{"id":9111,"date":"2026-05-08T16:22:07","date_gmt":"2026-05-08T13:22:07","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=9111"},"modified":"2026-05-09T07:37:22","modified_gmt":"2026-05-09T04:07:22","slug":"saros","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/05\/08\/saros\/","title":{"rendered":"Saros"},"content":{"rendered":"<p><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p><strong>Platform:<\/strong> PS5<\/p>\n<p><\/span><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>The first thing that strikes you in&nbsp;<em>Saros<\/em>&nbsp;isn&#8217;t&nbsp;a barrage of lethal, orb-like projectiles \u2014 plenty of those come later \u2014 but its&nbsp;eye-popping&nbsp;visual presentation, immersive sound design, and absorbing storytelling.&nbsp;That&#8217;s&nbsp;saying something, as developer&nbsp;Housemarque&#8217;s&nbsp;latest sci-fi third-person shooter is another&nbsp;roguelite, a subgenre&nbsp;that&#8217;s&nbsp;typically recognized for its player-punishing, progress-stripping difficulty rather than its cinema-rivaling qualities.<\/p>\n<p><\/span><\/p>\n<div class=\"inlineImage_image-container__aklxu block-item\" data-test=\"inline-image-container\"><img decoding=\"async\" alt=\"Saros Review\" loading=\"lazy\" data-nimg=\"fill\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/saros.jpg\" \/><\/div>\n<p><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>Make no mistake, much like the studio&#8217;s tough-as-nails&nbsp;Returnal,&nbsp;<em>Saros<\/em>&nbsp;will see you regularly meeting your demise and losing hard-earned ground before being sent back to the starting line to do it all over again. But even after your first dozen or so unceremonious deaths, you&nbsp;probably won&#8217;t&nbsp;be comparing <em>Saros<\/em>&nbsp;to similar games as much as&nbsp;you&#8217;ll&nbsp;be appreciating its parallels to&nbsp;the likes of&nbsp;<em>Alien<\/em>,&nbsp;<em>The Thing<\/em>, and the works of H.R. Giger.<\/p>\n<p><\/span><\/p>\n<div class=\"pullQuote_pullquote__ynq1g\" data-test=\"pullquote\">\n<div class=\"pullQuote_pullquote__content__gRuai\">\n<blockquote>\n<p>[&#8230;] it never feels like you&#8217;re just juggling systems and mechanics; instead, you&#8217;re naturally progressing through a compelling sci-fi yarn you want to see to its conclusion.<\/p>\n<\/blockquote>\n<\/div>\n<\/div>\n<p><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>Players don the space armor of protagonist Arjun Devraj (superbly performed by Rahul Kohli,)&nbsp;an elite soldier sent to a monster-infested, eclipse-plagued planet to find out what happened to a missing mining colony. Of course, things go sideways&nbsp;real fast, and&nbsp;it&#8217;s&nbsp;not long before Arjun and his crew find themselves at the center of a sanity-decaying cosmic nightmare. And&nbsp;that&#8217;s&nbsp;before the above mentioned sun-obscuring event kicks in, transforming an already terrifying place into an absolute hellscape.<\/p>\n<p><\/span><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>While&nbsp;<em>Saros<\/em>&#8216;&nbsp;focus on storytelling&nbsp;immediately&nbsp;separates it from many of its contemporaries, it deserves equal credit for organically blending its narrative with its incredibly polished gameplay. As in&nbsp;<em>Returnal<\/em>, its bullet hell-fueled&nbsp;deathloop&nbsp;is&nbsp;actually part&nbsp;of the plot, as are the many ways in which Arjun can grow more powerful with each run. So,&nbsp;whether you&#8217;re sent back to the beginning following a thumb-blistering boss battle&nbsp;or are prepping for your next attempt by investing in upgrades, it never feels like you&#8217;re just juggling systems and mechanics; instead, you&#8217;re naturally progressing through a compelling sci-fi yarn you want to see to its conclusion.<\/p>\n<p><\/span><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>It&nbsp;doesn&#8217;t&nbsp;hurt that&nbsp;<em>Saros<\/em>&nbsp;is far more accessible than its predecessor and peers, scaling back the tedium, repetition, and controller-chucking frustration that often comes with even the highest-regarded&nbsp;roguelites. In terms of difficulty,&nbsp;it&#8217;s&nbsp;more than capable of repeatedly handing&nbsp;you your backside. But it refreshingly balances its steep challenge with&nbsp;a number of&nbsp;permanent upgrade paths and other quality-of-life features \u2014 such as allowing you to skip completed areas \u2014 that lead to you feeling noticeably stronger with each run.<\/p>\n<p><\/span><span class=\"content_content__i0P3p\" data-test=\"content\"><\/p>\n<p>Still,&nbsp;<em>Saros<\/em>&nbsp;is no pushover, and even as a more approachable entry in the notoriously difficult subgenre, it&nbsp;won&#8217;t&nbsp;be&nbsp;one for the faint-hearted.&nbsp;But, if you&#8217;re a new&nbsp;roguelite&nbsp;recruit seeking a great entry point \u2014 or a more seasoned fan craving a fresh take that prioritises presentation and story as much as enemy-obliterating flow-state shooting \u2014 this&nbsp;outstanding shooter is absolutely&nbsp;worth a trip to the deadly, sun-deprived planet&nbsp;for.<\/p>\n<p><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PS5 The first thing that strikes you in&nbsp;Saros&nbsp;isn&#8217;t&nbsp;a barrage of lethal, orb-like projectiles \u2014 plenty of those come later \u2014 but its&nbsp;eye-popping&nbsp;visual presentation, immersive sound design, and absorbing storytelling.&nbsp;That&#8217;s&nbsp;saying something, as developer&nbsp;Housemarque&#8217;s&nbsp;latest sci-fi third-person shooter is another&nbsp;roguelite, a subgenre&nbsp;that&#8217;s&nbsp;typically recognized for its player-punishing, progress-stripping difficulty rather than its cinema-rivaling qualities. Make no mistake, much [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9112,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[47],"tags":[],"class_list":["post-9111","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-47"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=9111"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9111\/revisions"}],"predecessor-version":[{"id":9113,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9111\/revisions\/9113"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/9112"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=9111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=9111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=9111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}