{"id":9442,"date":"2026-05-18T18:00:00","date_gmt":"2026-05-18T15:00:00","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=9442"},"modified":"2026-05-18T19:54:31","modified_gmt":"2026-05-18T16:24:31","slug":"batman-games-begin-the-origins-of-the-dark-knight-in-video-games","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/05\/18\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games\/","title":{"rendered":"Batman Games Begin: The Origins of the Dark Knight in Video Games"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman was created more than 80 years ago and has starred in video games for 40 of them \u2013 nearly half of his existence. But despite a long and varied existence in the comics, ranging from the world\u2019s greatest detective to a hero willing to fight gods and aliens, the dozens of Dark Knight games across the console generations have rarely strayed far from the basics. No matter what decade it is, no matter what hardware you\u2019re playing on, odds are that in any given Batman title you\u2019ll be gliding off gargoyles, firing grappling hooks, and flinging Batarangs at guys in straightjackets. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This year sees one of gaming\u2019s more unusual approaches to Batman \u2013 the version made of plastic bricks \u2013 return in Lego Batman: Legacy of the Dark Knight, and its exploration of Bruce Wayne\u2019s cinematic legacy has had us thinking of Batman\u2019s long video game journey. So, we\u2019re going on a tour of <em>every<\/em> Batman game ever made. The good, the bad, and the weird ones. Today, we explore the very start of the rocky, winding road that would one day lead us to the gates of Arkham Asylum\u2026 <\/p>\n<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"Batman: Year One (1986 - 1989)\"><strong>Batman: Year One (1986 &#8211; 1989)<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">1986 was a turning point in Batman\u2019s long history. It was the moment he would finally shake off the long shadow of the kitschy \u201860s TV series and become the brooding icon he was always meant to be. It was the year that Frank Miller\u2019s The Dark Knight Returns detonated our conception of the character in an operatic flash of lightning and violence and psychiatrist jokes. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a considerably less seismic development, 1986 was also the year British developer Ocean Software published Batman\u2019s first ever video game: a dinky isometric puzzler on the venerable ZX Spectrum.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the days before a truly global gaming market, developers in the UK had honed their own unique approach to action: stiff, heavy movements, plodding controls, and a curious fondness for anthropomorphic eggs. You might think this an ill-fit for the Batman, the ninja master who strikes quickly with surgical precision and leaps across rooftops to vanish into the night. You would be correct.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman for ZX Spectrum<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Joker and the Riddler have kidnapped Robin! Batman, trapped in his own cave and stripped of gadgets, must find the seven missing pieces of his trusty Bat-hovercraft to escape and pursue the dastardly duo. To do so, he\u2019ll have to slowly navigate 150 isometric screens populated by traps, puzzles, and monsters, without any offensive capabilities whatsoever. Rather than the ultra-adept master of everything, here Batman is bereft of even basic video game functionality. Elementary video game verbs like \u201cjumping\u201d and \u201ccarrying items\u201d require you to find hidden upgrades around the brutally difficult maze, rendered in a neon Zur-En-Arrh nightmare of teals and yellows and purples. A superhero power fantasy it is not.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Such an odd start was only the beginning, as 1988 saw Ocean publish the second of its three Dark Knight games, <strong>Batman: The Caped Crusader<\/strong>. The first of many, many sidescrolling action games to come, Caped Crusader consists of two separate scenarios pitting the Dark Knight against the Penguin and Joker. Batman can now kick rats, throw Batarangs, and flail listlessly at the hordes of identical henchmen clogging your path through agonizing, samey-looking mazes.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman: The Caped Crusader<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s certainly more sauce on display than Ocean\u2019s previous effort. The game\u2019s main selling point is its unique interface inspired by comic panels, where the screen is divided into narrow boxes through which the characters traverse. It\u2019s an admirable, if not always pleasant, innovation that made a genuine attempt to convey the comic experience, and you can understand why Ocean tried it. Comics were pretty much all Batman was known for at the time, save for Superfriends cartoons and old memories of Adam West. That was about to change.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tim Burton\u2019s 1989 Batman movie was a watershed moment for the character. For the first time in decades there was a definitive Batman in the popular imagination. Game designers finally had something they could work with. <strong>Batman: The Movie<\/strong> the game was Ocean\u2019s swan song, and easily the best title of this primordial bunch. The studio slapped Burton\u2019s iconography on a sequence of five minigames, each inspired by a set-piece from the film. The sidescrolling action is vastly improved\u2013 Batman can now fight and jump simultaneously as the grappling hook makes its video game debut. More significant is the first appearance of a fast-paced Batmobile shooting gallery, soon to be a franchise staple. There\u2019s even a charming breather on the Bat-computer where Bruce mixes chemicals around, the first real glimpse of the master detective in digital form.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman: The Movie<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman was big business in 1989, and the game was a smash hit across seven different PC platforms, particularly as a pack-in for a best-selling Amiga 500 bundle. The first good Batman game had arrived, but it would be Ocean\u2019s last patrol of Gotham. The British developers would take the back seat, for now, as the license passed to another island nation with its own very distinct approach to game design.<\/p>\n<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"The Sunsoft Rises (1989 - 1991)\"><strong>The Sunsoft Rises (1989 &#8211; 1991)<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman is at his best when he is in control, and it\u2019s hard to embody the world\u2019s second-greatest martial artist on the ZX Spectrum\u2019s squishy rubber keyboard. Thankfully, by 1989, Japanese developer Sunsoft had become fully fluent in Famicom, and Batman would be its masterpiece.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The finished NES game bears little resemblance to the Burton movie\u2019s plot, pitting Batman against a bizarre bullpen of deep cut DC criminals like Killer Moth and Electrocutioner. The second-to-last boss is a z-lister named Firebug, and when you finally face the Joker he summons lightning bolts from the sky, a feat, to our knowledge, Jack Nicholson is not capable of in the film. The game has a ton of personality, but it\u2019s not really Tim Burton\u2019s baroque gothic pulp. There\u2019s an almost \u201cFinal Fight\u201d vibe to Gotham\u2019s criminal chaos, over-the-top urban combat energy where the final boss taunts you from a video screen in the penultimate level.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman for NES<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Most of these departures are welcome, especially when it comes to feel and mechanics. Batman marches across the screen in a flurry of punches and kicks and three distinct subweapons, including a highly dubious \u201cspear\u201d gun. The Dark Knight leaps from wall to wall like he\u2019s Ryu Hyabusa. Sunsoft\u2019s Batman earns its comparison to Ninja Gaiden not just in feel but in the cinematic cutscenes that punctuate each stage, if you can survive long enough to reach them. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sunsoft pounced on the huge success of its first Batman game and spread the love to several other platforms over the next year. A perfectly adequate adaptation of Batman for the Sega Genesis skewed more towards the slow and deliberate Shinobi style vs. the twitch mastery of Ninja Gaiden, while a fairly obscure arcade version looked great, but suffered from early beat-em-up awkwardness with hundreds of goons pouring from doors to suck down your life and quarters. Both were notable for their inter-level Bat-vehicle sequences: sidescrolling shmups on Sega\u2019s console and flashy first-person extravaganzas to turn heads at the arcade.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman for Game Boy was another totally new game, with miniature sprites of a gun-wielding Dark Knight riddling his tiny foes with bullets. Video games don\u2019t have the best track records when it comes to Batman\u2019s strict aversion to firearms, but Batman on Game Boy is among the more comical dismissals of the trope.<\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman for PC Engine<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s one more Batman game in Sunsoft\u2019s pocket for the first Batman movie rollout, and it\u2019s a darn cute one. In Batman for the PC Engine, the Dark Knight is embodied as an adorably chubby avatar who putters around top down mazes dressed to look like city streets and art museums. Batman scoots around collecting powerups and cleaning paint, twirling bad guys with his Batarangs and booping them away.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We\u2019ve seen a silly-looking Caped Crusader before, but this is very specifically supposed to be Michael Keaton\u2019s intense and raw avenger. This weird little guy, more Bomberman than Batman, is embodying the same person who screams and smashes vases and hooks up with Kim Basinger. The game is harmless fun, with another excellent soundtrack, but the real joy comes from seeing digital stills from the film fade into the cheerful little goblin we control, or watching a chibi sprite coldly send the Joker plummeting to a grisly death.<\/p>\n<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"Pure Dynamite (1991)\"><strong>Pure Dynamite (1991)<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman Returns was still a year away in 1991, but Sunsoft skipped the line and issued its own sequel. Without a movie to adapt, the team ditched the Burtonian gothic atmosphere in favor of full throttle run-and-gun spectacle. In the West, it was called <strong>Return of the Joker<\/strong>, but the Japanese title tells the real story: Dynamite Batman.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Return of the Joker looks and plays like Mega Man, Castlevania, and Contra fell into a vat and emerged as an awesome, amalgam creature with parallax scrolling and enormous sprites. There\u2019s a sequence beneath a blimp that seems like it belongs in Sonic 3, with levels set in snowfields and speeding trains and blazing fast shooter sequences that are giving 16-bit blast processing on the 8-bit NES. Batman\u2019s primary weapon is an arm-mounted cannon, and while it technically isn\u2019t a gun in the traditional sense, slamming powerups into the deadly machine gun on his wrist seems outside the spirit of Batman\u2019s solemn vow. It feels right at home within the context of a Dynamite Batman, however, one who enters boss battles following a fighting-game style versus screen and begins each fight by charging up with red lightning. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman: Return of the Joker on NES<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The final confrontation with the titular prodigal clown sees the Joker ensconced inside a Dr. Wily spaceship with a ludicrous 250,000 hit points, sending off Sunsoft\u2019s Batman saga in style, even if the publisher wasn\u2019t finished quite yet. Two more bites at the Bat-apple remained.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">First came the Game Boy edition of Return of the Joker, which is completely different from its NES namesake. It feels like a hastily repurposed unrelated ninja action title slathered with a bat coat of paint, judging from the Shogun Warriors and samurai the Dark Knight disposes of within.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Genesis version is perhaps even worse. Farmed out to an American studio under an extremely tight deadline, the 16-bit port, inexplicably rechristened <em><strong>Revenge<\/strong><\/em><strong> of the Joker<\/strong>, suffers from clunky controls, muddled graphics, and difficulty that has been increased to the point of aggravation. Even Tommy Tallarico\u2019s soundtrack is a rare miss, with Sega\u2019s gormless Yamaha soundfont unable to compete with the crunching pulsewaves of Sunsoft\u2019s 8-bit output. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Revenge of the Joker sounds and feels like an exhausted sigh from a publisher who had wrung everything it could out of the Burton IP. It was time to move on, and the timing couldn\u2019t be better.<\/p>\n<\/p>\n<h2 data-cy=\"title2\" class=\"title2 jsx-1903782357 jsx-3735650234\" data-toc-title=\"Many Happy Returns (1992)\"><strong>Many Happy Returns (1992)<\/strong><\/h2>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If 1989 was the year of the Bat, 1992 was the year of the cat, the bird, and the silver-haired industrialist. Burton\u2019s indulgent, uninhibited sequel wasn\u2019t quite as massive as the first, but the marketing machine established in \u201889 managed to churn out an entire starting lineup\u2019s worth of video games.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nine different Batman Returns games were made by six different developers and released by five different publishers. Nine unique, bespoke games tailored to each system, wildly differing in quality. Today\u2019s IP tie-ins are developed over years at enormous cost and ported to increasingly indistinguishable hardware, but in 1992, it meant whatever six studios could ship before the movie left theaters. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman Returns on Sega Genesis<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">First came <strong>Batman Returns<\/strong> on the Sega Genesis, developed by Malibu Interactive. Some of its talent was recruited from former Bat-devs Ocean, but the Batman Returns game they made bore a greater resemblance to Sunsoft\u2019s Genesis offering. It\u2019s a somewhat slow, sidescrolling, punch-kickey platformer with gadgets and grappling and a limited glide. Batman progresses through streets, sewers, and circuses, settings mind-numbingly shared across the entire spectrum of Returns games, though there are some cool setpieces like sliding through the slanted halls of a ruined building. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sega\u2019s Batman Returns is plenty cinematic, with cool touches like fighting the giant art deco statues from the film as firebreathing bosses and a final battle against Catwoman as the credits roll. But the sound lacks impact, and enemies die not with a gurgle or a thud but a synthesized bleat. It\u2019s a solid if uninspiring package, and if you feel like it lacks automotive action you can pop in the Sega CD version, which adds 3D Batmobile sections and better sound to the original game. <\/p>\n<figure class=\"jsx-313219616\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.gif\" data-cy=\"progressive-image\"><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Batman Returns on SNES<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Batman Returns on SNES is a Final Fight clone in cape and cowl, with big sprites, juicy hit stops, and beefy sound effects as you beat the crap out of a legion of identical clowns. You can bash their heads together, hurl them through plate glass windows, or cleverly recreate moments from the movie with your trusty grappling hook. Between the screen-clearing powerups, multiple elevator stages, and enemies with their own named lifebars, it\u2019s a Konami belt-scroller through and through, but it\u2019s far from the best. Boss battles are a bit of a bore as you face the Penguin and the Catwoman multiple times throughout the relatively short runtime.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s hard to say which platform had the <em>better <\/em>Batman. Like the other dueling licensed games of the era, your decision will likely lean towards the console you grew up with. If you bore allegiance to neither SNES nor Genesis, however, there were plenty of other Batman Returns games available. They just weren\u2019t going to be as good.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Konami\u2019s own NES effort is commendable, a shrunken-down beat-em-up in the mold of Double Dragon. The similarly obsolete Sega Master System and Game Gear each received their own fairly-decent 8-bit platformers, while Atari\u2019s handheld Lynx featured an extremely simple side-scroller that\u2019s barely more complex than a flip-phone game. On personal computers, an infamous Amiga version ranks among the lowest dregs of Bat-games, a buggy, nonresponsive mess that\u2019s entirely unfun and unmemorable beyond giving you permission to punt poodles.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rather than another 2D platformer, the MS-DOS version from developer Spirit of Discovery was a point-and-click adventure. Batman walks around the screen like he\u2019s in a Lucasfilm game, though the Dark Knight isn\u2019t one for witty banter, preferring shambling fisticuffs to insult swordfighting. It\u2019s an odd, interesting precursor to the kinds of narrative adventures future technology would make possible. It boasts some pretty clever detective action: solving puzzles, staking out crime scenes, and interrogating crooks interrupted by agonizing combat sections. The Batcomputer is your best friend here, poring through archives and \u201cvideo\u201d footage to unravel the Penguin\u2019s bid for mayor and expose the evils of Max Schreck. It\u2019s a rare excursion into the side of Batman\u2019s job that doesn\u2019t involve giving people concussions, and one that would be explored heavily in the years to come, when Batman would finally become a video game trailblazer, rather than the victim of countless tie-ins. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Our exploration of the history of Batman games continues tomorrow, when we&#8217;ll take a look at how the Dark Knight coped with his greatest nemesis: suits with nipples. <\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/batman-games-begin-the-origins-of-the-dark-knight-in-video-games.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":9443,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-9442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=9442"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9442\/revisions"}],"predecessor-version":[{"id":9444,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9442\/revisions\/9444"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/9443"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=9442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=9442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=9442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}