{"id":9580,"date":"2026-05-21T14:38:17","date_gmt":"2026-05-21T11:38:17","guid":{"rendered":"https:\/\/imdbnews.ir\/?p=9580"},"modified":"2026-05-21T17:36:10","modified_gmt":"2026-05-21T14:06:10","slug":"former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games","status":"publish","type":"post","link":"https:\/\/imdbnews.ir\/index.php\/2026\/05\/21\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games\/","title":{"rendered":"Former Splinter Cell Creative Director Says Realistic Graphics Are Causing Problems for Modern Stealth Games"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The former creative director of one of gaming&#8217;s most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the fans \u2014 and creators \u2014 of the genre.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with FRVR, Clint Hocking, who was creative director of 2005&#8217;s Tom Clancy&#8217;s Splinter Cell: Chaos Theory, talked candidly about how the more sophisticated development methods actually make it harder to create the shadows needed for stealth games.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI actually think one of the difficulties with modern stealth games is that the sophistication in the rendering has made lighting so much more realistic,\u201d Hocking said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhen you think about those old school stealth games because of their baked lighting, the lighting is very clean and readable and very understandable for the player,\u201d he added. \u201cBut once you get into this diffuse and ambient occlusion and all of the stuff that comes with it, it gets very hard to tell what\u2019s light, what\u2019s shadow, what\u2019s dark, what\u2019s safe, what\u2019s dangerous and all of that stuff.\u201d<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Stealth Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\">&lt;img alt=&quot;There are few pleasures in video games that can contend with a quick, clean, silent kill. And there\u2019s no better place to find that than in a stealth game. The sneakiest of all the genres, stealth can be quite a surgical thing \u2013 an experience that rewards considered, methodical planning. But with that comes the risk of mistakes, and a slip-up in a stealth game can result in another, equally thrilling ride: one where quick thinking and unconventional solutions can help you slip back into the shadows. What we\u2019re saying here is that stealth games are incredibly malleable and creative, often designed to give you unparalleled freedom within the space of their intricately-designed levels.<\/p>\n<p>But what are the very best stealth games? The coolest spy thrillers, and the ones with the deadliest assassins? Well, that\u2019s what we\u2019re here to divulge. This is IGN\u2019s pick of the 10 best stealth games, a list created to explore the whole spectrum of sneaky experiences \u2013 from games that act as a gateway into the shadows, all the way up to precision assassin sims.&#8221; decoding=&#8221;async&#8221; class=&#8221;progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity&#8221; loading=&#8221;lazy&#8221; src=&#8221;https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games.gif&#8221; data-cy=&#8221;progressive-image&#8221;&gt;<span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The problem, Hocking said, is that realistic lighting systems, such as direction, can be difficult to manage when so much of the gameplay requires players to huddle in shadowy corners.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cPart of it is also just lighting direction,\u201d Hocking said. &#8220;When you go and see a play on a stage, the lighting is often super dramatic. So, you can do it with real lights. It\u2019s just that, you know, these places are often lit to be very realistic and not lit to be aesthetic [for the purposes of] stealth gameplay.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It&#8217;s a &#8220;tough bridge to cross,&#8221; Hocking added, especially as &#8220;people in the industry spent 20 years of their career thinking about how to make things look more realistic.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ubisoft recently insisted its long-awaited Splinter Cell remake remains in development despite layoffs at the studio working on the project. 40 jobs were cut at Ubisoft Toronto, the company announced in February, as part of the ongoing push to cut costs that has seen thousands of employees depart over the past few years. In a statement sent to IGN, Ubisoft said that work on Splinter Cell was unaffected by the redundancies.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The game itself remains firmly under wraps without any kind of release window. Still, some positive news emerged late last year \u2014 when the remake&#8217;s original director David Grivel announced he had returned to recommence his role after leaving Ubisoft in 2022. Here&#8217;s hoping more emerges from the shadows soon.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As for Clint Hocking, he left Ubisoft in February having led work on Assassin&#8217;s Creed Hexe, the upcoming entry in Ubisoft&#8217;s flagship series that&#8217;s set to feature a witchcraft vibe.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em>BlueSky<em>.<\/em><\/p>\n<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games.jpg\"><img decoding=\"async\" src=\"https:\/\/imdbnews.ir\/wp-content\/uploads\/2026\/05\/former-splinter-cell-creative-director-says-realistic-graphics-are-causing-problems-for-modern-stealth-games.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n","protected":false},"author":1,"featured_media":9581,"comment_status":"open","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[50],"class_list":["post-9580","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-49","tag-50"],"_links":{"self":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/comments?post=9580"}],"version-history":[{"count":1,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9580\/revisions"}],"predecessor-version":[{"id":9582,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/posts\/9580\/revisions\/9582"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media\/9581"}],"wp:attachment":[{"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/media?parent=9580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/categories?post=9580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/imdbnews.ir\/index.php\/wp-json\/wp\/v2\/tags?post=9580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}