doesn\u2019t affect performance <em>that <\/em>much, but it\u2019s still not really worth the performance cost. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Motion Blur, Lens Flare, Lens Distortion and Depth of Field<br \/>\n<\/strong>All of these are post-processing effects that hardly impact game performance. They do change the overall presentation, but it\u2019s really down to your personal taste here. I despise motion blur, so I turn that off in every game that\u2019ll let me, but really it\u2019s up to you. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Balanced preset \/ Recommended settings \/ Quality preset<\/figcaption><\/figure>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\">How Do These Settings Affect Performance?<\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To test my settings for Pragmata, I found a section relatively early on, with a bunch of lasers and glass surfaces, along with a little combat encounter at the end to give me a good idea how well it would perform. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I then tested the game at three separate resolutions, with three different graphics cards to get a rough idea of how the game would perform. I ran the game with an RTX 3060 Ti at 1080p, an AMD Radeon RX 9070 at 1440p and an RTX 5080 at 4K. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I was most surprised by how well the RTX 3060 Ti held up. That graphics card is getting quite old at this point, but with my tweaked settings, it was able to get around 100 to 110 fps in this section. The GPU was even able to stretch up to 1440p, getting around 60-70 fps at that resolution. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then, the Radeon RX 9070 absolutely soars at 1440p, able to get between 130 and 140 fps with my recommended settings.This GPU was also able to stretch up to 4K, getting around 70 to 80 fps. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At 4K, the RTX 5080 is able to swing between 100 and 110 fps with the recommended settings, with plenty of space left over for ray or path tracing if you really want to make the game look better. Though, with the latter, I\u2019d suggest setting DLSS to the Performance setting. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To test each of the presets themselves, though, I tossed in an RTX 5090 and set the resolution to 4K to see how much of an impact each change would have on the massive second boss battle. This is a scene with a lot of complicated effects and lighting, so the differences are really going to show themselves. It\u2019s important to keep in mind though, that every time I did this boss fight was <em>slightly<\/em> different, so there\u2019s some wiggle room in these results. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The minimum preset is what you\u2019d be playing on a handheld, and it\u2019s no surprise that the RTX 5090 was able to get a solid 195 fps, but the game looks incredibly flat and lifeless. That\u2019s kind of fitting for a game about 3D printed robots, though. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The balanced preset brings the average frame rate down to around 126 fps, but it already looks much better. The reflections in the little puddles around Times Square make the game pop, and the boss\u2019s attack effects actually have some meat to them. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What\u2019s interesting, though, is that my recommended settings, even though I turned up effects settings and shadows, the frame rate actually goes up to an average of 129 fps. That\u2019s not a huge difference by any means, but it does make all the little explosions look much better, without having too much of an impact on the ambient details of the scene. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then, of course as we start turning up the settings the frame rate starts to drop. Bringing it to the Quality preset enables ray tracing, and the frame rate drops all the way down to 115 fps. That\u2019s still a very solid frame rate, and you can always enable DLSS to bring the performance up a bit higher. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Finally, maxing out every setting with path tracing comes with a pretty massive performance hit. However, the game won\u2019t actually let you turn on path tracing without DLSS, so that softens the blow a little bit. But, even with DLSS set to balanced and without frame generation, the RTX 5090 only gets an average of 59 fps here. So, you should really only turn this setting on if you\u2019re going to set DLSS to performance, and even then you might need to turn on frame generation to fully saturate your monitor. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">At the end of the day, Pragmata runs extremely well no matter what hardware you\u2019re running it on. Even on the RTX 3060 Ti, which is almost six years old at this point, you\u2019re able to get nearly 120 fps at 1080p, which is going to be more than enough for most people. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But even though the game is extremely accessible for lower-end hardware, it still has plenty of room to scale up, so that even the most high-end gaming rigs can stretch their legs a bit. Tuning Pragmata really does come down to what you want out of the game, I\u2019m just glad that it\u2019s scalable enough to actually let people make meaningful choices about its performance. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her <\/em>@Jackiecobra<\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/04\/pragmata-pc-settings-guide.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":8440,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[63,50],"class_list":["post-8439","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-fps","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/8439","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=8439"}],"version-history":[{"count":0,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/8439\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/8440"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=8439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=8439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=8439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}